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In chess, there are a number of ways that a game can end in a draw, in which neither player wins. Draws are codified by various rules of chess including stalemate (when the player to move is not in check but has no legal move), threefold repetition (when the same position occurs three times with the same player to move), and the fifty-move rule (when the last fifty successive moves made by both players contain no or pawn move). Under the standard FIDE rules, a draw also occurs in a ''dead position'' (when no sequence of legal moves can lead to checkmate), most commonly when neither player has sufficient to checkmate the opponent. Unless specific tournament rules forbid it, players may agree to a draw at any time. Ethical considerations may make a draw uncustomary in situations where at least one player has a reasonable chance of winning. For example, a draw could be called after a move or two, but this would likely be thought unsporting. In the 19th century, some tournaments, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Checkmate
Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is never actually captured. The player loses as soon as their king is checkmated. In formal games, it is usually considered good etiquette to resign an inevitably lost game before being checkmated. If a player is not in check but has no legal moves, then it is '' stalemate'', and the game immediately ends in a draw. A checkmating move is recorded in algebraic notation using the hash symbol "#", for example: 34.Qg3#. Examples A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), or after many moves with as few as t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Elo Rating
The Elo rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess or esports. It is named after its creator Arpad Elo, a Hungarian-American chess master and physics professor. The Elo system was invented as an improved Chess rating system, chess-rating system over the previously used Harkness rating system, Harkness system, but is also used as a rating system in association football, association football (soccer), American football, baseball, basketball, pool (cue sports), pool, various board games and esports, and, more recently, Large language model, large language models. The difference in the ratings between two players serves as a predictor of the outcome of a match. Two players with equal ratings who play against each other are expected to score an equal number of wins. A player whose rating is 100 points greater than their opponent's is expected to score 64%; if the difference is 200 points, then the expected score for th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Viktor Korchnoi
Viktor Lvovich Korchnoi (, ; 23 March 1931 – 6 June 2016) was a Soviet (before 1976) and Swiss (after 1980) chess grandmaster (GM) and chess writer. He is considered one of the strongest players never to have become World Chess Champion. Born in Leningrad, Korchnoi defected to the Netherlands in 1976, and resided in Switzerland from 1978, becoming a Swiss citizen. Korchnoi played four matches against GM Anatoly Karpov, three of which were official. In 1974, Korchnoi lost to Karpov in the Candidates Tournament 1974, Candidates Tournament final. After GM Bobby Fischer declined to defend his title against Karpov, Karpov was declared World Chess Championship 1975, World Champion in 1975. In World Chess Championship 1978, 1978 and World Chess Championship 1981, 1981, Korchnoi won consecutive Candidates cycles and qualified to challenge Karpov for the World Chess Championship, but lost both matches. The two players also played a drawn training match of six games in 1971. Korchnoi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fast Chess
Fast chess, also known as speed chess, is a type of chess in which each player is given less time than classical chess time controls allow. Fast chess is subdivided, by decreasing time controls, into rapid chess, blitz chess, and bullet chess. Armageddon chess is a variant of fast chess with draw odds for black and unequal time controls, used as a tiebreaker of last resort. As of January 2025, the top-ranked rapid chess player and the top-ranked blitz chess player in the open section is Magnus Carlsen from Norway, who is also the top-ranked classical chess player. The reigning World Rapid Chess Champion is Volodar Murzin of Russia. The reigning World Blitz Chess Champions are Magnus Carlsen and Ian Nepomniachtchi of Russia (who shared victory in 2024). As of January 2025, Ju Wenjun of China is the women's top-ranked rapid player, who is also the reigning Women's World Chess Champion in classical chess and the reigning Women's World Blitz Chess Champion. The women's top- ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Perpetual Check
In the game of chess, perpetual check is a situation in which one player can play an unending series of checks from which the defending player cannot escape. This typically arises when the player who is checking feels their position in the game is inferior, they cannot deliver checkmate, and wish to a draw. A draw by perpetual check is no longer one of the rules of chess, but will eventually allow a draw claim by either threefold repetition or the fifty-move rule. Players usually agree to a draw long before that. Perpetual check can also occur in other forms of chess, although the rules relating to it might differ. For example, giving perpetual check is not allowed in shogi and xiangqi, where doing so leads to an automatic loss for the giver. Examples In this diagram, Black is ahead a rook, a bishop, and a pawn, which would normally be a decisive advantage. But White, to move, can draw by perpetual check: : 1. Qe8+ Kh7 : 2. Qh5+ Kg8 : 3. Qe8+ etc. The same position w ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Draw By Agreement
A game of chess can end in a draw by agreement. A player may offer a draw at any stage of a game; if the opponent accepts, the game is a draw. In some competitions, draws by agreement are restricted; for example draw offers may be subject to the discretion of the arbiter, or may be forbidden before move 30 or 40, or even forbidden altogether. The majority of draws in chess are by agreement. Under FIDE rules, a draw should be offered after making the move and before pressing the clock, then marked in the scoresheet as ''(=)''. However, draw offers made at any time are valid. If a player offers a draw before making a move, the opponent has the option of requesting a move before deciding whether or not to accept the offer. Once made, a draw offer cannot be retracted and is valid until rejected. A player may offer a draw by asking, "Would you like a draw?", or similar; the French word ''remis'' (literally "reset") is internationally understood as a draw offer and may be used if the p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Knight (chess)
