Jumping Jack (game)
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Jumping Jack (game)
''Jumping Jack'' is a platform game designed by Albert Ball, with art by Stuart C. Ball, for the ZX Spectrum and published by Imagine Software in 1983. It was available for the Atari 8-bit computers and Dragon 32 The Dragon 32 and Dragon 64 are 8-bit home computers that were built in the 1980s. The Dragons are very similar to the TRS-80 Color Computer, and were produced for the European market by Dragon Data, Ltd., initially in Swansea, Wales, before mo ... under the name ''Leggit!''. In these versions, Jack is renamed Leaping Lenny. Gameplay Each level consists of a set of eight wraparound floors, across which holes scroll; when these holes reach the side of the screen, they move up or down to the next floor, depending on if they're scrolling to the left or right, respectively. The goal in each level is to reach the top, by jumping through the holes; however, each time Jack jumps, a new hole is formed on a randomly chosen floor. Falling through a hole or miscalculating a j ...
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Imagine Software
Imagine Software was a British video games developer based in Liverpool which existed briefly in the early 1980s, initially producing software for the ZX Spectrum and VIC-20. The company rose quickly to prominence and was noted for its polished, high-budget approach to packaging and advertising (at a time when this was not commonplace in the British software industry), as well as its self-promotion and ambition. Following Imagine's high-profile demise under mounting debts in 1984, the name was bought and used as a label by Ocean Software until the late 1980s. History Founding and early success Imagine Software was founded in 1982 by former members of Bug-Byte Mark Butler and David Lawson. Butler and programmer Eugene Evans had previously worked at Microdigital, one of the first computer stores in the UK. The owner of Microdigital, Bruce Everiss, was invited to join the company to run the company day-to-day and run the PR department. Imagine Software produced several very su ...
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Single-player
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and ''Space Invaders'' (1978). The reason for this, according to Raph Koster, ...
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ZX Spectrum
The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. It was released in the United Kingdom on 23 April 1982, and around the world in the following years, most notably in Europe and the United States. The machine was designed by English entrepreneur and inventor Sir Clive Sinclair and his small team in Cambridge, and was manufactured in Dundee, Scotland by Timex Corporation. It was made to be small, simple, and most importantly inexpensive, with as few components as possible. The addendum "Spectrum" was chosen to highlight the machine's colour display, which differed from the black-and-white display of its predecessor, the ZX81. Rick Dickinson designed its distinctive case, rainbow motif, and chiclet keyboard, rubber keyboard. Video output is transmitted to a television set rather than a ded ...
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Atari 8-bit
The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 6502 CPU and three custom coprocessors which provide support for sprites, smooth multidirectional scrolling, four channels of audio, and other features. The graphics and sound are more advanced than most of its contemporaries, and video games are a key part of the software library. The 1980 first-person space combat simulator ''Star Raiders'' is considered the platform's killer app. The Atari 800 was positioned as a high-end model and the 400 as more affordable. The 400 has a pressure-sensitive, spillproof membrane keyboard and initially shipped with a non-upgradable of RAM. The 800 has a conventional keyboard, a second cartridge slot, and allows easy RAM upgrades to 48K. Both use identical 6502 CPUs at ( for PAL versions) and coprocessor ...
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Dragon 32
The Dragon 32 and Dragon 64 are 8-bit home computers that were built in the 1980s. The Dragons are very similar to the TRS-80 Color Computer, and were produced for the European market by Dragon Data, Ltd., initially in Swansea, Wales, before moving to Port Talbot, Wales (until 1984), and by Eurohard S.A. in Casar de Cáceres, Spain (from 1984 to 1987), and for the US market by Tano Corporation of New Orleans, Louisiana. The model numbers reflect the primary difference between the two machines, which have 32 and 64 kilobytes of RAM, respectively. Dragon Data introduced the Dragon 32 microcomputer in August 1982, followed by the Dragon 64 a year later. Despite initial success, the Dragon faced technical limitations in graphics capabilities and hardware-supported text modes, which restricted its appeal in the gaming and educational markets. Dragon Data collapsed in 1984 and was acquired by Spanish company Eurohard S.A. However, Eurohard filed for bankruptcy in 1987. The Dragon co ...
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Platform Game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game ''Space Panic'', which has ladders but not jumping. ''Donkey Kong (arcade game), Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as ''Miner 2049er'' (1982) and ''Kangaroo (video game), Kangaroo'' (1982), while the Sega arcade game ''Congo Bongo'' (1983) adds a third dimension via I ...
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Atari 8-bit Computers
The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 6502 CPU and three custom coprocessors which provide support for sprites, smooth multidirectional scrolling, four channels of audio, and other features. The graphics and sound are more advanced than most of its contemporaries, and video games are a key part of the software library. The 1980 first-person space combat simulator ''Star Raiders'' is considered the platform's killer app. The Atari 800 was positioned as a high-end model and the 400 as more affordable. The 400 has a pressure-sensitive, spillproof membrane keyboard and initially shipped with a non-upgradable of RAM. The 800 has a conventional keyboard, a second cartridge slot, and allows easy RAM upgrades to 48K. Both use identical 6502 CPUs at ( for PAL versions) and coprocess ...
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1983 Video Games
1983 saw both the official beginning of the Internet and the first mobile cellular telephone call. Events January * January 1 – The migration of the ARPANET to Internet protocol suite, TCP/IP is officially completed (this is considered to be the beginning of the true Internet). * January 6 – Pope John Paul II appoints a bishop over the Czechoslovak exile community, which the ''Rudé právo'' newspaper calls a "provocation." This begins a year-long disagreement between the Czechoslovak Socialist Republic and the Vatican City, Vatican, leading to the eventual restoration of diplomatic relations between the two states. * January 14 – The head of Bangladesh's military dictatorship, Hussain Muhammad Ershad, announces his intentions to "turn Bangladesh into an Islamic state." * January 18 – United States Secretary of the Interior, U.S. Secretary of the Interior James G. Watt makes controversial remarks blaming poor living conditions on Indian reservation, Native American re ...
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Atari 8-bit Computer Games
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and blockchain". The original Atari, Inc., founded in Sunnyvale, California, United States in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles, and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the assets of the home console and computer divisions of the original Atari Inc. were sold off to Jack Tramiel's Tramel Technology Ltd., which then renamed itself to Atari Corporation, while the remaining part of Atari, Inc. was renamed Atari Games Inc. In early 1985, Warner established a new corporation jointly with Namco subsequently named ...
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Dragon 32 Games
A dragon is a magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in Western cultures since the High Middle Ages have often been depicted as winged, horned, and capable of breathing fire. Dragons in eastern cultures are usually depicted as wingless, four-legged, serpentine creatures with above-average intelligence. Commonalities between dragons' traits are often a hybridization of reptilian, mammalian, and avian features. Etymology The word ''dragon'' entered the English language in the early 13th century from Old French , which, in turn, comes from Latin">-4; we might wonder whether there's a point at which it's appropriate to talk of the beginnings of French, that is, when it wa ... , which, in turn, comes from Latin (genitive ), meaning "huge serpent, dragon", from , (genitive , ) "serpent".
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Imagine Software Games
Imagine may refer to: * Imagination Music Albums * ''Imagine'' (Armin van Buuren album), 2008 * ''Imagine'' (Eva Cassidy album), 2002 * ''Imagine'' (Janice Vidal album), 2012 * ''Imagine'' (John Lennon album), 1971 ** ''Imagine: John Lennon'' (soundtrack), 1988 * ''Imagine'' (Mort Shuman album), 1976 * ''Imagine'', a 1997 album by 14 Karat Soul * ''Imagine'', a 2000 album by Aaron Benward * ''Imagine'', a 1993 album by Gonzalo Rubalcaba * ''Imagine'', a 1995 album by Keiko Lee * ''Imagine'', a 2004 album by Minmi * ''Imagine'', a 1996 album by Ofra Harnoy * ''Imagine'', a 1989 album by Sébastien El Chato * ''Imagine'', a 2008 album by Vox Angeli Songs * "Imagine" (song), a 1971 song by John Lennon * "Imagine" (Ariana Grande song), 2018 * "Imagine" (Shola Ama song), 1999 * "Imagine" (Snoop Dogg song), 2006 * "Imagine" (Tone Damli song), 2012 * "Imagine", a song by Armin van Buuren from '' Imagine'', 2008 * "Imagine", a song by Doja Cat from ''Planet Her'', 2021 * " ...
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Platformers
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game ''Space Panic'', which has ladders but not jumping. ''Donkey Kong (arcade game), Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as ''Miner 2049er'' (1982) and ''Kangaroo (video game), Kangaroo'' (1982), while the Sega arcade game ''Congo Bongo'' (1983) adds a third dimension via I ...
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