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Interactive Video
The term interactive video usually refers to a technique used to blend interaction and linear film or video. History In 1962, Steve Russell, a student at the Massachusetts Institute of Technology (MIT), created Spacewar!, the world's first interactive computer game. In 1967, the first interactive film, The Cinema Machine, was released. While watching this film, the audience in the cinema theatre would choose one of two scenes during the plot fork. Switching between scenes was done manually by the projectionist. In 1972, Philips introduced the first laser disc (LD). Laser disc technology allowed for playback of any video chapter, making interactive video possible. In 1983, Sega released Astron Belt, the first interactive arcade game on LD. Also released in 1983 was Cinematronics's LD animated Dragon's Lair. During the 1990s, several interactive Video CD formats were available such as CD-i (Compact Disc-Interactive) and Digital Video Interactive (DVI). Since 2000, the ...
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Spacewar!
''Spacewar!'' is a Space combat game, space combat video game developed in 1962 by Steve Russell (computer scientist), Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Robert Alan Saunders, Bob Saunders, Steve Piner, and others. It was written for the newly installed Digital Equipment Corporation, DEC PDP-1 minicomputer at the Massachusetts Institute of Technology. After its initial creation, ''Spacewar!'' was expanded further by other students and employees of universities in the area, including Dan Edwards and Peter Samson. It was also spread to many of the few dozen installations of the PDP-1 computer, making ''Spacewar!'' the first known video game to be played at multiple computer installations. The game features two space vehicle, spaceships, "the needle" and "the wedge", engaged in a dogfight while maneuvering in the gravity well of a star. Both ships are controlled by human players. Each ship has limited weaponry and fuel for maneuvering, and the ships re ...
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Shimon Peres
Shimon Peres (; he, שמעון פרס ; born Szymon Perski; 2 August 1923 – 28 September 2016) was an Israeli politician who served as the eighth prime minister of Israel from 1984 to 1986 and from 1995 to 1996 and as the ninth president of Israel from 2007 to 2014. He was a member of twelve cabinets and represented five political parties in a political career spanning 70 years. Peres was elected to the Knesset in November 1959 and except for a three-month-long interregnum in early 2006, served as a member of the Knesset continuously until he was elected president in 2007. Serving in the Knesset for 48 years (with the first uninterrupted stretch lasting more than 46 years), Peres is the longest serving member in the Knesset's history. At the time of his retirement from politics in 2014, he was the world's oldest head of state and was considered the last link to Israel's founding generation. From a young age, he was renowned for his oratorical brilliance, and was chosen as ...
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Interactivity
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks. Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels: #Not interactive, when a message is not related to previous messages. #Reactive, when a message is related only to one immediately previous message. #Interactive, when a message is related to a number of previous messages and to the relationship between them. One body of research has ...
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Night Trap
''Night Trap'' is a 1992 interactive movie developed by Digital Pictures and published by Sega for the Sega CD. Presented primarily through full-motion video (FMV), ''Night Trap'' tasks the player to observe teenage girls having a sleepover visiting a house which, unbeknownst to them, is infested with vampires. The player watches live surveillance footage and triggers traps to capture anyone endangering the girls. The player can switch between different cameras to keep watch over the girls and eavesdrop on conversations to follow the story and listen for clues. The ''Night Trap'' concept originated in a 1986 prototype game developed by Axlon to demonstrate their Control-Vision game console to Hasbro. The system used VHS tape technology to present film-like gaming experiences. With the system picked up by Hasbro, the production of ''Night Trap'' commenced. The video footage was recorded in 1987, followed by six months of editing and game programming. Hasbro suddenly cance ...
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Live Action
Live action (or live-action) is a form of cinematography or videography that uses photography instead of animation. Some works combine live-action with animation to create a live-action animated film. Live-action is used to define film, video games or similar visual media. According to the Cambridge English Dictionary, live action " nvolvesreal people or animals, not models, or images that are drawn, or produced by computer." Overview As the normal process of making visual media involves live-action, the term itself is usually superfluous. However, it makes an important distinction in situations in which one might normally expect animation, such as when the work is adapted from a video game, or from an animated cartoon, such as '' Scooby-Doo'', '' The Flintstones'', '' 101 Dalmatians'' films, or ''The Tick'' television program. The phrase "live-action" also occurs within an animation context to refer to non-animated characters: in a live-action/animated film such as '' Sp ...
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Dragon's Lair
''Dragon's Lair'' is a video game franchise created by Rick Dyer and Don Bluth. The series is famous for its Western animation-style graphics and complex decades-long history of being ported to many platforms and being remade into television and comic book series. The first game in the series is titled '' Dragon's Lair'', originally released for arcades in 1983 by Cinematronics. It uses laserdisc technology, offering greatly superior graphics compared to other video games at the time. The game was ported to several other platforms, but as no home system technology of that era could accommodate the graphical quality of LaserDisc, several abridged versions of the original game were released under different names. The first true sequel, '' Dragon's Lair II: Time Warp,'' had started development as early as 1984, but would only appear in arcades in 1991. While its graphics were once again praised, its now outdated and limited interactivity compared to the newer generation of arcad ...
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Animation
Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation (which may have the look of traditional animation) can be used for stylistic reasons, low bandwidth, or faster real-time renderings. Other common animation methods apply a stop motion technique to two- and three-dimensional objects like paper cutouts, puppets, or clay figures. A cartoon is an animated film, usually a short film, featuring an exaggerated visual style. The style takes inspiration from comic strips, often featuring anthropomorphic animals, superheroes, or the adventures of human protagonists. Especially with animals that form a natural predator/prey relationship (e.g. cats and mice, ...
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Videodisc
Videodisc (or video disc) is a general term for a laser- or stylus-readable random-access disc that contains both audio and analog video signals recorded in an analog form. Typically, it is a reference to any such media that predates the mainstream popularity of the DVD format. History Georges Demeny on 3 March 1892 patented a 'phonoscope', designed in 1891, that can project chronophotographic pictures on a glass disc. Eadweard Muybridge used his zoopraxiscope to project chronophotographic pictures on a glass disc in 1893. E & H T Anthony, a camera maker based in New York, marketed in 1898 a combination motion picture camera and projector called "The Spiral" that could capture 200 images arranged in a spiral on an 8-inch diameter glass plate. When played back at 16 frames per second, it would give a running time of 13 seconds. Theodore Brown patented in 1907 (UK patent GB190714493) a photographic disk system of recording approximately 1,200 images in a spiral of pictures on a ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector ...
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Computer Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote cloud gam ...
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Interactive Movie
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks. Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels: #Not interactive, when a message is not related to previous messages. #Reactive, when a message is related only to one immediately previous message. #Interactive, when a message is related to a number of previous messages and to the relationship between them. One body of research has ...
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Tate Gallery
Tate is an institution that houses, in a network of four art galleries, the United Kingdom's national collection of British art, and international modern and contemporary art. It is not a government institution, but its main sponsor is the UK Department for Digital, Culture, Media and Sport. The name "Tate" is used also as the operating name for the corporate body, which was established by the Museums and Galleries Act 1992 as "The Board of Trustees of the Tate Gallery". The gallery was founded in 1897 as the National Gallery of British Art. When its role was changed to include the national collection of modern art as well as the national collection of British art, in 1932, it was renamed the Tate Gallery after sugar magnate Henry Tate of Tate & Lyle, who had laid the foundations for the collection. The Tate Gallery was housed in the current building occupied by Tate Britain, which is situated in Millbank, London. In 2000, the Tate Gallery transformed itself into the c ...
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