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Heretic II
''Heretic II'' is a dark fantasy action-adventure game developed by Raven Software and published by Activision in November 1998 continuing the story of Corvus, the main character from its predecessor, ''Heretic''. It is the fourth game in the '' Hexen''/''Heretic'' series and comes after the "Serpent Rider" trilogy. Although Id Software owns the publishing rights to the previous titles, ''Heretic 2'' is owned by Activision since they own Raven Software and its IPs. Using a modified ''Quake II'' engine, the game features a mix of a third-person camera with a first-person shooter's action, making for a new gaming experience at the time. While progressive, this was a controversial design decision among fans of the original game, a well-known first-person shooter built on the ''Doom'' engine. The music was composed by Kevin Schilder. Gerald Brom contributed conceptual work to characters and creatures for the game. This is the only ''Heretic''/''Hexen'' video game that is unrelated ...
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Gerald Brom
Gerald Brom (born March 9, 1965), known professionally as Brom, is an American Gothic art, gothic fantasy artist and illustrator, known for his work in role-playing games, novels, and comic books, comics. Early life Brom was born March 9, 1965, in Albany, Georgia. As the son of a United States Army, U.S. Army pilot he spent much of his early years on the move, living in other countries such as Japan and Germany (he graduated from Frankfurt American High School), and in U.S. states including Alabama and Hawaii. Brought up as a military dependent he was known by his last name only, and now signs his name as simply Brom: "I get that asked more than just about any other question. It's my real name, my last name. I got called Brom all the time as a kid, and it just stuck." Brom has been drawing and painting since childhood, although he had never taken any formal art classes. "I wouldn't exactly call myself self-taught, because I've always looked at the work of other artists and emulate ...
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Dark Fantasy
Dark fantasy, also called fantasy horror, is a subgenre of fantasy literary, artistic, and cinematic works that incorporates disturbing and frightening themes. The term is ambiguously used to describe stories that combine horror fiction, horror elements with one or other of the standard formulas of fantasy. Definition A strict definition for dark fantasy is difficult to pin down. Gertrude Barrows Bennett has been called "the woman who invented dark fantasy". Both Charles L. Grant''The Greenwood Encyclopedia of Science Fiction and Fantasy: Themes, Works, and Wonders'', Volume 1, edited by Gary Westfahl, Greenwood Publishing Group, 2005. and Karl Edward Wagner are credited with having coined the term "dark fantasy"—although both authors were describing different styles of fiction. Brian Stableford argues "dark fantasy" can be usefully defined as subgenre of stories that attempt to "incorporate elements of horror fiction" into the standard formulae of fantasy stories. Stableford a ...
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Virtual Camera System
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a filmmaker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all, and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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Amiga
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-bit or 16/32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. These include the Atari ST as well as the Macintosh 128K, Macintosh and Acorn Archimedes. The Amiga differs from its contemporaries through custom hardware to accelerate graphics and sound, including sprite (computer graphics), sprites, a blitter, and four channels of sample-based audio. It runs a pre-emptive multitasking operating system called AmigaOS, with a desktop environment called Workbench (AmigaOS), Workbench. The Amiga 1000, based on the Motorola 68000 microprocessor, was released in July 1985. Production problems kept it from becoming widely available until early 1986. While ...
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Id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack. id Software made important technological developments in video game technologies for the IBM PC compatible, PC (running MS-DOS and Microsoft Windows, Windows), including work done for the ''Wolfenstein'', ''Doom (franchise), Doom'', and ''Quake (series), Quake'' franchises at the time. id's work was particularly important in 3D computer graphics technology and in game engines that are used throughout the video game industry. The company was involved in the creation of the first-person shooter (FPS) genre: ''Wolfenstein 3D'' is often considered to be the first true FPS; ''Doom (1993 video game), Doom'' is a game that popularized the genre and PC gaming in general; and ''Quake (video game), Quake'' was id' ...
