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King's Quest
''King's Quest'' is a graphic adventure game series, released between 1980 and 2016 and created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following the success of its first installments, the series was primarily responsible for building the reputation of Sierra. Roberta Williams, co-founder and former co-owner of Sierra, designed all of the ''King's Quest'' games until the series' reboot in 2015. The ''King's Quest'' series chronicles the saga of the royal family of the Kingdom of Daventry through their various trials and adventures. The story takes place over two generations and across many lands as the heroes and heroines fight villains such as evil witches and wizards. Games *'' Wizard and the Princess'' (1980) / ''Adventure in Serenia'' (1982) *'' King's Quest'' (PC, 1984) / ''King's Quest: Quest for the Crown'' (1984/1987) / ''King's Quest: Quest for the Crown'' (Sega Mast ...
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To Heir Is Human
''King's Quest III: To Heir Is Human'' is the third installment in the ''King's Quest'' series of graphic adventure games developed and released by Sierra On-Line in 1986. The game was originally released for the Apple II and MS-DOS; it was later ported to several other computer systems. It was the first title game in the series not to feature King Graham as the player character. Gameplay Most of the game's lands and locations in Llewdor appear on a magic map. Once the protagonist Gwydion reaches a new region, he can use the magic map to travel to a previous region. A real-time clock is displayed at the top of the screen, with certain actions occurring based on the clock. ''King's Quest III'' was markedly more difficult than its two predecessors. The player was required to type in magic spells line-by-line from a spell book that came with the game. The spells partially served as a form of copy protection, although the game already had disk-based protection. Gwydion's movem ...
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Romancing The Throne
''King's Quest II: Romancing the Throne'' is the second installment in the ''King's Quest'' series of graphic adventure games by Sierra On-Line. It was originally released in 1985 for PC DOS/PCjr, and later made available for the Apple II/Apple IIGS, IIGS, Atari ST, and Amiga. It uses the same Adventure Game Interpreter, AGI game engine as ''King's Quest I: Quest for the Crown'' and features King Graham as the player character. The title is a spoof of the 1984 film ''Romancing the Stone''. Gameplay ''King's Quest II'' resembles ''King's Quest I'' in appearance and interface. Like in ''King's Quest I'', the game world has 'wrap around' allowing player to travel infinitely in the directions of the north or south (''The King's Quest Companion'' which represented a novelized walkthrough explains that the western side of Kolyma folds back upon itself to both the north and south, forever bringing travelers back to where they started). This was the first ''King's Quest'' to include an ...
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