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ICtCp
''ICTCP'', ''ICtCp'', or ''ITP'' is a color representation format specified in the Rec. ITU-R BT.2100 standard that is used as a part of the color image pipeline in video and digital photography systems for high dynamic range (HDR) and wide color gamut (WCG) imagery. It was developed by Dolby Laboratories from the ''IPT'' color space by Ebner and Fairchild.F.Ebner, M.D.Fairchild, Development and testing of a color space (IPT) with improved hue uniformity. In: Proceedings of The Sixth Color Imaging Conference, 8-13, 1998 The format is derived from an associated '' RGB'' color space by a coordinate transformation that includes two matrix transformations and an intermediate nonlinear transfer function that is informally known as gamma pre-correction. The transformation produces three signals called ''I'', ''CT'', and ''CP''. The ''ICTCP'' transformation can be used with ''RGB'' signals derived from either the perceptual quantizer (PQ) or hybrid log–gamma (HLG) nonlinearity ...
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ICtCp Top View
''ICTCP'', ''ICtCp'', or ''ITP'' is a color representation format specified in the Rec. 2100, Rec. ITU-R BT.2100 standard that is used as a part of the color image pipeline in video and digital photography systems for high dynamic range (HDR) and wide color gamut (WCG) imagery. It was developed by Dolby Laboratories from the ''IPT'' color space by Ebner and Fairchild.F.Ebner, M.D.Fairchild, Development and testing of a color space (IPT) with improved hue uniformity. In: Proceedings of The Sixth Color Imaging Conference, 8-13, 1998 The format is derived from an associated ''RGB'' color space by a coordinate transformation that includes two matrix transformations and an intermediate nonlinear transfer function that is informally known as gamma correction, gamma pre-correction. The transformation produces three signals called ''I'', ''CT'', and ''CP''. The ''ICTCP'' transformation can be used with ''RGB'' signals derived from either the perceptual quantizer (PQ) or hybrid log–gamm ...
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Dolby Laboratories
Dolby Laboratories, Inc. (Dolby Labs or simply Dolby) is a British-American technology corporation specializing in audio noise reduction, audio data compression, audio encoding/compression, spatial audio, and high-dynamic-range television (HDR) imaging. Dolby licenses its technologies to consumer electronics manufacturers. History Dolby Labs was founded by Ray Dolby (1933–2013) in London, England, in 1965. In the same year, he invented the Dolby noise-reduction system, Dolby Noise Reduction system, a form of audio signal processing for reducing the background hissing sound on cassette tape recordings. His first U.S. patent on the technology was filed in 1969, four years later. The method was first used by Decca Records in the UK. After this, other companies began purchasing Dolby’s A301 technology, which was the professional noise reduction system used in recording, motion picture, broadcasting stations and communications networks. These companies include BBC, Pye Records ...
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Color Appearance Model
A color appearance model (CAM) is a mathematical model that seeks to describe the perceptual aspects of human color vision, i.e. viewing conditions under which the appearance of a color does not tally with the corresponding physical measurement of the stimulus source. (In contrast, a color model defines a coordinate space to describe colors, such as the RGB and CMYK color models.) A uniform color space (UCS) is a color model that seeks to make the color-making attributes perceptually uniform, i.e. identical spatial distance between two colors equals identical amount of perceived color difference. A CAM under a fixed viewing condition results in a UCS; a UCS with a modeling of variable viewing conditions results in a CAM. A UCS without such modelling can still be used as a rudimentary CAM. Background Color appearance Color originates in the mind of the observer; “objectively”, there is only the spectral power distribution of the light that meets the eye. In this sense ...
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Uniform Color Space
A color appearance model (CAM) is a mathematical model that seeks to describe the perceptual aspects of human color vision, i.e. viewing conditions under which the appearance of a color does not tally with the corresponding physical measurement of the stimulus source. (In contrast, a color model defines a coordinate space to describe colors, such as the RGB and CMYK color models.) A uniform color space (UCS) is a color model that seeks to make the color-making attributes perceptually uniform, i.e. identical spatial distance between two colors equals identical amount of perceived color difference. A CAM under a fixed viewing condition results in a UCS; a UCS with a modeling of variable viewing conditions results in a CAM. A UCS without such modelling can still be used as a rudimentary CAM. Background Color appearance Color originates in the mind of the observer; “objectively”, there is only the spectral power distribution of the light that meets the eye. In this sense, ''a ...
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Dolby Vision
Dolby Vision is a set of technologies developed by Dolby Laboratories for high dynamic range (HDR) video. It covers content creation, distribution, and playback. It includes dynamic metadata that define the aspect ratio and adjust the picture based on a display's capabilities on a per-shot or even per-frame basis, optimizing the presentation. Dolby Vision was introduced in 2014, making it the first available HDR format. HDR10+ is a competitor HDR format that also uses dynamic metadata. Dolby Vision IQ is an update designed to optimize Dolby Vision content according to the ambient light. Dolby Cinema also uses Dolby Vision in conjunction with Dolby Atmos sound systems, though because of the use of 2.6 gamma and thus 48 nits in SDR cinemas, the 108 nits used in Dolby Cinema is already HDR. Description Dolby Vision allows for a maximum resolution of 8K, up to 12-bit color depth, and maximum peak brightness of 10,000 nits. However, according to the Dolby Vision white pap ...
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YCbCr
YCbCr, Y′CbCr, also written as YCBCR or Y′CBCR, is a family of color spaces used as a part of the color image pipeline in digital video and digital photography, photography systems. Like YPbPr, YPBPR, it is based on RGB primaries; the two are generally equivalent, but YCBCR is intended for digital video, while YPBPR is designed for use in Analogue electronics, analog systems. Y′ is the Luma (video), luma component, and CB and CR are the B-Y, blue-difference and R-Y, red-difference chrominance, chroma components. Luma Y′ (with Prime (symbol), prime) is distinguished from relative luminance, luminance Y, meaning that light intensity is nonlinearly encoded based on gamma corrected RGB primaries. Y′CbCr color spaces are defined by a mathematical coordinate transformation from an associated RGB primaries and white point. If the underlying RGB color spaces, RGB color space is absolute, the Y′CbCr color space is an absolute color space as well; conversely, if the RGB spa ...
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Color Space
A color space is a specific organization of colors. In combination with color profiling supported by various physical devices, it supports reproducible representations of colorwhether such representation entails an analog or a digital representation. A color space may be arbitrary, i.e. with physically realized colors assigned to a set of physical color swatches with corresponding assigned color names (including discrete numbers infor examplethe Pantone collection), or structured with mathematical rigor (as with the NCS System, Adobe RGB and sRGB). A "color space" is a useful conceptual tool for understanding the color capabilities of a particular device or digital file. When trying to reproduce color on another device, color spaces can show whether shadow/highlight detail and color saturation can be retained, and by how much either will be compromised. A "color model" is an abstract mathematical model describing the way colors can be represented as tuples of numbers (e. ...
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Gamma Correction
Gamma correction or gamma is a Nonlinearity, nonlinear operation used to encode and decode Relative luminance, luminance or CIE 1931 color space#Tristimulus values, tristimulus values in video or still image systems. Gamma correction is, in the simplest cases, defined by the following Power law, power-law expression: : V_\text = A V_\text^\gamma, where the non-negative real input value V_\text is raised to the power \gamma and multiplied by the constant ''A'' to get the output value V_\text. In the common case of , inputs and outputs are typically in the range 0–1. A gamma value \gamma 1 is called a ''decoding gamma'', and the application of the expansive power-law nonlinearity is called gamma expansion. Explanation Gamma encoding of images is used to optimize the usage of bits when encoding an image, or bandwidth used to transport an image, by taking advantage of the non-linear manner in which humans perceive light and color. The human perception of brightness (lightness), un ...
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Extended Display Identification Data
Extended Display Identification Data (EDID) and Enhanced EDID (E-EDID) are metadata formats for display devices to describe their capabilities to a video source (e.g., graphics card or set-top box). The data format is defined by a standard published by the Video Electronics Standards Association (VESA). The EDID data structure includes manufacturer name and serial number, product type, phosphor or filter type (as chromaticity data), timings supported by the display, display size, luminance data and (for digital displays only) pixel mapping data. DisplayID is a VESA standard targeted to replace EDID and E-EDID extensions with a uniform format suited for both PC monitor and consumer electronics devices. Background EDID structure (base block) versions range from v1.0 to v1.4; all these define upwards-compatible 128-byte structures. Version 2.0 defined a new 256-byte structure but it has been deprecated and replaced by E-EDID which supports multiple extension blocks. HDMI versio ...
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Color Representation Format
Color (or colour in Commonwealth English; see spelling differences) is the visual perception based on the electromagnetic spectrum. Though color is not an inherent property of matter, color perception is related to an object's light absorption, emission, reflection and transmission. For most humans, colors are perceived in the visible light spectrum with three types of cone cells (trichromacy). Other animals may have a different number of cone cell types or have eyes sensitive to different wavelengths, such as bees that can distinguish ultraviolet, and thus have a different color sensitivity range. Animal perception of color originates from different light wavelength or spectral sensitivity in cone cell types, which is then processed by the brain. Colors have perceived properties such as hue, colorfulness (saturation), and luminance. Colors can also be additively mixed (commonly used for actual light) or subtractively mixed (commonly used for materials). If the colors ...
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