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Kruskal's Algorithm
Kruskal's algorithm finds a minimum spanning forest of an undirected edge-weighted graph. If the graph is connected, it finds a minimum spanning tree. It is a greedy algorithm that in each step adds to the forest the lowest-weight edge that will not form a cycle. The key steps of the algorithm are sorting and the use of a disjoint-set data structure to detect cycles. Its running time is dominated by the time to sort all of the graph edges by their weight. A minimum spanning tree of a connected weighted graph is a connected subgraph, without cycles, for which the sum of the weights of all the edges in the subgraph is minimal. For a disconnected graph, a minimum spanning forest is composed of a minimum spanning tree for each connected component. This algorithm was first published by Joseph Kruskal in 1956, and was rediscovered soon afterward by . Other algorithms for this problem include Prim's algorithm, Borůvka's algorithm, and the reverse-delete algorithm. Algorithm ...
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Comparison Sort
A comparison sort is a type of sorting algorithm that only reads the list elements through a single abstract comparison operation (often a "less than or equal to" operator or a three-way comparison) that determines which of two elements should occur first in the final sorted list. The only requirement is that the operator forms a total preorder over the data, with: # if ''a'' ≤ ''b'' and ''b'' ≤ ''c'' then ''a'' ≤ ''c'' (transitivity) # for all ''a'' and ''b'', ''a'' ≤ ''b'' or ''b'' ≤ ''a'' ( connexity). It is possible that both ''a'' ≤ ''b'' and ''b'' ≤ ''a''; in this case either may come first in the sorted list. In a stable sort, the input order determines the sorted order in this case. Comparison sorts studied in the literature are "comparison-based". Elements ''a'' and ''b'' can be swapped or otherwise re-arranged by the algorithm only when the order between these elements has been established based on the outcomes of prior comparisons. This is the case when ...
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Spanning Tree
In the mathematical field of graph theory, a spanning tree ''T'' of an undirected graph ''G'' is a subgraph that is a tree which includes all of the vertices of ''G''. In general, a graph may have several spanning trees, but a graph that is not connected will not contain a spanning tree (see about spanning forests below). If all of the edges of ''G'' are also edges of a spanning tree ''T'' of ''G'', then ''G'' is a tree and is identical to ''T'' (that is, a tree has a unique spanning tree and it is itself). Applications Several pathfinding algorithms, including Dijkstra's algorithm and the A* search algorithm, internally build a spanning tree as an intermediate step in solving the problem. In order to minimize the cost of power networks, wiring connections, piping, automatic speech recognition, etc., people often use algorithms that gradually build a spanning tree (or many such trees) as intermediate steps in the process of finding the minimum spanning tree. The Intern ...
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Kruskal Algorithm 6
Kruskal may refer to any of the following, of whom the first three are brothers: * William Kruskal (1919–2005), American mathematician and statistician * Martin David Kruskal (1925–2006), American mathematician and physicist * Joseph Kruskal (1928–2010), American mathematician, statistician and computer scientist, known for Kruskal's algorithm Kruskal's algorithm finds a minimum spanning forest of an undirected edge-weighted graph. If the graph is connected, it finds a minimum spanning tree. It is a greedy algorithm that in each step adds to the forest the lowest-weight edge that ... * Clyde Kruskal (born 1954), American computer scientist, son of Martin See also

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Arbitrary
Arbitrariness is the quality of being "determined by chance, whim, or impulse, and not by necessity, reason, or principle". It is also used to refer to a choice made without any specific criterion or restraint. Arbitrary decisions are not necessarily the same as random decisions. For example, during the 1973 oil crisis, Americans were allowed to purchase gasoline only on odd-numbered days if their license plate was odd, and on even-numbered days if their license plate was even. The system was well-defined and not random in its restrictions; however, since license plate numbers are completely unrelated to a person's fitness to purchase gasoline, it was still an arbitrary division of people. Similarly, schoolchildren are often organized by their surname in alphabetical order, a non-random yet an arbitrary method—at least in cases where surnames are irrelevant. Philosophy Arbitrary actions are closely related to teleology, the study of purpose. Actions lacking a '' telos'', a go ...
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Kruskal Algorithm 1
Kruskal may refer to any of the following, of whom the first three are brothers: * William Kruskal (1919–2005), American mathematician and statistician * Martin David Kruskal (1925–2006), American mathematician and physicist * Joseph Kruskal (1928–2010), American mathematician, statistician and computer scientist, known for Kruskal's algorithm Kruskal's algorithm finds a minimum spanning forest of an undirected edge-weighted graph. If the graph is connected, it finds a minimum spanning tree. It is a greedy algorithm that in each step adds to the forest the lowest-weight edge that ... * Clyde Kruskal (born 1954), American computer scientist, son of Martin See also

* {{surname ...
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Radix Sort
In computer science, radix sort is a non-comparative sorting algorithm. It avoids comparison by creating and distributing elements into buckets according to their radix. For elements with more than one significant digit, this bucketing process is repeated for each digit, while preserving the ordering of the prior step, until all digits have been considered. For this reason, radix sort has also been called bucket sort and digital sort. Radix sort can be applied to data that can be sorted lexicographically, be they integers, words, punch cards, playing cards, or the mail. History Radix sort dates back as far as 1887 to the work of Herman Hollerith on tabulating machines. Radix sorting algorithms came into common use as a way to sort punched cards as early as 1923. Donald Knuth. ''The Art of Computer Programming'', Volume 3: ''Sorting and Searching'', Third Edition. Addison-Wesley, 1997. . Section 5.2.5: Sorting by Distribution, pp. 168–179. The first memory-efficien ...
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Counting Sort
Counting is the process of determining the number of elements of a finite set of objects; that is, determining the size of a set. The traditional way of counting consists of continually increasing a (mental or spoken) counter by a unit for every element of the set, in some order, while marking (or displacing) those elements to avoid visiting the same element more than once, until no unmarked elements are left; if the counter was set to one after the first object, the value after visiting the final object gives the desired number of elements. The related term ''enumeration'' refers to uniquely identifying the elements of a finite (combinatorial) set or infinite set by assigning a number to each element. Counting sometimes involves numbers other than one; for example, when counting money, counting out change, "counting by twos" (2, 4, 6, 8, 10, 12, ...), or "counting by fives" (5, 10, 15, 20, 25, ...). There is archaeological evidence suggesting that humans have been ...
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