The knight (♘, ♞) is a piece in the game of chess, represented by a horse's head and neck. It moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically, jumping over other pieces. Each player starts the game with two knights on the b- and g-, each located between a rook and a bishop. Movement Compared to other chess pieces, the knight's movement is unique: it moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically (with both forming the shape of a capital L). Consequently, a knight alternates between light and dark squares with each move. When moving, the knight can jump over pieces to reach its destination. Knights capture in the same way, replacing the enemy piece on the square and removing it from the board. A knight can have up to eight available moves at once. Knights and pawns are the only pieces that can be moved in the chess starting position. Val ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bishop (chess)
The bishop (♗, ♝) is a Chess piece, piece in the game of chess. It moves and captures along without jumping over interfering pieces. Each player begins the game with two bishops. The starting squares are c1 and f1 for White's bishops, and c8 and f8 for Black's bishops. Placement and movement The is placed on f1 for White and f8 for Black; the is placed on c1 for White and c8 for Black. The bishop has no restrictions in distance for each move but is limited to diagonal movement. It cannot jump over other pieces. A bishop captures by occupying the square on which an enemy piece stands. As a consequence of its diagonal movement, each bishop always remains on one square color. Due to this, it is common to refer to a bishop as a ''light-squared'' or ''dark-squared'' bishop. Comparison – other pieces Versus rook A rook (chess), rook is generally worth about two Pawn (chess), pawns more than a bishop. The bishop has access to only half of the squares on the board, w ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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King (chess)
The king (♔, ♚) is the most important chess piece, piece in the game of chess. It may move to any adjoining square; it may also perform, in tandem with the Rook (chess), rook, a special move called ''castling''. If a player's king is threatened with capture, it is said to be ''in Check (chess), check'', and the player must remove or evade the threat of immediately, such as by moving it away from the attacked square. If this cannot be done, the king is said to be in checkmate, resulting in a loss for that player. A player cannot make any move that places their own king in check. Despite this, the king can become a strong offensive piece in the Chess endgame, endgame or, rarely, the Chess middlegame, middlegame. In Algebraic notation (chess), algebraic notation, the king is abbreviated by the letter ''K'' among English speakers. The white king starts the game on e1; the black king starts on e8. Unlike all other pieces, each player can have only one king, and the kings are never ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pawn (chess)
The pawn (♙, ♟) is the most numerous and weakest piece in the game of chess. It may move one square directly forward, it may move two squares directly forward on its first move, and it may capture one square diagonally forward. Each player begins a game with eight pawns, one on each square of their second . The white pawns start on a2 through h2; the black pawns start on a7 through h7. Individual pawns are referred to by the on which they stand. For example, one speaks of "White's f-pawn" or "Black's b-pawn". Alternatively, they can be referred to by the piece which stood on that file at the beginning of the game, e.g. "White's king bishop's pawn" or "Black's queen knight's pawn". It is also common to refer to a ''rook's pawn'', meaning any pawn on the a- or h-files, a ''knight's pawn'' (on the b- or g-files), a ''bishop's pawn'' (on the c- or f-files), a ''queen's pawn'' (on the d-file), a ''king's pawn'' (on the e-file), and a ''central pawn'' (on the d- or e-files). The p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fifty-move Rule
The fifty-move rule in chess states that a player can claim a draw if no has been made and no pawn has been moved in the last fifty moves (where a "move" consists of a player completing a turn followed by the opponent completing a turn). The purpose of this rule is to prevent a player with no chance of winning from obstinately continuing to play indefinitely or seeking to win by tiring the opponent. Chess positions with only a few pieces can be " solved", that is, the outcome of best play for both sides can be determined by exhaustive analysis; if the outcome is a win for one side or the other (rather than a draw), it is of interest to know whether the defending side can hold out long enough to invoke the fifty-move rule. The simplest common endings, called the basic checkmates, such as king and queen versus king, can all be won in well under 50 moves. However, in the 20th century it was discovered that certain endgame positions are winnable but require more than 50 moves (wit ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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En Passant
In chess, ''en passant'' (, "in passing") describes the capture by a Pawn (chess), pawn of an enemy pawn on the same and an adjacent that has just made an initial two-square advance. This is a special case in the rules of chess. The capturing pawn moves to the square that the enemy pawn passed over, as if the enemy pawn had advanced only one square. The rule ensures that a pawn cannot use its two-square move to safely skip past an enemy pawn. Capturing ''en passant'' is permitted only on the turn immediately after the two-square advance; it cannot be done on a later turn. The capturing move is sometimes Chess notation, notated by appending the abbreviation e.p. Rules The conditions for a pawn to capture an enemy pawn ''en passant'' are as follows: * the enemy pawn Rules of chess#Basic moves, advanced two squares on the previous turn; * the capturing pawn attacks the square that the enemy pawn passed over. If these conditions are met, the capturing pawn can move diagonal ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |