Immediately Invoked Function Expression
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Immediately Invoked Function Expression
An immediately invoked function expression (or IIFE, pronounced "iffy", IPA /ˈɪf.i/) is a programming language idiom which produces a lexical scope using function scoping. It was popular in JavaScript as a method of supporting modular programming before the introduction of more standardized solutions such as CommonJS and ES modules. Immediately invoked function expressions can be used to avoid variable hoisting from within blocks, protecting against polluting the global environment and simultaneously allowing public access to methods while retaining privacy for variables defined within the function. In other words, it wraps functions and variables, keeping them out of the global scope and giving them a local scope. Usage Immediately invoked function expressions may be written in a number of different ways. A common convention is to enclose the function expressionand optionally its invocation operatorwith the grouping operator, in parentheses, to tell the parser explicit ...
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International Phonetic Alphabet
The International Phonetic Alphabet (IPA) is an alphabetic system of phonetic notation based primarily on the Latin script. It was devised by the International Phonetic Association in the late 19th century as a standard written representation for the sounds of speech. The IPA is used by linguists, lexicography, lexicographers, foreign language students and teachers, speech–language pathology, speech–language pathologists, singers, actors, constructed language creators, and translators. The IPA is designed to represent those qualities of speech that are part of lexical item, lexical (and, to a limited extent, prosodic) sounds in oral language: phone (phonetics), phones, Intonation (linguistics), intonation and the separation of syllables. To represent additional qualities of speechsuch as tooth wikt:gnash, gnashing, lisping, and sounds made with a cleft lip and cleft palate, cleft palatean extensions to the International Phonetic Alphabet, extended set of symbols may be used ...
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Automatic Semicolon Insertion
Lexical tokenization is conversion of a text into (semantically or syntactically) meaningful ''lexical tokens'' belonging to categories defined by a "lexer" program. In case of a natural language, those categories include nouns, verbs, adjectives, punctuations etc. In case of a programming language, the categories include identifiers, operators, grouping symbols, data types and language keywords. Lexical tokenization is related to the type of tokenization used in large language models (LLMs) but with two differences. First, lexical tokenization is usually based on a lexical grammar, whereas LLM tokenizers are usually probability-based. Second, LLM tokenizers perform a second step that converts the tokens into numerical values. Rule-based programs A rule-based program, performing lexical tokenization, is called ''tokenizer'', or ''scanner'', although ''scanner'' is also a term for the first stage of a lexer. A lexer forms the first phase of a compiler frontend in processing. A ...
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Misnomer
A misnomer is a name that is incorrectly or unsuitably applied. Misnomers often arise because something was named long before its correct nature was known, or because an earlier form of something has been replaced by a later form to which the name no longer suitably applies. A misnomer may also be a word that is used incorrectly or misleadingly. The word "misnomer" does not mean " misunderstanding" or " popular misconception", and a number of misnomers remain in common usage — which is to say that a word being a misnomer does not necessarily make ''usage'' of the word incorrect. Sources of misnomers * An older name being retained after the thing itself has changed (e.g., tin can, mince meat pie, steamroller, tin foil, clothes iron, digital darkroom). This is essentially a metaphorical extension with the name of the older item standing for anything filling the same role. * Transference of a well-known product brand name into a genericized trademark (e.g., Xerox f ...
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For Loop
In computer science, a for-loop or for loop is a control flow Statement (computer science), statement for specifying iteration. Specifically, a for-loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code executed once per iteration. The header often declares an explicit For loop#Loop counters, loop counter or loop Variable (computer science), variable. This allows the body to know which iteration is being executed. For-loops are typically used when the number of iterations is known before entering the loop. For-loops can be thought of as shorthands for while-loops which increment and test a loop variable. Various keywords are used to indicate the usage of a for loop: descendants of ALGOL use "", while descendants of Fortran use "". There are other possibilities, for example COBOL which uses . The name ''for-loop'' comes from the w ...
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Mozilla
Mozilla is a free software community founded in 1998 by members of Netscape. The Mozilla community uses, develops, publishes and supports Mozilla products, thereby promoting free software and open standards. The community is supported institutionally by the Nonprofit organization, non-profit Mozilla Foundation and its tax-paying subsidiary, the Mozilla Corporation. List of Mozilla products, Mozilla's current products include the Firefox web browser, Mozilla Thunderbird, Thunderbird e-mail client (now through a subsidiary), the Bugzilla bug tracking system, the Gecko (software), Gecko layout engine, and the Pocket (service), Pocket "read-it-later-online" service. History On January 23, 1998, Netscape announced that its Netscape Communicator browser software would be free, and that its source code would also be free. One day later, Jamie Zawinski of Netscape registered . The project took its name, "Mozilla", from the original code name of the Netscape Navigator browser—a por ...