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Renton, Washington
Renton is a city in King County, Washington, United States, and an inner-ring suburb of Seattle. Situated southeast of downtown Seattle, Renton straddles the southeast shore of Lake Washington, at the mouth of the Cedar River. As of the 2020 census, the population of Renton was 106,785, up from 90,927 at the 2010 census. The city is currently the 6th most populous municipality in greater Seattle and the 8th most populous city in Washington. After a long history as an important salmon fishing area for Native Americans, Renton was first settled by people of European descent in the 1860s. Its early economy was based on coal mining, clay production, and timber export. Today, Renton is best known as the final assembly point for the Boeing 737 family of commercial airplanes, but it is also home to a growing number of well-known manufacturing, technology, and healthcare organizations, including Boeing Commercial Airplanes Division, Paccar, Kaiser Permanente, Providence Health ...
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Wizards Of The Coast
Wizards of the Coast LLC (WotC or Wizards) is an American game Publishing, publisher, most of which are based on fantasy and List of science fiction themes, science-fiction themes, and formerly an operator of retail game stores. In 1999, toy manufacturer Hasbro acquired the company and currently operates it as a subsidiary. During a February 2021 reorganization of Hasbro, WotC became the lead part of a new division called "Wizards & Digital". WotC was originally a role-playing game (RPG) publisher that in the mid-1990s originated and popularized collectible card games with ''Magic: The Gathering''. It later acquired TSR (company), TSR, publisher of the RPG ''Dungeons & Dragons'', and published the licensed ''Pokémon Trading Card Game'' from 1999 to 2003. WotC's corporate headquarters is located in Renton, Washington, which is part of the Seattle metropolitan area. The company publishes RPGs, board games, and collectible card games. It has received numerous awards, includin ...
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Dragon (magazine)
''Dragon'' was one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaced ''Dragon'' magazine, was launched in 2015. It was created by the advertising agency Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strate ...
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Doom Engine
id Tech 1, also known as the ''Doom'' engine, is the game engine used in the id Software video games '' Doom'' and '' Doom II: Hell on Earth''. It is also used in ''Heretic'', '' Hexen: Beyond Heretic'', '' Strife: Quest for the Sigil'', '' Hacx: Twitch 'n Kill'', '' Freedoom'', and other games produced by licensees. It was created by John Carmack, with auxiliary functions written by Mike Abrash, John Romero, Dave Taylor, and Paul Radek. Originally developed on NeXT computers, it was ported to MS-DOS and compatible operating systems for ''Doom'''s initial release and was later ported to several game consoles and operating systems. The source code to the Linux version of ''Doom'' was released to the public under a license that granted rights to non-commercial use on December 23, 1997, followed by the Linux version of ''Doom II'' about a week later on December 29, 1997. The source code was later re-released under the GNU General Public License v2.0 or later on October 3, 1999. ...
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First-person Shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through the eyes of the player character, main character. This genre shares multiple common traits with other shooter video games, shooter games, and in turn falls under the action games category. Since the genre's inception, advanced 3D computer graphics, 3D and 2.5D, pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the three-dimensional space, game world, and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units. Multiplayer video game, Multiplayer gaming has been an integral part of the experience, and became even more prominent with the diffusion of internet connectivity in recen ...
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Third-person (video Games)
In video games, third-person (also spelled third person) is a graphical perspective rendered from a fixed distance behind and slightly above the player character. This viewpoint allows players to see a more strongly characterized avatar and is most common in action games and action adventure games. Games with this perspective often make use of positional audio, where the volume of ambient sounds varies depending on the position of the avatar. Camera systems There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control. Simple tracking cameras follow the characters from behind, and were common in early 3D games such as '' Crash Bandicoot'' or ''Tomb Raider'' since it is very simple to implement. Howeve ...
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Id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack. id Software made important technological developments in video game technologies for the IBM PC compatible, PC (running MS-DOS and Microsoft Windows, Windows), including work done for the ''Wolfenstein'', ''Doom (franchise), Doom'', and ''Quake (series), Quake'' franchises at the time. id's work was particularly important in 3D computer graphics technology and in game engines that are used throughout the video game industry. The company was involved in the creation of the first-person shooter (FPS) genre: ''Wolfenstein 3D'' is often considered to be the first true FPS; ''Doom (1993 video game), Doom'' is a game that popularized the genre and PC gaming in general; and ''Quake (video game), Quake'' was id' ...
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