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King's Quest I
''King's Quest'' is an adventure game developed by Sierra On-Line and published originally for the IBM PCjr in 1984 and later for several other systems between 1984 and 1989. The game was originally titled ''King's Quest''; the subtitle ''Quest for the Crown'' was added to the game box in the 1987 re-release, but did not appear in the game. It is the first official part of the long ''King's Quest'' series (not counting 1980's ''Wizard and the Princess''), in which a young knight, Sir Graham, must save the Kingdom of Daventry to become the king. Designed by Roberta Williams, the game was revolutionary and highly influential in the evolution of the graphic adventure game genre by introducing more detailed graphics and animation. An official remake titled ''Roberta Williams' King's Quest I: Quest for the Crown'' was released in 1990. An unofficial remake was released by Tierra Entertainment in 2001. Gameplay ''King's Quest'' features interactive graphics that were an enormous l ...
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Sierra Entertainment
Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and Video game publisher, publisher founded in 1979 by Ken Williams (game developer), Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, including the first such game, ''Mystery House''. It is also known for its graphical adventure game series ''King's Quest'', ''Space Quest'', ''Police Quest'', ''Gabriel Knight'', ''Leisure Suit Larry'', and ''Quest for Glory'', as well as being the original publishers of Valve Corporation, Valve's ''Half-Life (series), Half-Life'' series. After seventeen years as an independent company, Sierra was acquired by CUC International in February 1996 to become part of CUC Software. However, CUC International was caught in an accounting scandal in 1998, and many of the original founders of Sierra including the Williamses left the company. Sierra remained as part of CUC Software as it was sold ...
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Wizard And The Princess
''Wizard and the Princess'' (also ''The Wizard and the Princess'', with a leading article) is a graphic adventure game written for the Apple II and published in 1980 by On-Line Systems. It was the second title released in the '' Hi-Res Adventures'' series after ''Mystery House''. While ''Mystery House'' used monochrome drawings, ''Wizard and the Princess'' added color. Ports for the Atari 8-bit family and Commodore 64 were released in 1982 and 1984 respectively. The 1982 self-booting version for IBM PC compatibles was renamed ''Adventure in Serenia''. Plot The game (according to the back cover ox/folder/manualof the Atari 8-bit family and Apple II original and rerelease versions) takes place in the land of Serenia where King George's daughter Princess Priscilla has been kidnapped by an evil wizard named Harlin. Harlin has held her inside his castle far in the mountains. The King has offered half of his kingdom to anyone brave enough to travel to the Wizard's castle, defeat him ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term " software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/ada ...
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Launch Game
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ...
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Bean
A bean is the seed of several plants in the family Fabaceae, which are used as vegetables for human or animal food. They can be cooked in many different ways, including boiling, frying, and baking, and are used in many traditional dishes throughout the world. Terminology The word "bean" and its Germanic cognates (e.g. German ''Bohne'') have existed in common use in West Germanic languages since before the 12th century, referring to broad beans, chickpeas, and other pod-borne seeds. This was long before the New World genus ''Phaseolus'' was known in Europe. After Columbian-era contact between Europe and the Americas, use of the word was extended to pod-borne seeds of ''Phaseolus'', such as the common bean and the runner bean, and the related genus '' Vigna''. The term has long been applied generally to many other seeds of similar form, such as Old World soybeans, peas, other vetches, and lupins, and even to those with slighter resemblances, such as coffee beans, vani ...
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King's Quest V
''King's Quest V: Absence Makes the Heart Go Yonder!'' (also known simply as ''King's Quest V'') is a 1990 graphic adventure game by Sierra On-Line. Originally released in November 1990, it featured a significant improvement in graphics (achieved through the introduction of VGA into the series). It was also the first ''King's Quest'' installment to replace the typing user interface with a point-and-click user interface. The title is a spoof on the proverb "Absence makes the heart grow fonder". ''King's Quest V'' sold over half million copies and won several awards. It was later released as a fully voiced "talkie" CD-ROM, done by members of the Sierra staff. By summer a Sega CD port of the game was announced, but was never released. Plot In the introduction to the game, a view of Castle Daventry is shown, when suddenly, a mysterious cloaked figure appears. He enchants the castle, causing a whirlwind to appear, which soon engulfs the castle and lifts it out of sight. Because he is ...
