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List Of Under Night In-Birth Characters
is a fighting game series developed by French-Bread and Ecole Software. Initially published in arcades by Sega in 2012, Arc System Works assumed publishing duties after the game's first home console release in 2014. Games ''Exe:Late'' Expansion Updates The first entry in the series, ''Under Night In-Birth'', was released exclusively as an arcade game using Sega's RingEdge 2 arcade board on September 20, 2012 by Sega in Japan. In March 2013, support for Sega's ALL.Net P-Ras Multi service was added. A major revision, subsequently entitled , was released on September 9, 2013. This updated version of the game would receive a port published by Arc System Works for PlayStation 3 in Japan on July 24, 2014. A 2015 release for North America and Europe was later announced, with the North American version published by Aksys Games on February 24, 2015 and the European version released by NIS America on February 27, 2015. ''Exe:Late'' was released on Steam for Microsoft Windows systems on ...
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French-Bread
also known simply as French-Bread, is a Japanese video game developer founded in 1995 as , based in Taitō, Tokyo, Japan. Originally a ''doujin'' circle, French-Bread became well known for their work in fighting games, particularly the ''Melty Blood'' series. In recent years, they worked on other licensed-based fighting games, such as '' Dengeki Bunko Fighting Climax'' and the company's original game, ''Under Night In-Birth''. Most of its developed video games are commonly released for Microsoft Windows, Sega arcade systems, and PlayStation consoles. History The studio was named after a friend of Nobuya Narita, with whom he often played video games after school. They initially developed desk accessories for Windows. Narita discovered dojin Windows action games and fighting games such as the and ''Moon Lights 2'' that were ported from the X68000 home computer. He subsequently decided to develop his own project for Windows. It was initially conceived as an original work, bu ...
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Amazon Luna
Amazon Luna is a cloud gaming platform developed and operated by Amazon. The platform has integration with Twitch and is available on Windows, Mac, Amazon Fire TV, iOS (as a progressive web app) as well as Android. Games and channels from brands such as Ubisoft+ and Jackbox Games are accessed via the Luna+ paid subscription. Luna uses the Windows Server operating system and Nvidia Tesla T4 graphics cards from Amazon Web Services for streaming games, and is available in the United States, Austria, Canada, France, Germany, Italy, The Netherlands, Poland, Spain, United Kingdom, Sweden, Portugal, Belgium, and Luxembourg. Luna's competitors include other cloud gaming platforms like Xbox Cloud Gaming, PlayStation Plus cloud streaming, and GeForce Now. History Luna had a soft launch with early access to invited subscribers only on October 20, 2020. In its early access state, Amazon Luna featured about 100 different games combined with an introductory price of $5.99 a month. ...
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Paris Games Week
Paris Games Week, or simply PGW, is a trade fair for video games held annually at the Paris Expo Porte de Versailles in Paris, France. It is organised by SELL (''Syndicat des éditeurs de logiciels de loisirs''), a French organisation that promotes the interests of video game developers. With 317,000 visitors for the 2019 edition, the show is the second most popular trade show in Europe and one of the world's most visited video game trade shows, ahead of E3 in the United States (66 100 visitors in 2019) and the Tokyo Game Show in Japan (262,076 visitors in 2019), but behind Gamescom in Germany (373,000 visitors in 2019) and the Taipei Game Show in Taiwan Taiwan, officially the Republic of China (ROC), is a country in East Asia. The main geography of Taiwan, island of Taiwan, also known as ''Formosa'', lies between the East China Sea, East and South China Seas in the northwestern Pacific Ocea ... (over 320,000 visitors in 2019). Dates References External links ...
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Season Pass (video Games)
A season pass is a form of video game monetization in which consumers purchase a discounted package for current and future downloadable content (DLC) and/or expansion packs for a video game atop its base cost. A game may have a single season pass or, for some lifestyle games, new season passes over time. The name originates from the concept of a season pass/ticket for sports (although more akin to acquiring the box set of a season from a TV series). First introduced around 2011, the use of season passes became commonplace among triple-A and mobile game publishers by the end of the 2010s. Season passes can be controversial because the contents of a season pass are not fully itemized beforehand or may not contain all planned DLC, with some instances of season passes being called scams by the gaming press. Approach Season passes may be available to purchase alongside the game prior to its release, or may be available after the game's release. Once purchased, the player gains a ...
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Downloadable Content
content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using a microtransaction system. DLC can range from cosmetic content, such as skins, to new in-game content, like characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLCs (including future DLC not yet released) may be bundled as part of a "season pass"—typically at a discount rather than purchasing each DLC individually. While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Sony's PlayStation 2 and Microsoft's Xbox helped to popularize the concept. Since the seventh generation of video g ...
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Evolution Championship Series
The Evolution Championship Series, commonly known as Evo, is an American annual esports event that focuses exclusively on fighting games. The tournaments are completely Open (sport), open and use the Double-elimination tournament, double elimination format. As with Super Battle Opera, contestants travel from all over the world to participate, most notably from Japan. The first Evolution was originally held as a ''Super Street Fighter II Turbo'' and ''Street Fighter Alpha 2'' tournament called the Battle by the Bay. It changed its name to Evo in 2002. Every successive tournament has seen an increase of attendees. It has been held at various venues across the Las Vegas Valley since 2005. As of 2021, the event is jointly owned by Sony Interactive Entertainment and the Endeavor (company), Endeavor esports venture RTS. History Evo was founded by Tom Cannon, also known for his work on Shoryuken.com, a fighting game website. The tournament started as "Battle by the Bay", a 40-man ''Supe ...
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Steam (service)
Steam is a digital distribution service and storefront developed by Valve Corporation, Valve. It was launched as a software client in September 2003 to provide video game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam offers various features, such as Matchmaking (video games), game server matchmaking with Valve Anti-Cheat (VAC) measures, social networking service, social networking, and game streaming services. The Steam client functions include update maintenance, cloud storage, and community features such as direct messaging, an in-game overlay, discussion forums, and a virtual collectable marketplace. The storefront also offers productivity software, Video game music, game soundtracks, videos, and sells hardware made by Valve, such as the Valve Index and the Steam Deck. Steamworks, an application programming interface (API) released in 2008, is used by developers to integrate Steam's functions, including digital rig ...
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RingEdge 2
Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of coin-operated machines, including pinball games and jukeboxes. Sega imported second-hand machines that required frequent maintenance. This necessitated the construction of replacement guns, flippers, and other parts for the machines. According to former Sega director Akira Nagai, this is what led to the company into developing their own games.Translationby Shmuplations. ). Sega released '' Pong-Tron'', its first video-based game, in 1973.Horowitz 2018, pp. 14-16 The company prospered from the arcade game boom of the late 1970s, with revenues climbing to over  million by 1979. Nagai has stated that ''Hang-On'' and ''Out Run'' helped to pull the arcade game market out of the 1983 downturn and created new genres of video games. In terms o ...
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Multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest ins ...
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Single-player
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and ''Space Invaders'' (1978). The reason for this, according to Raph Koster, ...
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Visual Novel
A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more likely referred to as a visual novel game. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and ADV-style adventure games are commonly referred to as "visual novels" by international fans. Visual novels are rarely produced exclusively for dedicated ...
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Versus Fighting Game
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage hand-to-hand combat, often with martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional Plane (mathematics), plane, where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as ''Tekken (video game), Tekken'' and Soulblade while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone (video game), ''Power Stone'' and ''Naruto: Ultimate Ninja Storm''; these are sometimes referred to as "3D arena" fighting games. The fighting game ...
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