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King's Quest
''King's Quest'' is a graphic adventure game series, released between 1980 and 2016 and created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following the success of its first installments, the series was primarily responsible for building the reputation of Sierra. Roberta Williams, co-founder and former co-owner of Sierra, designed all of the ''King's Quest'' games until the series' reboot in 2015. The ''King's Quest'' series chronicles the saga of the royal family of the Kingdom of Daventry through their various trials and adventures. The story takes place over two generations and across many lands as the heroes and heroines fight villains such as evil witches and wizards. Games *'' Wizard and the Princess'' (1980) / ''Adventure in Serenia'' (1982) *'' King's Quest'' (PC, 1984) / ''King's Quest: Quest for the Crown'' (1984/1987) / ''King's Quest: Quest for the Crown'' (Sega Mast ...
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To Heir Is Human
''King's Quest III: To Heir Is Human'' is the third installment in the ''King's Quest'' series of graphic adventure games developed and released by Sierra On-Line in 1986. The game was originally released for the Apple II and MS-DOS; it was later ported to several other computer systems. It was the first title game in the series not to feature King Graham as the player character. Gameplay Most of the game's lands and locations in Llewdor appear on a magic map. Once the protagonist Gwydion reaches a new region, he can use the magic map to travel to a previous region. A real-time clock is displayed at the top of the screen, with certain actions occurring based on the clock. ''King's Quest III'' was markedly more difficult than its two predecessors. The player was required to type in magic spells line-by-line from a spell book that came with the game. The spells partially served as a form of copy protection, although the game already had disk-based protection. Gwydion's movem ...
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Romancing The Throne
''King's Quest II: Romancing the Throne'' is the second installment in the ''King's Quest'' series of graphic adventure games by Sierra On-Line. It was originally released in 1985 for PC DOS/PCjr, and later made available for the Apple II/Apple IIGS, IIGS, Atari ST, and Amiga. It uses the same Adventure Game Interpreter, AGI game engine as ''King's Quest I: Quest for the Crown'' and features King Graham as the player character. The title is a spoof of the 1984 film ''Romancing the Stone''. Gameplay ''King's Quest II'' resembles ''King's Quest I'' in appearance and interface. Like in ''King's Quest I'', the game world has 'wrap around' allowing player to travel infinitely in the directions of the north or south (''The King's Quest Companion'' which represented a novelized walkthrough explains that the western side of Kolyma folds back upon itself to both the north and south, forever bringing travelers back to where they started). This was the first ''King's Quest'' to include an ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', '' King's Quest'', '' Monkey Island'', '' Syberia'', and ''Myst''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became po ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows: The Official Magazine, Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in Spring, 1981 that no Video game journalism, ...
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Space Quest
''Space Quest'' is a series of six comic science fiction adventure games released between 1986 and 1995. The games follow the adventures of a hapless janitor named #Protagonist, Roger Wilco, who campaigns through the galaxy for "truth, justice, and really clean floors". Initially created for Sierra Entertainment, Sierra On-Line by Mark Crowe and Scott Murphy (video game designer), Scott Murphy (who called themselves the "Two Guys from Andromeda"), the games parodied both science fiction properties such as ''Star Wars'' and ''Star Trek'' (the theme song itself is a parody of the ''Star Wars'' theme), as well as pop-culture phenomena from McDonald's to Microsoft. The series featured a silly sense of humor heavily reliant on puns and wacky storylines. Roger Wilco, a perpetual loser, is often depicted as the underdog who repeatedly saves the universe (often by accident), only to be either ignored or punished for violating minor regulations in the process. Development Murphy comm ...
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Quest For Glory
''Quest for Glory'' is a series of hybrid adventure game, adventure/role-playing video game, role-playing video games, which were designed by The Coles#Corey Cole, Corey and The Coles#Lori Ann Cole, Lori Ann Cole. The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra Entertainment, Sierra specifically to assist with adventure game development. The series combines humor, puzzle elements, themes and characters borrowed from various legends, puns, and memorable characters, creating a 5-part series in the Sierra Entertainment, Sierra stable. The series was originally titled ''Hero's Quest''. However, Sierra Entertainment, Sierra failed to trademark the name. The Milton Bradley Company successfully trademarked an electronic version of their unrelated joint Games Workshop board game, ''HeroQuest (board game), HeroQuest'', which forced Sierra to change the series' title to ''Quest for Glory''. This decision meant that all future games in the series (a ...
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Police Quest II
''Police Quest II: The Vengeance'' (also known as ''Police Quest II'') is a 1988 police procedural adventure video game developed and published by Jim Walls and Sierra On-Line. It is the second installment in the ''Police Quest'' series. The game continues the story of police officer Sonny Bonds as he attempts to apprehend an escaped convict. ''Police Quest II'' was well-received by critics and sold moderately well. A sequel, '' Police Quest III: The Kindred'', was released in 1991. Gameplay A text parser interface is used to control the player character in ''Police Quest II''. Commands are given in a verb/noun combination (e.g. "Unlock Door" or "Take Keys"), though some keyboard shortcuts are available. The player is required to follow correct police procedures to effectively complete the game and achieve the highest score. Unlike the first game, driving sequences between destinations are automatic, accomplished through the parser interface (i.e., "drive station" or "chase c ...
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Leisure Suit Larry
''Leisure Suit Larry'' is an adult-themed sex comedy video game series created by Al Lowe. Drawing inspiration from '' Softporn Adventure'', the ''Leisure Suit Larry'' series centers on Larry Laffer—a middle-aged man known for his balding head, penchant for double entendre, and iconic leisure suits. The stories typically focus on his unsuccessful attempts to seduce young women, portraying him as an unsuccessful pickup artist. A common link between the games are Larry's explorations of luxurious and cosmopolitan hotels, ships, beaches, resorts, and casinos. The series became notable for its blend of humor, parody, and sexual fantasy, a departure from the norm in Sierra's otherwise family-friendly catalog. Under Lowe’s creative direction, the franchise launched its first six games between 1987 and 1996, becoming a cult classic. Following a hiatus, the series was revived with new installments overseen by a variety of development teams without Lowe's involvement. As of 201 ...
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Shadows Of Darkness
''Quest for Glory: Shadows of Darkness'' is an adventure game/role-playing video game hybrid. It is the fourth installment of the ''Quest for Glory'' computer game series by Sierra Entertainment, Sierra On-Line. It was the first and only game of the series to drop the numerals from the title. Plot ''Shadow of Darkness'' follows directly on the events of ''Quest for Glory III: Wages of War''. Drawn without warning from victory in Fricana, the Hero arrives without equipment or explanation in the middle of the hazardous Dark One Caves in the distant land of Mordavia, a world full of undead that is "a mix of Slavic folklore and Lovecraftian horror". Upon escaping from the closing cave mouth, he meets a mysterious young woman named Katrina who assists him again several times in his journey. The Hero helps the townspeople with their problems. He encounters several old foes, including the not-quite-dead Ad Avis and the ogress Baba Yaga, and makes several bizarre new allies. The Hero is ...
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