Lex (Fire Emblem)
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Lex (Fire Emblem)
is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Super Famicom home video game console in 1996. It is the fourth installment of the ''Fire Emblem'' series, and the second to be developed for the platform. ''Genealogy of the Holy War'' takes place on the continent of Jugdral, split between eight countries founded by the Twelve Crusaders, an ancient group of soldiers who ended the rule of the ancient dragon Loptous with divine aid. In the present, a cult working to revive Loptous stirs up war among the countries. The story is told over two generations—the first generation follows the Grannvalian prince Sigurd, while the second follows his son Seliph as he works to defeat the cult and avenge his father. Gameplay follows the traditional ''Fire Emblem'' system of tactical battles taking place on grid-based maps, while adding the Weapon Triangle and Support systems, which directly impacted both gameplay and story. Development began af ...
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Intelligent Systems
is a Japanese video game developer best known for developing games published by Nintendo with the ''Fire Emblem'', ''Paper Mario'', ''Wario_(series)#WarioWare_series, WarioWare'', and ''Wars (series), Wars'' video game series. The company was headquartered at the Nintendo Kyoto Research Center in Higashiyama-ku, Kyoto, and moved to a building near Nintendo's main headquarters in October 2013. They were responsible for the creation of various development hardware both first- and third-party developers used to make games for Nintendo systems, such as the IS Nitro Emulator, the development kit for the Nintendo DS. History Intelligent Systems started when programmer Toru Narihiro was hired by Nintendo to port Famicom Disk System software to the standard ROM-cartridge format that was being used outside Japan on the Nintendo Entertainment System, NES. Similarly to the origins of HAL Laboratory, the team became an auxiliary program unit for Nintendo that provided system tools and h ...
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Turn-based Strategy
Strategy video game is a major video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success. Although many types of video games can contain strategic elements, the strategy genre is most commonly defined by a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration. Typical experience A player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their command. Thus, most strategy games involve elements of warfare ...
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Shogakukan
is a Japanese publisher of comics, magazines, light novels, dictionaries, literature, non-fiction, home media, and other media in Japan. Shogakukan founded Shueisha, which also founded Hakusensha. These are three separate companies, but are together called the Hitotsubashi Group, one of the largest publishing groups in Japan and the world. Shogakukan is headquartered in the Shogakukan Building in Hitotsubashi, part of Kanda, Chiyoda, Tokyo, near the Jimbocho book district. The corporation also has the other two companies located in the same ward. International operations In the United States Shogakukan, along with Shueisha, owns Viz Media, which publishes manga from both companies in the United States. Shogakukan's licensing arm in North America was ShoPro Entertainment; it was merged into Viz Media in 2005. Shogakukan's production arm is Shogakukan-Shueisha Productions (previously Shogakukan Productions Co., Ltd.) In March 2010 it was announced that Shogakuka ...
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Tokuma Shoten
is a publisher in Japan, headquartered in Shinagawa, Tokyo. The company was established in 1954 by Yasuyoshi Tokuma in Minato, Tokyo. The company's product portfolio includes music publishing, video game publishing, movies, anime, magazines, manga and books. Companies that were part of Tokuma Shoten include Studio Ghibli, Daiei Film and the record label :ja:徳間ジャパンコミュニケーションズ, Tokuma Japan Communications. After the founder of the company, Yasuyoshi Tokuma died on September 20, 2000, an asset management occurred. Tokuma Shoten executed a corporate spin-off with Studio Ghibli, turning the company's anime division as a separate company again in 2005. Tokuma Shoten sold off Tokuma Japan Communications to Daiichi Kosho Company, Daiichi Kosho in October 2001, and Daiei Films was purchased by Kadokawa Corporation in November 2002. Since 2005, the company has streamlined itself to focus solely on the publication of print media and the airing of its adapted ...
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NTT Publishing
NTT Publishing Co., Ltd. (エヌ・ティ・ティ出版株式会社 ''Enu Ti Ti Shuppan Kabushiki gaisha'') is a Japanese publishing and record label company, which is an affiliate company of NTT. The company has published many albums, including: * Final Fantasy VI Grand Finale * Piano Collections: Final Fantasy VI * Final Fantasy IV Celtic Moon * Final Fantasy: Pray * Final Fantasy VI Original Sound Version * Final Fantasy VI Special Tracks * Final Fantasy 1987-1994 * F. F. Mix * Final Fantasy: Love Will Grow * Symphonic Suite Final Fantasy * Final Fantasy III: Yūkyū no Kaze Densetsu * Final Fantasy V Dear Friends * Project Majestic Mix: A Tribute to Nobuo Uematsu * Phantasmagoria - Nobuo Uematsu * Chrono Trigger Original Sound Version They are also the producers of: * Final Fantasy: Legend of the Crystals See also * List of record labels File:Alvinoreyguitarboogie.jpg File:AmMusicBunk78.jpg File:Bingola1011b.jpg Lists of record labels cover record labels, ...
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Official Nintendo Magazine
''Official Nintendo Magazine'', or ''ONM'', was a British Video game journalism, video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as ''Nintendo Magazine System'', the magazine first covered the Nintendo Entertainment System, Super Nintendo Entertainment System and Game Boy consoles, and was later renamed to ''Nintendo Magazine'', ''Nintendo Official Magazine'' then, briefly, ''Nintendo Official Magazine UK''. Under these names, it was published by EMAP for twelve years, before the rights were sold to the publisher, Future plc. The first issue by Future plc was released on 16 February 2006. The magazine then ran for eight years and eight months, concluding with its 114th issue, released on 14 October 2014. The similarly-titled Australian version was a follow-up of ''Nintendo Magazine System (Australia), Nintendo Magazine System''; it is not to be con ...
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Punitive Expedition
A punitive expedition is a military journey undertaken to punish a political entity or any group of people outside the borders of the punishing state or union. It is usually undertaken in response to perceived disobedient or morally wrong behavior by miscreants, as revenge or corrective action, or to apply strong diplomatic pressure without a formal declaration of war (e.g. surgical strike). In the 19th century, punitive expeditions were used more commonly as pretexts for colonial adventures that resulted in annexations, regime changes or changes in policies of the affected state to favour one or more colonial powers. Stowell (1921) provides the following definition: When the territorial sovereign is too weak or is unwilling to enforce respect for international law, a state which is wronged may find it necessary to invade the territory and to chastise the individuals who violate its rights and threaten its security. Historical examples *In the 5th century BC, the Achaem ...
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Kill Time Communication
is a Japanese science fiction and fantasy ''seinen'' manga magazine published by Kill Time Communication. Its target readership is males between their teens and thirties. The first volume was released on July 25, 2006, and ran in bimonthly volumes until it switched to monthly publication, starting with Volume 30 on May 27, 2011. However, it switched back to bimonthly serialization following the release of Volume 34 on September 27, 2011. The final issue (Volume 40) was published on September 27, 2012, before it switched to a free, online-only publication on its website with full volumes and chapters available on Nico Nico Douga's online book service, Nico Nico Seiga. At the time it was launched, it was described by Anime News Network as a "''bishōjo'' battle magazine," reflecting the large proportion of stories featuring attractive young women engaged in adventure or combat in futuristic or young adult fantasy settings. Many manga serialized in ''Comic Valkyrie'' are later publi ...
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Shadow Dragon And The Blade Of Light
, originally promoted simply as ''Fire Emblem'', is a 1990 tactical role-playing video game developed by Intelligent Systems and Nintendo and published by Nintendo for the Family Computer. It is the first installment in the ''Fire Emblem'' series and was originally released in Japan. Set on the fictional continent of Archanea, the story follows the tale of Marth, prince of the kingdom of Altea, who is sent on a quest to reclaim his throne after being forced into exile by the evil sorcerer Gharnef and his dark master Medeus, the titular Shadow Dragon. Forming new alliances with neighboring kingdoms, Marth must gather a new army to help him retrieve the sacred sword Falchion and the Fire Emblem shield in order to defeat Gharnef and Medeus and save his kingdom. The gameplay revolves around turn-based battles on grid-based maps, with defeated units being subject to permanent death. Beginning development in 1987, it was conceived by designer and writer Shouzou Kaga: he wanted to comb ...
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Critical Hit
In many role-playing games and video games, a critical hit (or crit) is a chance that a successful attack will deal more damage than a normal blow. The concept of critical hits originates from wargames and role-playing games, as a way to simulate luck, and crossed over into video games in the 1986 JRPG ''Dragon Quest'', set at a fixed rate of 1/64 (~1.56%). However, many other video games that use critical hits may have ways of increasing the likelihood of them occurring, such as by increasing the player character's level or attack statistic. Both role-playing games and video games may also opt to use a less traditional version of critical hits, either by using different names, offering different effects than dealing more damage, including specific targets or weakpoint(s), and rarely by the inclusion of critical miss effects. Origin Critical hits originate from the Reiswitzian ''Kriegsspiel'', which they were added into shortly after the death of Georg von Reisswitz in 1827. ...
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Save File
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a "game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on re ...
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Permanent Death
Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the player to create a new character to continue, or completely restart the game potentially losing nearly all progress made. Other terms include persona death and player death. Some video games offer a hardcore mode that features this mechanic, rather than making it part of the core game. Permadeath contrasts with games that allow the player to continue in some manner, such as their character respawning at a checkpoint on "death", resurrection of their character by a magic item or spell, or being able to load and restore a saved game state to avoid the death situation. The mechanic is frequently associated with both tabletop and computer-based role-playing games, and is considered an essential element of the roguelike genre of video games. Th ...
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