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James Clavell's Shōgun
''James Clavell's Shōgun'' is a graphic and Adventure game, text adventure game written by Dave Lebling game and published by Infocom in 1989. It was released for the Amiga, Apple II, MS-DOS, and Mac (computer), Mac. The game is based on the 1975 novel ''Shōgun (novel), Shōgun'' by James Clavell. It was Infocom's thirty-third game. Plot The game reproduces many of the novel's scenes, few of which are interconnected in any way. The player assumes the role of John Blackthorne, pilot-major of the Netherlands, Dutch trading ship ''Erasmus''. During a voyage in the Pacific Ocean in the year 1600, the ''Erasmus'' is shipwrecked in Japan. Blackthorne must survive in a land where every custom is as unfamiliar to him as the language. After learning some of the society's ways, he is drawn into a political struggle between warlords and falls in love with a Japanese woman. Eventually, he embraces Japanese life and is honored as a samurai. Development James Clavell contributed little to t ...
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Infocom
Infocom, Inc., was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone (software), Cornerstone''. Infocom was founded on June 22, 1979, by staff and students of Massachusetts Institute of Technology, and lasted as an independent company until 1986, when it was bought by Activision. Activision shut down the Infocom division in 1989, although they released some titles in the 1990s under the Infocom ''Zork'' brand. Activision abandoned the Infocom trademark in 2002. Overview Infocom games are interactive fiction, text adventures where users direct the action by entering short strings of words to give commands when prompted. Generally the program will respond by describing the results of the action, often the contents of a room if the player has moved within the virtual world. The user reads this information, decides what to do, and ...
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Samurai
The samurai () were members of the warrior class in Japan. They were originally provincial warriors who came from wealthy landowning families who could afford to train their men to be mounted archers. In the 8th century AD, the imperial court downsized the national army and delegated the security of the countryside to these privately trained warriors. Eventually the samurai clans grew so powerful that they became the ''de facto'' rulers of the country. In the aftermath of the Gempei War (1180-1185), Japan formally passed into military rule with the founding of the first shogunate. The status of samurai became heredity by the mid-eleventh century. By the start of the Edo period, the shogun had disbanded the warrior-monk orders and peasant conscript system, leaving the samurai as the only men in the country permitted to carry weapons at all times. Because the Edo period was a time of peace, many samurai neglected their warrior training and focused on peacetime activities such as a ...
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Apple II Games
An apple is a round, edible fruit produced by an apple tree (''Malus'' spp.). Fruit trees of the orchard or domestic apple (''Malus domestica''), the most widely grown in the genus, are agriculture, cultivated worldwide. The tree originated in Central Asia, where its wild ancestor, ''Malus sieversii'', is still found. Apples have been grown for thousands of years in Eurasia before they were introduced to North America by European colonization of the Americas, European colonists. Apples have cultural significance in many mythological, mythologies (including Norse mythology, Norse and Greek mythology, Greek) and religions (such as Christianity in Europe). Apples grown from seeds tend to be very different from those of their parents, and the resultant fruit frequently lacks desired characteristics. For commercial purposes, including botanical evaluation, apple cultivars are propagated by clonal grafting onto rootstocks. Apple trees grown without rootstocks tend to be larger and ...
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Amiga Games
__NOTOC__ This is a list of games for the Amiga line of personal computers organised alphabetically by name. See Lists of video games for related lists. This list has been split into multiple pages. It contains 2,235 games. Please use the Table of Contents to browse it. List of Amiga games A to H List of Amiga games I to O List of Amiga games P to Z Sources Hall Of LightLemon AmigaAmiga gamesat MobyGames MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ... {{Video game lists by platform * Amiga games ...
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Adventure Games
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', '' Monkey Island'', '' Syberia'', and ''Myst''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became pop ...
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1989 Video Games
1989 was a turning point in political history with the "Revolutions of 1989" which ended communism in Eastern Bloc of Europe, starting in Poland and Hungary, with experiments in power-sharing coming to a head with the opening of the Berlin Wall in November, the Velvet Revolution in Czechoslovakia and the overthrow of the communist dictatorship in Romania in December; the movement ended in December 1991 with the dissolution of the Soviet Union. Revolutions against communist governments in Eastern Europe mainly succeeded, but the year also saw the suppression by the Chinese government of the 1989 Tiananmen Square protests and massacre, 1989 Tiananmen Square protests in Beijing. It was the year of the first 1989 Brazilian presidential election, Brazilian direct presidential election in 29 years, since the end of the Military dictatorship in Brazil, military government in 1985 that ruled the country for more than twenty years, and marked the redemocratization process's final poin ...
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Interactive Fiction Based On Works
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks. Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels: #Not interactive, when a message is not related to previous messages. #Reactive, when a message is related only to one immediately previous message. #Interactive, when a message is related to a number of previous messages and to the relationship between them. One body of research h ...
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1980s Interactive Fiction
__NOTOC__ Year 198 (CXCVIII) was a common year starting on Sunday of the Julian calendar. At the time, it was known as the Year of the Consulship of Sergius and Gallus (or, less frequently, year 951 ''Ab urbe condita''). The denomination 198 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire *January 28 **Publius Septimius Geta, son of Septimius Severus, receives the title of Caesar. **Caracalla, son of Septimius Severus, is given the title of Augustus. China *Winter – Battle of Xiapi: The allied armies led by Cao Cao and Liu Bei defeat Lü Bu; afterward Cao Cao has him executed. By topic Religion * Marcus I succeeds Olympianus as Patriarch of Constantinople (until 211). Births * Lu Kai, Chinese official and general (d. 269) * Quan Cong, Chinese general and advisor (d. 249) Deaths * Li Jue, Chinese warlord and rege ...
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Games International
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. When it closed down in April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games with 197 issues, behind only ''Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 m ...
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Zork Zero
''Zork Zero: The Revenge of Megaboz'' is an interactive fiction video game, written by Steve Meretzky over nearly 18 months and published by Infocom in 1988. Although it is the ninth and last ''Zork'' game released by Infocom before the company's closure, ''Zork Zero'' takes place before the previous eight games ('' Zork I'', '' Zork II'', '' Zork III'', '' Enchanter'', '' Sorcerer'', '' Wishbringer'', '' Spellbreaker'' and '' Beyond Zork''). Unlike its predecessors, ''Zork Zero'' is a vast game, featuring a graphical interface with scene-based colors and borders, an interactive map, menus, an in-game hints system, an interactive Encyclopedia Frobozzica, and playable graphical mini-games. The graphics were created by computer artist James Shook. It is Infocom's thirty-second game. Previous games by Infocom used a parser evolved from the one in ''Zork I'', but for ''Zork Zero'', they designed a new LALR parser from scratch. ''Zork Zeros parser has some innovative features. If it ...
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Guess-the-verb
This is a glossary of terms common in multi-user dungeon (MUD) multiplayer virtual worlds. A–Z See also * Glossary of video game terms Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A ... References Bibliography * * * {{Glossaries of computers Computing terminology Video game terminology Video game lists Glossaries of computers Wikipedia glossaries using description lists ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows: The Official Magazine, Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in Spring, 1981 that no Video game journalism, ...
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