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King's Quest
''King's Quest'' is a graphic adventure game series, released between 1980 and 2016 and created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following the success of its first installments, the series was primarily responsible for building the reputation of Sierra. Roberta Williams, co-founder and former co-owner of Sierra, designed all of the ''King's Quest'' games until the series' reboot in 2015. The ''King's Quest'' series chronicles the saga of the royal family of the Kingdom of Daventry through their various trials and adventures. The story takes place over two generations and across many lands as the heroes and heroines fight villains such as evil witches and wizards. Games *'' Wizard and the Princess'' (1980) / ''Adventure in Serenia'' (1982) *'' King's Quest'' (PC, 1984) / ''King's Quest: Quest for the Crown'' (1984/1987) / ''King's Quest: Quest for the Crown'' (Sega Mast ...
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To Heir Is Human
''King's Quest III: To Heir Is Human'' is the third installment in the ''King's Quest'' series of graphic adventure games developed and released by Sierra On-Line in 1986. The game was originally released for the Apple II and MS-DOS; it was later ported to several other computer systems. It was the first title game in the series not to feature King Graham as the player character. Gameplay Most of the game's lands and locations in Llewdor appear on a magic map. Once the protagonist Gwydion reaches a new region, he can use the magic map to travel to a previous region. A real-time clock is displayed at the top of the screen, with certain actions occurring based on the clock. ''King's Quest III'' was markedly more difficult than its two predecessors. The player was required to type in magic spells line-by-line from a spell book that came with the game. The spells partially served as a form of copy protection, although the game already had disk-based protection. Gwydion's movem ...
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Romancing The Throne
''King's Quest II: Romancing the Throne'' is the second installment in the ''King's Quest'' series of graphic adventure games by Sierra On-Line. It was originally released in 1985 for PC DOS/PCjr, and later made available for the Apple II/Apple IIGS, IIGS, Atari ST, and Amiga. It uses the same Adventure Game Interpreter, AGI game engine as ''King's Quest I: Quest for the Crown'' and features King Graham as the player character. The title is a spoof of the 1984 film ''Romancing the Stone''. Gameplay ''King's Quest II'' resembles ''King's Quest I'' in appearance and interface. Like in ''King's Quest I'', the game world has 'wrap around' allowing player to travel infinitely in the directions of the north or south (''The King's Quest Companion'' which represented a novelized walkthrough explains that the western side of Kolyma folds back upon itself to both the north and south, forever bringing travelers back to where they started). This was the first ''King's Quest'' to include an ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', '' King's Quest'', '' Monkey Island'', '' Syberia'', and ''Myst''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became po ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows: The Official Magazine, Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in Spring, 1981 that no Video game journalism, ...
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Space Quest
''Space Quest'' is a series of six comic science fiction adventure games released between 1986 and 1995. The games follow the adventures of a hapless janitor named #Protagonist, Roger Wilco, who campaigns through the galaxy for "truth, justice, and really clean floors". Initially created for Sierra Entertainment, Sierra On-Line by Mark Crowe and Scott Murphy (video game designer), Scott Murphy (who called themselves the "Two Guys from Andromeda"), the games parodied both science fiction properties such as ''Star Wars'' and ''Star Trek'' (the theme song itself is a parody of the ''Star Wars'' theme), as well as pop-culture phenomena from McDonald's to Microsoft. The series featured a silly sense of humor heavily reliant on puns and wacky storylines. Roger Wilco, a perpetual loser, is often depicted as the underdog who repeatedly saves the universe (often by accident), only to be either ignored or punished for violating minor regulations in the process. Development Murphy comm ...
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