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Dithering
Dither is an intentionally applied form of noise used to randomize quantization error, preventing large-scale patterns such as color banding in images. Dither is routinely used in processing of both digital audio and video data, and is often one of the last stages of mastering audio to a CD. A common use of dither is converting a grayscale image to black and white, such that the density of black dots in the new image approximates the average gray level in the original. Etymology The term ''dither'' was published in books on analog computation and hydraulically controlled guns shortly after World War II. Though he did not use the term ''dither'', the concept of dithering to reduce quantization patterns was first applied by Lawrence G. Roberts in his 1961 MIT master's thesis and 1962 article. By 1964 dither was being used in the modern sense described in this article. The technique was in use at least as early as 1915, though not under the name ''dither''. In digita ...
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Composite Artifact Colors
Composite artifact colors is a designation commonly used to address several graphic modes of some 1970s and 1980s home computers. With some machines, when connected to an NTSC TV or monitor over composite video outputs, the video signal encoding allowed for extra colors to be displayed, by manipulating the pixel position on screen, not being limited by each machine's hardware color palette. This mode was used mainly for games, since it limits the display's effective horizontal resolution. It was most common on the IBM PC (with CGA graphics), TRS-80 Color Computer, Apple II and Atari 8-bit computers, and used famously by the '' Ultima'' role-playing video games. Software titles (such as ''King's Quest'' for the IBM PC) usually provided an option to select between ''"RGB mode"'' and ''"Color Composite mode"''. On PAL displays the effect is also present, but generates more limited colors. Depending on the exact PAL system used results will vary (if PAL-M or PAL-N are used, c ...
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Color Graphics Adapter
The Color Graphics Adapter (CGA), originally also called the ''Color/Graphics Adapter'' or ''IBM Color/Graphics Monitor Adapter'', introduced in 1981, was IBM's first color graphics card for the IBM PC and established a de facto computer display standard. Hardware design The original IBM CGA graphics card was built around the Motorola 6845 display controller, came with 16  kilobytes of video memory built in, and featured several graphics and text modes. The highest display resolution of any mode was 640×200, and the highest color depth supported was 4-bit (16 colors). The CGA card could be connected either to a direct-drive CRT monitor using a 4-bit digital ( TTL) RGBI interface, such as the IBM 5153 color display, or to an NTSC-compatible television or composite video monitor via an RCA connector. The RCA connector provided only baseband video, so to connect the CGA card to a television set without a composite video input required a separate RF modulator. ...
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Tandy Graphics Adapter
Tandy Graphics Adapter (TGA, also Tandy graphics) is a computer display standard for the Tandy 1000 series of IBM PC compatibles, which has compatibility with the video subsystem of the IBM PCjr but became a standard in its own right. PCjr graphics The Tandy 1000 series began in 1984 as a clone of the IBM PCjr, offering support for existing PCjr software. As a result, its graphics subsystem is largely compatible. The PCjr, released in 1983, has a graphics subsystem built around IBM's Video Gate Array (not to be confused with the later Video Graphics Array) and an Motorola 6845, MC6845 CRTC and extends on the capabilities of the Color Graphics Adapter (CGA), increasing the number of colors in each screen mode. CGA's 2-color mode can be displayed with four colors, and its 4-color mode can be displayed with all 16 colors. Since the Tandy 1000 was much more successful than PCjr, their shared hardware capabilities became more associated with the Tandy brand than with IBM. While th ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end o ...
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Interactive Fiction
'' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that in ...
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