Knight Relay Chess
Knight relay chess (also called N-relay chess) is a chess variant invented by Mannis Charosh in 1972. In this game, knights relay their power to friendly pieces. Rules The rules are the same as those of orthodox chess except as follows. Except for the king or the knight, any piece that is defended by a friendly knight has the added power to move or capture like an orthodox knight. This power lasts as long as the piece remains defended by a friendly knight. Knights are immune from capture, cannot capture enemy pieces and cannot give check. A pawn can be promoted to a new knight, which has the same properties. A pawn may not move to or capture on its first or last rank using relayed knight power. If a pawn relays to its initial rank, it regains the option to make a double-step move. There is no ''en passant'' capture. Example The diagram shows possible moves of the white pawn on e6. Since it is defended by a friendly knight on d4, it can (in addition to its normal abilities) ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Chess Variant
A chess variant is a game related to, derived from, or inspired by chess. Such variants can differ from chess in many different ways. "International" or "Western" chess itself is one of a family of games which have related origins and could be considered variants of each other. Chess developed from ''chaturanga'', from which other members of this family, such as ''makruk, ouk chatrang'', ''shatranj'', Tamerlane chess, ''shogi'', and ''xiangqi'' also evolved. Many chess variants are designed to be played with the equipment of regular chess. Most variants have a similar public-domain status as their parent game, but some have been made into commercial proprietary games. Just as in traditional chess, chess variants can be played over the board, Correspondence chess, by correspondence, or computer chess, by computer. Some internet chess servers facilitate the play of some variants in addition to orthodox chess. In the context of chess problems, chess variants are called heterodox che ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Knight (chess)
The knight (♘, ♞) is a piece in the game of chess, represented by a horse's head and neck. It moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically, jumping over other pieces. Each player starts the game with two knights on the b- and g-, each located between a rook and a bishop. Movement Compared to other chess pieces, the knight's movement is unique: it moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically (with both forming the shape of a capital L). Consequently, a knight alternates between light and dark squares with each move. When moving, the knight can jump over pieces to reach its destination. Knights capture in the same way, replacing the enemy piece on the square and removing it from the board. A knight can have up to eight available moves at once. Knights and pawns are the only pieces that can be moved in the chess starting position. Val ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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King (chess)
The king (♔, ♚) is the most important chess piece, piece in the game of chess. It may move to any adjoining square; it may also perform, in tandem with the Rook (chess), rook, a special move called ''castling''. If a player's king is threatened with capture, it is said to be ''in Check (chess), check'', and the player must remove or evade the threat of immediately, such as by moving it away from the attacked square. If this cannot be done, the king is said to be in checkmate, resulting in a loss for that player. A player cannot make any move that places their own king in check. Despite this, the king can become a strong offensive piece in the Chess endgame, endgame or, rarely, the Chess middlegame, middlegame. In Algebraic notation (chess), algebraic notation, the king is abbreviated by the letter ''K'' among English speakers. The white king starts the game on e1; the black king starts on e8. Unlike all other pieces, each player can have only one king, and the kings are never ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pawn (chess)
The pawn (♙, ♟) is the most numerous and weakest piece in the game of chess. It may move one square directly forward, it may move two squares directly forward on its first move, and it may capture one square diagonally forward. Each player begins a game with eight pawns, one on each square of their second . The white pawns start on a2 through h2; the black pawns start on a7 through h7. Individual pawns are referred to by the on which they stand. For example, one speaks of "White's f-pawn" or "Black's b-pawn". Alternatively, they can be referred to by the piece which stood on that file at the beginning of the game, e.g. "White's king bishop's pawn" or "Black's queen knight's pawn". It is also common to refer to a ''rook's pawn'', meaning any pawn on the a- or h-files, a ''knight's pawn'' (on the b- or g-files), a ''bishop's pawn'' (on the c- or f-files), a ''queen's pawn'' (on the d-file), a ''king's pawn'' (on the e-file), and a ''central pawn'' (on the d- or e-files). The p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Promotion (chess)
In chess, promotion is the replacement of a pawn with a new piece when the pawn is moved to its . The player replaces the pawn immediately with a queen, rook, bishop, or knight of the same . The new piece does not have to be a previously captured piece. Promotion is mandatory when moving to the last rank; the pawn cannot remain as a pawn. Promotion to a queen is known as ''queening''; promotion to any other piece is known as '' underpromotion''. Promotion is almost always to a queen, as it is the most powerful piece. Underpromotion might be done for various reasons, such as to avoid stalemate or for tactical reasons related to the knight's unique movement pattern. Promotion or the threat of it often decides the result in an endgame. Rules When a pawn is promoted, it is removed from the board, and the new piece is placed on the square the pawn moved to. Any piece may be promoted to regardless of whether it has been captured. Consequently, a player might have two or more quee ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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En Passant
In chess, ''en passant'' (, "in passing") describes the capture by a Pawn (chess), pawn of an enemy pawn on the same and an adjacent that has just made an initial two-square advance. This is a special case in the rules of chess. The capturing pawn moves to the square that the enemy pawn passed over, as if the enemy pawn had advanced only one square. The rule ensures that a pawn cannot use its two-square move to safely skip past an enemy pawn. Capturing ''en passant'' is permitted only on the turn immediately after the two-square advance; it cannot be done on a later turn. The capturing move is sometimes Chess notation, notated by appending the abbreviation e.p. Rules The conditions for a pawn to capture an enemy pawn ''en passant'' are as follows: * the enemy pawn Rules of chess#Basic moves, advanced two squares on the previous turn; * the capturing pawn attacks the square that the enemy pawn passed over. If these conditions are met, the capturing pawn can move diagonal ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Queen (chess)
The queen (♕, ♛) is the most powerful piece in the game of chess. It can move any number of squares vertically, horizontally or , combining the powers of the rook and bishop. Each player starts the game with one queen, placed in the middle of the first next to the king. Because the queen is the strongest piece, a pawn is promoted to a queen in the vast majority of cases; if a pawn is promoted to a piece other than a queen, it is an underpromotion. The predecessor to the queen is the '' ferz'', a weak piece only able to move or capture one step diagonally, originating from the Persian game of shatranj. The queen acquired its modern move in Spain in the 15th century. Placement and movement The white queen starts on d1, while the black queen starts on d8. With the chessboard oriented correctly, the white queen starts on a white square and the black queen starts on a black square—thus the mnemonics "queen gets her color", "queen on er wncolor", or "the dress uee ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Annan Shogi
Annan shogi ( ) also called Korean shogi, is a variant of shogi (Japanese chess). Annan shogi is a popular shogi variant in Japan. Gameplay The game is played as standard shogi, except that, when a piece has a friendly piece on the square directly behind it, it has the movement of that piece instead of its own. A variant rule is that a piece may move like any friendly piece that protects it. The setup is somewhat different from standard shogi. The game should not be confused with Korean chess, a variant of chess that is played in Korea, but which resembles xiangqi (Chinese chess) rather than shogi. Setup See also * Shogi variant ** Whale shogi ** Hasami shogi ** Unashogi ** Ko shogi * Knight relay chess Knight relay chess (also called N-relay chess) is a chess variant invented by Mannis Charosh in 1972. In this game, knights relay their power to friendly pieces. Rules The rules are the same as those of orthodox chess except as follows. Except ... External li ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Anova Books
HarperCollins Publishers LLC is a British–American publishing company that is considered to be one of the " Big Five" English-language publishers, along with Penguin Random House, Hachette, Macmillan, and Simon & Schuster. HarperCollins is headquartered in New York City and London and is a subsidiary of News Corp. The company's name is derived from a combination of the firm's predecessors. Harper & Brothers, founded in 1817 in New York, merged with Row, Peterson & Company in 1962 to form Harper & Row, which was acquired by News Corp in 1987. The Scottish publishing company William Collins, Sons, founded in 1819 in Glasgow, was acquired by News Corp in 1987 and merged with Harper & Row to form HarperCollins. The logo for the firm combines the fire from Harper's torch and the water from Collins' fountain. HarperCollins operates publishing groups in the United States, Canada, the United Kingdom, Australia, New Zealand, Brazil, India, and China, and publishes under various im ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Chess Variant Pages
''The Chess Variant Pages'' is a non-commercial website devoted to chess variants. It was created by Hans Bodlaender in 1995. The site is "run by hobbyists for hobbyists" and is "the most wide-ranging and authoritative web site on chess variants". The site contains a large compilation of games with published rules. The aims of the site are to educate readers about chess variants, encourage gameplay, and provide a place for free discussion. The site has featured game competitions as well as variant design competitions, and provides facilities for publishing documents. Numerous files are available for playing variants using the Zillions of Games proprietary software engine. The site also features The Game Courier software developed by Fergus Duniho which can be used to play almost any variant. There is also an extensive encyclopedia of fairy chess piece A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventio ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Java (programming Language)
Java is a High-level programming language, high-level, General-purpose programming language, general-purpose, Memory safety, memory-safe, object-oriented programming, object-oriented programming language. It is intended to let programmers ''write once, run anywhere'' (Write once, run anywhere, WORA), meaning that compiler, compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to Java bytecode, bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax (programming languages), syntax of Java is similar to C (programming language), C and C++, but has fewer low-level programming language, low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as Reflective programming, reflection and runtime code modification) that are typically not available in traditional compiled languages. Java gained popularity sh ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Chess Variants
A chess variant is a game related to, derived from, or inspired by chess. Such variants can differ from chess in many different ways. "International" or "Western" chess itself is one of a family of games which have related origins and could be considered variants of each other. Chess developed from ''chaturanga'', from which other members of this family, such as '' ouk chatrang'', ''shatranj'', Tamerlane chess, ''shogi'', and ''xiangqi'' also evolved. Many chess variants are designed to be played with the equipment of regular chess. Most variants have a similar public-domain status as their parent game, but some have been made into commercial proprietary games. Just as in traditional chess, chess variants can be played over the board, by correspondence, or by computer. Some internet chess servers facilitate the play of some variants in addition to orthodox chess. In the context of chess problems, chess variants are called heterodox chess or fairy chess. Fairy chess variants te ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |