King's Quest Series
   HOME





King's Quest Series
''King's Quest'' is a graphic adventure game series, released between 1980 and 2016 and created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following the success of its first installments, the series was primarily responsible for building the reputation of Sierra. Roberta Williams, co-founder and former co-owner of Sierra, designed all of the ''King's Quest'' games until the series' reboot in 2015. The ''King's Quest'' series chronicles the saga of the royal family of the Kingdom of Daventry through their various trials and adventures. The story takes place over two generations and across many lands as the heroes and heroines fight villains such as evil witches and wizards. Games *''Wizard and the Princess'' (1980) / ''Adventure in Serenia'' (1982) *''King's Quest'' (PC, 1984) / ''King's Quest: Quest for the Crown'' (1984/1987) / ''King's Quest: Quest for the Crown'' (Sega Master Sy ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', '' King's Quest'', '' Monkey Island'', '' Syberia'', and ''Myst''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became po ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


King's Quest I
''King's Quest: Quest for the Crown'' is an adventure game developed by Sierra On-Line and published originally for the IBM PCjr in 1984 and later for several other systems between 1984 and 1989. The game was originally titled ''King's Quest''; the subtitle was added to the game's box art in the 1987 re-release, but did not appear in the game. It is the first official part of the long-running ''King's Quest'' series (not counting 1980's ''Wizard and the Princess''), in which a young knight, Sir Graham, must save the Kingdom of Daventry to become the king. Designed by Roberta Williams, the game was revolutionary and highly influential in the evolution of the graphic adventure game genre by introducing more detailed graphics and animation. An official remake titled ''King's Quest I: Quest for the Crown'' was released in 1990. An unofficial remake was released by AGD Interactive, Tierra Entertainment in 2001. Gameplay ''King's Quest'' features interactive graphics that were a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Space Quest
''Space Quest'' is a series of six comic science fiction adventure games released between 1986 and 1995. The games follow the adventures of a hapless janitor named #Protagonist, Roger Wilco, who campaigns through the galaxy for "truth, justice, and really clean floors". Initially created for Sierra Entertainment, Sierra On-Line by Mark Crowe and Scott Murphy (video game designer), Scott Murphy (who called themselves the "Two Guys from Andromeda"), the games parodied both science fiction properties such as ''Star Wars'' and ''Star Trek'' (the theme song itself is a parody of the ''Star Wars'' theme), as well as pop-culture phenomena from McDonald's to Microsoft. The series featured a silly sense of humor heavily reliant on puns and wacky storylines. Roger Wilco, a perpetual loser, is often depicted as the underdog who repeatedly saves the universe (often by accident), only to be either ignored or punished for violating minor regulations in the process. Development Murphy comm ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Quest For Glory
''Quest for Glory'' is a series of hybrid adventure game, adventure/role-playing video game, role-playing video games, which were designed by The Coles#Corey Cole, Corey and The Coles#Lori Ann Cole, Lori Ann Cole. The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra Entertainment, Sierra specifically to assist with adventure game development. The series combines humor, puzzle elements, themes and characters borrowed from various legends, puns, and memorable characters, creating a 5-part series in the Sierra Entertainment, Sierra stable. The series was originally titled ''Hero's Quest''. However, Sierra Entertainment, Sierra failed to trademark the name. The Milton Bradley Company successfully trademarked an electronic version of their unrelated joint Games Workshop board game, ''HeroQuest (board game), HeroQuest'', which forced Sierra to change the series' title to ''Quest for Glory''. This decision meant that all future games in the series (a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Police Quest II
''Police Quest II: The Vengeance'' (also known as ''Police Quest II'') is a 1988 police procedural adventure video game developed and published by Jim Walls and Sierra On-Line. It is the second installment in the ''Police Quest'' series. The game continues the story of police officer Sonny Bonds as he attempts to apprehend an escaped convict. ''Police Quest II'' was well-received by critics and sold moderately well. A sequel, '' Police Quest III: The Kindred'', was released in 1991. Gameplay A text parser interface is used to control the player character in ''Police Quest II''. Commands are given in a verb/noun combination (e.g. "Unlock Door" or "Take Keys"), though some keyboard shortcuts are available. The player is required to follow correct police procedures to effectively complete the game and achieve the highest score. Unlike the first game, driving sequences between destinations are automatic, accomplished through the parser interface (i.e., "drive station" or "chase c ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Leisure Suit Larry
''Leisure Suit Larry'' is an adult-themed sex comedy video game series created by Al Lowe. Drawing inspiration from '' Softporn Adventure'', the ''Leisure Suit Larry'' series centers on Larry Laffer—a middle-aged man known for his balding head, penchant for double entendre, and iconic leisure suits. The stories typically focus on his unsuccessful attempts to seduce young women, portraying him as an unsuccessful pickup artist. A common link between the games are Larry's explorations of luxurious and cosmopolitan hotels, ships, beaches, resorts, and casinos. The series became notable for its blend of humor, parody, and sexual fantasy, a departure from the norm in Sierra's otherwise family-friendly catalog. Under Lowe’s creative direction, the franchise launched its first six games between 1987 and 1996, becoming a cult classic. Following a hiatus, the series was revived with new installments overseen by a variety of development teams without Lowe's involvement. As of 201 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Shadows Of Darkness
''Quest for Glory: Shadows of Darkness'' is an adventure game/role-playing video game hybrid. It is the fourth installment of the ''Quest for Glory'' computer game series by Sierra On-Line. It was the first and only game of the series to drop the numerals from the title. Plot ''Shadow of Darkness'' follows directly on the events of '' Quest for Glory III: Wages of War''. Drawn without warning from victory in Fricana, the Hero arrives without equipment or explanation in the middle of the hazardous Dark One Caves in the distant land of Mordavia, a world full of undead that is "a mix of Slavic folklore and Lovecraftian horror". Upon escaping from the closing cave mouth, he meets a mysterious young woman named Katrina who assists him again several times in his journey. The Hero helps the townspeople with their problems. He encounters several old foes, including the not-quite-dead Ad Avis and the ogress Baba Yaga, and makes several bizarre new allies. The Hero is ultimately coerced in ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Frontier Pharmacist
A frontier is a political and geographical term referring to areas near or beyond a border, boundary. Australia The term "frontier" was frequently used in colonial Australia in the meaning of country that borders the unknown or uncivilised, the boundary, border country, the borders of civilisation, or as the land that forms the furthest extent of what was frequently termed "the inside" or "settled" districts. The "outside" was another term frequently used in colonial Australia, this term seemingly covered not only the frontier but the districts beyond. Settlers at the frontier thus frequently referred to themselves as "the outsiders" or "outside residents" and to the area in which they lived as "the outside districts". At times one might hear the "frontier" described as "the outside borders". However the term "frontier districts" was seemingly used predominantly in the early Australian colonial newspapers whenever dealing with skirmishes between black and white in northern ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE