List Of SAM Coupé Games
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List Of SAM Coupé Games
The SAM Coupé is a British 8-bit home computer manufactured by Miles Gordon Technology (MGT) and released in 1989. Games released for the computer include the following. Commercial Public Domain / Homebrew Unreleased External linksGames Database: MGT Sam CoupeRetro Gamer: SAM CoupéThe List of Sam Coupé GamesWorld of SAM


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{{DEFAULTSORT:SAM Coupe games Lists of video games by platform SAM Coupé games, * ...
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SAM Coupé (white Bg And Shadow)
The SAM Coupé (pronounced /sæm ku:peɪ/ from its original British English branding) is an 8-bit United Kingdom, British home computer manufactured by ''Miles Gordon Technology'' (''MGT''), based in Swansea in the United Kingdom and released in December 1989. It was based on and designed to have a compatibility mode with the ZX Spectrum 48K with influences from the Loki (computer), Loki project and marketed as a logical upgrade from the Spectrum with increased memory, graphical and sound capabilities, native peripheral support (floppy disk, MIDI, joystick, light pen/light gun and a proprietary Computer mouse, mouse). The inclusion of support for higher graphical modes allowed for Characters per line, 80-column text presentation, providing a platform to support Productivity software, productivity and CP/M applications via additional software. Being based on 8-bit computing, 8-bit technology at a time when 16-bit home computers were more prevalent, coupled with a lack of commerci ...
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Pipe Mania
''Pipe Mania'' is a puzzle video game developed by The Assembly Line for the Amiga and published in 1989. It was ported to several other platforms by Lucasfilm Games as ''Pipe Dream''; the company distributed the game in the US. The player must connect randomly appearing pieces of pipe on a grid to a given length within a limited time. The Windows version of the game was included in the '' MS Windows Entertainment Pack''. In 1990, it was released as an arcade video game by Japanese manufacturer Video System Co. Ltd., though with slightly altered gameplay, giving the player the task to connect a source and drain with the random pipe pieces. Gameplay The game is played on a grid of squares, one of which is marked as an entry point for a flow of green slime, referred to in-game as "flooz" or "goo" depending on the version. A column of five pipe sections is displayed to one side as a dispenser. When the player clicks on an empty square, the bottommost piece in the dispenser is plac ...
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Tetris
''Tetris'' () is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. In ''Tetris'', falling tetromino shapes must be neatly sorted into a pile; once a horizontal line of the game board is filled in, it disappears, granting points and preventing the pile from overflowing. Over 200 versions of ''Tetris'' have been published by numerous companies on more than 65 platforms, often with altered game mechanics, some of which have become standard over time. To date, these versions of ''Tetris'' collectively serve as the second-best-selling video game series with over 520 million sales, mostly on mobile devices. In the 1980s, Pajitnov worked for the Computing Center of the Academy of Sciences, where he programmed ''Tetris'' on the Elektronika 60 and adapted it to the IBM PC with the help of Dmitry Pavlovsky and Vadim Gerasimov. Floppy disk copies were distributed freely throughout Moscow, before spreading to Eastern Europe. Robert Stein of Andro ...
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Street Fighter 1
is a 1987 fighting game developed and published by Capcom for arcades. It is the first competitive fighting game produced by the company and the first installment in the ''Street Fighter'' series. It was a commercial success in arcades and introduced special attacks and some of the conventions made standard in later fighting games, such as the six-button controls and the use of command-based special moves. ''Street Fighter'' was directed by Takashi Nishiyama, who conceived it by adapting the boss battles of his earlier beat 'em up game '' Kung-Fu Master'' (1984), for a one-on-one fighting game, and by drawing influence from popular Japanese ''shōnen'' manga. A port for the TurboGrafx-CD was released as in 1988, and was re-released via emulation for the Wii's Virtual Console in 2009. Its sequel, ''Street Fighter II'' (1991), evolved its gameplay with phenomenal worldwide success. ''Street Fighter'' also spawned two spiritual successors, Capcom's beat 'em up ''Final Fight'' ...
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Rick Dangerous
''Rick Dangerous'' is a platform game developed by Core Design for the Acorn Archimedes, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. The game was released in 1989 and published by MicroProse on the Firebird Software label in the UK, and on the MicroPlay label in America. It was also published in Spain by Erbe Software. Later, it was released with two other games, '' Stunt Car Racer'' and '' MicroProse Soccer'', on the Commodore 64 ''Powerplay 64'' cartridge. The game was followed by a sequel, '' Rick Dangerous 2'', in 1990. Loosely based on the Indiana Jones film franchise, the game received mixed reviews from critics. Plot The plot of ''Rick Dangerous'' is largely based on the Indiana Jones film ''Raiders of the Lost Ark''. Set in 1945, British agent Rick Dangerous travels to the Amazon jungle to search for the lost Goolu tribe. His plane crashes in the jungle, and Rick must escape from the enraged Goolu. When the game starts Rick finds himself in a ca ...
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Coloris
''Coloris'' is a puzzle video game released in 1990 for the Amiga. It was published by Avesoft, a distributor of freeware and shareware disks. ''Coloris'' is similar to Sega's ''Columns'', which itself is a variant of ''Tetris''. A port to the Atari ST was only released as a preview; the full version was not published. Gameplay Blocks fall from top of the screen to a well. The blocks consist of three squares of different colours. The blocks cannot be rotated, but the order of the colours can be switched. If three or more squares of same colour are adjacent, they disappear, blocks above them fall down, and may trigger a chain reaction. Reception Jukka Tapanimäki wrote a glowing review for ''MikroBitti ''Mikrobitti'' (formerly called ''MB'', ''MikroBitti'' and ''MikroBITTI'') is a monthly Finnish computer magazine published in Helsinki, Finland. History and profile ''MikroBITTI'' was first published in May 1984. The original publisher was Tec ...'' magazine. References ...
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Captain Comic
''The Adventures of Captain Comic'' is a platform game written by Michael Denio for MS-DOS compatible operating systems and released as shareware in 1988. It was one of the first side-scrolling games for IBM PC compatibles reminiscent of games for the Nintendo Entertainment System, and it presaged a trend of shareware platform games in the early 1990s. A version for the NES was later published by Color Dreams as an unlicensed title. A sequel, '' Captain Comic II: Fractured Reality'', was released in 1990. Plot Captain Comic is on a mission to the planet Tambi, where the quest begins. Comic must find three artifacts: the Mystical Gems of Lascorbanos, the Thousand Coins of Tenure, and the Crown of the Ages. To find them, he must travel through many varied environments. The game is completed when Comic is in possession of all three treasures. Gameplay The game is divided into eight major areas, and each contains three smaller zones. Transitioning between zones plays a short tun ...
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Bubble Ghost
''Bubble Ghost'' is a action video game created by Christophe Andréani for the Atari ST in 1987. The player controls a ghost who by blowing guides a floating bubble throughout a number of halls in a haunted house, while avoiding obstacles that can make the bubble pop. A remake by Nakama Game Studio was released in March 2025 for Windows, PlayStation 5 and Nintendo Switch. Gameplay The objective is to guide a bubble throughout a number of halls in a haunted house. If the bubble hits any walls or obstacles, then it will pop and the player loses a life. Obstacles include lit candles, electricity and fans. These can be all controlled by the ghost, who can wander around the level freely and blow at things - such as the bubble to add speed, the candle to put out the flame, or switches to turn them on or off. The ghost is controlled using the mouse. A press on the left button of the mouse makes the ghost rotate to the left. A press on the right button of the mouse makes the ghost r ...
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Five On A Treasure Island
''Five on a Treasure Island'' (published in 1942) is a popular children's book by Enid Blyton. It is the first book in ''The Famous Five'' series. The first edition of the book was illustrated by Eileen Soper. Background It has been suggested that the book was influenced by L. T. Meade's 1892 book ''Four on an Island'', which also recounts a story of four related children including a tomboy along with a dog living on a private island with a shipwreck. Plot When siblings Julian, Dick and Anne cannot go for their usual summer holiday to Polzeath, they are invited to spend the summer with their Aunt Fanny and Uncle Quentin at their home Kirrin Cottage, in the coastal village of Kirrin. They also meet their cousin Georgina, a surly, difficult girl, who tries hard to live like a boy and only answers to the name George. Despite an uncomfortable start, the cousins become friends and George introduces them to her beloved dog Timothy (Timmy), who secretly lives with a fisher boy calle ...
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Splat! (video Game)
''Splat!'' is a maze video game published for the ZX Spectrum in 1983 by Incentive Software of Reading, England. It was subsequently released for the Amstrad CPC, Commodore 64, and SAM Coupé. Gameplay The player guides Zippy, an X-shaped sprite, around a maze, viewed top-down, with solid walls, hazards and collectable rewards. The view of the maze scrolls randomly right, left, up or down. The object is for the player to survive for a period of time without making contact with either an edge of the playing area, represented as a brick walls, or hazards including water and spikes, all of which lose a life. If the player survives they receive a score bonus for completing the level and they proceed to the next level, which is a continuation of the maze, with less interval between scrolling steps and a shorter level duration. The first level lasts about two minutes, and by the seventh and final level this is down to about forty seconds. Points are awarded for collecting plums and clum ...
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Prince Of Persia (1989 Video Game)
''Prince of Persia'' is a 1989 Platformer#Cinematic platformer, cinematic platform game developed and published by Broderbund for the Apple II. It was designed and implemented by Jordan Mechner. Taking place in medieval Sasanian Empire, Persia, players control Prince (Prince of Persia), an unnamed protagonist who must venture through a series of dungeons to defeat the evil Grand Vizier Jaffar and save an Damsel in distress#In video games, imprisoned princess. Much like ''Karateka (video game), Karateka'', Mechner's first video game, ''Prince of Persia'' used rotoscoping for its fluid and realistic animation. For this process, Mechner used as reference for the characters' movements videos of his brother doing acrobatic stunts in white clothes and swashbuckler films such as ''The Adventures of Robin Hood''. The game was critically acclaimed and, while not an immediate commercial success, sold many copies as it was ported to a wide range of platforms after the original Apple II re ...
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Oh No! More Lemmings
''Oh No! More Lemmings'' is an expansion pack for the puzzle video game ''Lemmings'' by DMA Design. It contains 100 single-player levels and six music tracks. The Amiga version also includes 10 two-player levels. The game requires either the install disk from the previous ''Lemmings'', or, in a standalone version, the game manual, for use as a copy protector. The new levels are separated into five difficulty categories (Tame, Crazy, Wild, Wicked, and Havoc), each with 20 levels. The expansion received positive reviews for the uniqueness and the puzzles. Some reviewers, however, criticized it for the lack of fixes from the original title as well as the difficulty. The expansion was ported to many home computers and consoles. Gameplay The gameplay is effectively identical to the original ''Lemmings'' game. However, while the first few levels for the Fun rating in the original game are tutorial-like, the Tame levels in ''Oh No! More Lemmings'' are just simple levels without hints ...
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