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Closure (computer Science)
In programming languages, a closure, also lexical closure or function closure, is a technique for implementing lexically scoped name binding in a language with first-class functions. Operationally, a closure is a record storing a function together with an environment. The environment is a mapping associating each free variable of the function (variables that are used locally, but defined in an enclosing scope) with the value or reference to which the name was bound when the closure was created. Unlike a plain function, a closure allows the function to access those ''captured variables'' through the closure's copies of their values or references, even when the function is invoked outside their scope. History and etymology The concept of closures was developed in the 1960s for the mechanical evaluation of expressions in the λ-calculus and was first fully implemented in 1970 as a language feature in the PAL programming language to support lexically scoped first-class func ...
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Call By Reference
In a programming language, an evaluation strategy is a set of rules for evaluating expressions. The term is often used to refer to the more specific notion of a ''parameter-passing strategy'' that defines the kind of value that is passed to the function for each parameter (the ''binding strategy'') and whether to evaluate the parameters of a function call, and if so in what order (the ''evaluation order''). The notion of reduction strategy is distinct, although some authors conflate the two terms and the definition of each term is not widely agreed upon. A programming language's evaluation strategy is part of its high-level semantics. Some languages, such as PureScript, have variants with different evaluation strategies. Some declarative languages, such as Datalog, support multiple evaluation strategies. The calling convention consists of the low-level platform-specific details of parameter passing. Example To illustrate, executing a function call f(a,b) may first evaluat ...
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Scope (computer Science)
In computer programming, the scope of a name binding (an association of a name to an entity, such as a variable) is the part of a program where the name binding is valid; that is, where the name can be used to refer to the entity. In other parts of the program, the name may refer to a different entity (it may have a different binding), or to nothing at all (it may be unbound). Scope helps prevent name collisions by allowing the same name to refer to different objects – as long as the names have separate scopes. The scope of a name binding is also known as the visibility of an entity, particularly in older or more technical literature—this is in relation to the referenced entity, not the referencing name. The term "scope" is also used to refer to the set of ''all'' name bindings that are valid within a part of a program or at a given point in a program, which is more correctly referred to as ''context'' or ''environment''. Strictly speaking and in practice for most programm ...
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Defensive Semicolon
The Syntax (programming languages), syntax of JavaScript is the set of rules that define a correctly structured JavaScript program. The examples below make use of the log function of the console object present in most browsers for Standard streams#Standard output .28stdout.29, standard text output. The JavaScript standard library lacks an official standard text output function (with the exception of document.write). Given that JavaScript is mainly used for client-side scripting within modern web browsers, and that almost all Web browsers provide the alert function, alert can also be used, but is not commonly used. Origins Brendan Eich summarized the ancestry of the syntax in the first paragraph of the JavaScript 1.1 specification as follows: Basics Case sensitivity JavaScript is Case sensitivity, case sensitive. It is common to start the name of a #Constructors, constructor with a CamelCase, capitalized letter, and the name of a function or variable with a lower-case lett ...
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Coding Conventions
Coding conventions are a set of guidelines for a specific programming language that recommend programming style, practices, and methods for each aspect of a program written in that language. These conventions usually cover file organization, indentation, comments, declarations, statements, white space, naming conventions, programming practices, programming principles, programming rules of thumb, architectural best practices, etc. These are guidelines for software structural quality. Software programmers are highly recommended to follow these guidelines to help improve the readability of their source code and make software maintenance easier. Coding conventions are only applicable to the human maintainers and peer reviewers of a software project. Conventions may be formalized in a documented set of rules that an entire team or company follows, or may be as informal as the habitual coding practices of an individual. Coding conventions are not enforced by compilers. Sof ...
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Programming Idiom
In computer programming, a programming idiom, code idiom or simply idiom is a code fragment having a semantic role which recurs frequently across software projects. It often expresses a special feature of a recurring construct in one or more programming languages, frameworks or libraries. This definition is rooted in the linguistic definition of "idiom". The idiom can be seen by developers as an action on a programming concept underlying a pattern in code, which is represented in implementation by contiguous or scattered code snippets. Generally speaking, a programming idiom's semantic role is a natural language expression of a simple task, algorithm, or data structure that is not a built-in feature in the programming language being used, or, conversely, the use of an unusual or notable feature that ''is'' built into a programming language. Knowing the idioms associated with a programming language and how to use them is an important part of gaining fluency in that language. ...
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Global Variable
In computer programming, a global variable is a variable with global scope, meaning that it is visible (hence accessible) throughout the program, unless shadowed. The set of all global variables is known as the ''global environment'' or ''global state.'' In compiled languages, global variables are generally static variables, whose extent (lifetime) is the entire runtime of the program, though in interpreted languages (including command-line interpreters), global variables are generally dynamically allocated when declared, since they are not known ahead of time. In some languages, all variables are global, or global by default, while in most modern languages variables have limited scope, generally lexical scope, though global variables are often available by declaring a variable at the top level of the program. In other languages, however, global variables do not exist; these are generally modular programming languages that enforce a module structure, or class-based object-or ...
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