Harry Potter And The Philosopher's Stone (PC Video Game)
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Harry Potter And The Philosopher's Stone (PC Video Game)
''Harry Potter and the Philosopher's Stone'', released in the United States as ''Harry Potter and the Sorcerer's Stone'', is a 2001 video game developed by KnowWonder and published by Electronic Arts for Windows. A version for Classic Mac OS, Mac OS was developed by Westlake Interactive and published by Aspyr the following year. Based on Harry Potter and the Philosopher's Stone, the 1997 novel of the same name, the player controls Harry Potter (character), Harry Potter, who must navigate his first year in the Hogwarts School of Witchcraft and Wizardry and eventually confront the villainous Lord Voldemort. The Windows version was one of several video game adaptations of the novel published by Electronic Arts alongside versions for the Game Boy Color, Game Boy Advance and PlayStation (console), PlayStation. Upon release, the game received mixed reviews; while critics dismissed the gameplay as simplistic, they commended the visuals, audio and faithfulness to the license. The game ...
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KnowWonder
Amaze Entertainment, formerly KnowWonder, was an American video game developer based in Kirkland, Washington that operated from 1996 to 2009. Initially a developer of children's edutainment titles, they went on to develop video games for several high-profile properties, including ''Harry Potter'', ''The Lord of the Rings'', ''The Sims'', ''The Chronicles of Narnia'', and ''Pirates of the Caribbean''. During its lifespan, it was one of North America's largest independent video game developers. It was acquired by Foundation 9 Entertainment in 2006, and in 2009 was merged with its former subsidiary Griptonite Games. History KnowWonder (1996-2001) Amaze Entertainment, as KnowWonder, was founded by Dan Elenbaas in 1996 in Kirkland, Washington. The company established itself as a developer of children's edutainment games with its self-published 1997 title '' The Totally Techie World of Young Dilbert'', which was created to help children learn how to use computers. However, at the time of ...
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Lord Voldemort
Lord Voldemort ( , in the films) is a fictional character and the main antagonist in the ''Harry Potter'' series of novels by J. K. Rowling. He first appears in ''Harry Potter and the Philosopher's Stone'' (1997) and returns either in person or in flashbacks in each novel in the series except the third, ''Harry Potter and the Prisoner of Azkaban'', in which he is only mentioned. Voldemort, an anagrammatic sobriquet for his birth name Tom Marvolo Riddle, is the archenemy of Harry Potter (character), Harry Potter, who according to a prophecy has "the power to vanquish the Dark Lord". After killing Harry's parents, List of supporting Harry Potter characters, Lily and James Potter (character), James Potter, he attempts to murder the boy, but instead leaves him with a scar on his forehead in the shape of a lightning bolt. Nearly every witch or wizard dares not utter his name and refers to him instead with such monikers as "You-Know-Who", "He-Who-Must-Not-Be-Named", or ''The Dark ...
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Famous Witches And Wizards Cards
The fictional universe of the ''Harry Potter'' series of novels contains two distinct societies: the "wizarding world" and the "Muggle world". The term "Muggle world" refers to a society inhabited by non-magical humans ("Muggles"), while the term "wizarding world" refers to a society of wizards that live parallel to Muggles. The wizarding world is described as a veiled society wherein magic is commonly used and practised; the wizards live in self-enforced seclusion and hide their abilities from Muggles. The novels are set in 1990s Britain, which contains both Muggle and wizard communities. Any new works taking place in this universe are released under the '' Wizarding World'' brand. Fundamentals The plot of the ''Harry Potter'' series occurs between 1991 and 1998. The exceptions are the opening chapter of the first novel, which takes place in 1981, and the epilogue of the seventh novel, which takes place in 2017. At various points throughout the ''Harry Potter'' timeline, flas ...
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Bertie Bott's Every Flavour Beans
Jelly Belly Candy Company, formerly known as Herman Goelitz Candy Company and Goelitz Confectionery Company, is an American company that manufactures Jelly Belly jelly beans and other candy. The company is based in Fairfield, California, with a second manufacturing facility in North Chicago, Illinois. A distribution and visitor center in Pleasant Prairie, Wisconsin closed in 2020. In October 2008, the company opened a manufacturing plant in Rayong, Thailand, where it produces confections for the international market. In October 2023, the Ferrara Candy Company announced an agreement to acquire Jelly Belly Candy Company. History 1866–1913 Gustav Goelitz came to the United States in 1866 from Germany and in 1869 started the confectionery business Gustav Goelitz in Belleville, Illinois. His younger brothers, Albert and George, emigrated to America soon after joining him in the business. In 1898, the company began manufacturing mellowcreme candies (also called mellow cream or ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''GameSpot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady, and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so ...
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Health (game Terminology)
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually have more health and armor. In many gam ...
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TechTV
TechTV was an American cable television channel with a focus on technology. It was launched as ZDTV on May 11, 1998, by computer magazine publisher Ziff Davis, Ziff-Davis following two short-lived technology-based programs by the company. Initially targeting tech enthusiasts with programming including ''The Screen Savers'', ''Call for Help'' and ''GameSpot TV'' (later named ''Extended Play'' and then ''Xplay, X-Play''), it aimed to report and inform on computers and the internet during the dot-com bubble. In 2000, ZDTV was sold to Vulcan Ventures, owned by Paul Allen, and rebranded as TechTV. As the dot-com bubble burst, the network shifted toward broader tech-related content such as gaming and pop culture. The anime programming block Anime Unleashed premiered during this time, as well as a late-night block on which the revamped ''X-Play'' debuted. Although the network had a reach of 43 million homes, its ratings remained scant. Facing ongoing operating losses and the growth o ...
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X-Play
''Xplay'' (previously ''GameSpot TV'', ''Extended Play'', and ''X-Play'') was a television program about video games. The program, known for its reviews and comedy skits, aired on G4 in the United States and has aired on '' G4 Canada'' in Canada (and briefly on YTV during its time as GameSpot TV), FUEL TV in Australia, Ego in Israel, GXT in Italy, MTV Russia & Rambler TV in Russia, NET 25 (GameSpot TV to Extended Play only) & Solar Sports in the Philippines. The show in its previous incarnation was hosted by Morgan Webb and Blair Herter, with Kristin Adams (née Holt) and Jessica Chobot serving as special correspondents/co-hosts (Tiffany Smith, Alex Sim-Wise and Joel Gourdin have also served as correspondents during the show's run). Adam Sessler was the original host of the program; he previously co-hosted with Lauren Fielder and Kate Botello. ''Xplay'' began on ZDTV in 1998 as ''GameSpot TV'', where Sessler co-hosted with Fielder for the show's first year, then co-ho ...
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Action-adventure
An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles inspired by older adventure games. Action-adventures require many of the same physical skills as action games, but may also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are typically faster-paced than pure adventure games, because they include both physical and conceptual challenges. Action-adventure games normally include a combination of complex story elements, which are often displayed for players using audio and video. The story is heavily reliant upon the player character, player character's movement, which triggers story events and thus affects the flow of the game. Popular examples o ...
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Third-person (gaming)
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a filmmaker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all, and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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