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GungHo Online Entertainment Franchises
is a Japanese video game developer and publisher. They are primarily known for hosting the Japanese server of '' Ragnarok Online'' (developed by its listed Korean subsidiary Gravity), as well as their development of '' Ragnarok DS'' for the Nintendo DS. More recently, the company has reported huge financial success thanks to its mobile game '' Puzzle & Dragons'', which, in 2013, was reportedly responsible for 91% of the company's $1.6 billion revenues for the year. History The company was established as ONSale Co., Ltd. on July 1, 1998, as a joint venture between Softbank and onSale Inc. to engage in the online interactive auction business in the US. *In 2000, the company moved its headquarters to Chiyoda, Tokyo, Japan and changed its focus to providing auction systems, etc. using ASP. *In 2002, the company once again changed its focus, this time to Online Game Services. Primarily hosting the Japanese server of '' Ragnarok Online''. *In 2004 the company began joint developme ...
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Public Company
A public company is a company whose ownership is organized via shares of stock which are intended to be freely traded on a stock exchange or in over-the-counter markets. A public (publicly traded) company can be listed on a stock exchange (listed company), which facilitates the trade of shares, or not ( unlisted public company). In some jurisdictions, public companies over a certain size must be listed on an exchange. In most cases, public companies are ''private'' enterprises in the ''private'' sector, and "public" emphasizes their reporting and trading on the public markets. Public companies are formed within the legal systems of particular states, and therefore have associations and formal designations which are distinct and separate in the polity in which they reside. In the United States, for example, a public company is usually a type of corporation (though a corporation need not be a public company), in the United Kingdom it is usually a public limited company (plc ...
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Puzzle & Dragons
is a puzzle video game with role-playing and strategy elements, developed and published by GungHo Online Entertainment for the iOS, Android, and Amazon Fire platforms. ''Puzzle & Dragons'' is a match-three puzzle game, requiring players to move and match colored orbs arranged in a grid. The amount and type of matches determine which of the six monsters on the player's team attack the waves of enemy monsters and how much damage they do. An additional layer of challenge is the acquisition, selection, and improvement of a team of monsters from among thousands ranging from standard fantasy fare, to deities from several religions and mythologies and characters from popular entertainment franchises. The game is free-to-play and financed by the sale of in-game currency. It is a commercial success in Japan, where it was downloaded 32 million times by November 2014, and was released in other Asian countries as well as in North America and many European countries. Total worldwide do ...
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Grasshopper Manufacture
is a Japanese video game developer founded on March 30, 1998 by Goichi Suda. They are well known for creating titles such as '' killer7'' and the '' No More Heroes'' series. History The company was founded on March 30, 1998 in Suginami, Japan. Its founder, Goichi Suda, gave two reasons why he chose the name "''Grasshopper:''" The first being a reference to the song of the same name by UK band Ride, which he was listening to on repeat when forming the company. The second reason is that originally he wanted to use a Japanese word ''"battamon"'' as the company name. ''"Batta"'' means ''"grasshopper"'' and ''"mon"'' is ''"a thing"'' and when you put the words together, it means ''"copy or fake."'' However, he later changed his mind and stuck to Grasshopper instead. The word ''"Manufacture"'' was added in because his game company was about "building things." Headed by Suda, GhM were responsible for several original titles, ones that are also fraught with financial risk, but u ...
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Thomson Financial
Thomson Financial was an arm of the Thomson Corporation, an information provider. When the Thomson Corporation merged with Reuters to form Thomson Reuters in April 2008, Thomson Financial was merged with the business of Reuters to form the Markets Division of Thomson Reuters. History Thomson Financial expanded significantly when it acquired Primark, another financial information provider, on June 6, 2000, for $842 million in an all-cash deal. Primark owned many brands in both the U.S. and UK/Europe such as Datastream, Baseline Financial, Intellivate Capital Ventures (ICV), and IBES. The acquisition consolidated and combined competing financial information provision, for example the FirstCall and IBES earnings estimate data, under the same company. Thomson Financial sold its Thomson Media division in 2004. On 17 April 2008 the Thomson Corporation merged with Reuters and created the new company Thomson Reuters. Thomson Financial and Reuters combined their businesses into the ...
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Index Corporation
, formerly known as , is a Japanese corporate information and communications technology company owned by Sawada Holdings. "Index Corporation" was a corporate name used by three different Japanese companies, between 1997 and 2016, the last one being founded in April 2014. All three incarnations of Index Corporation have been linked to the video game brand Atlus at one time or another. The original Index Corporation was founded in 1995 and acquired Atlus in 2006. It went bankrupt in June 2013 while still owning Atlus. In September 2013, Sega created the shell corporation Sega Dream Corporation with the sole intent of purchasing the assets of Index Corporation. Sega Dream was renamed Index Corporation in November 2013 and gained possession of Atlus' name and intellectual properties. On April 1, 2014, the new Index Corporation was renamed Atlus, but was amputated from its non-gaming business that Sega transferred the same day to a new company called Index Corporation. In 2015, Sega s ...
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Interchannel
was a Japanese video game developer and publisher. History Interchannel was founded on October 2, 1995 as an NEC subsidiary named . Its founding was a result of divisions within NEC being spun off. NEC Interchannel took over NEC Avenue's music and game operations in October 1997, then acquired its music subsidiary, NEC Avenue Music Publishing, in March 1998. 70 percent of the company was sold to Index Corporation for approximately 3 billion yen ($28 million) in 2004. Around this time, NEC Avenue Music Publishing became . Interchannel's games tended to be Japanese only, however the company established Gamebridge Ltd., a UK-based joint venture with Bergsala, that published its games in Europe. Only ten games were ever published. In 2006, Index Corporation opened their own music label, Index Music, from assets acquired from IC Avenue, where they specialize in publishing music from kids' anime series. In 2008, T.Y. Limited took over their music label, and in 2013, the music labe ...
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The Gate Of The World
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a ...
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Emil Chronicle Online
''Emil Chronicle Online'' ( ja, エミル・クロニクル・オンライン), often referred to as ''ECO'', was a massively multiplayer online role-playing game created by Headlock and published by GungHo. It was first released in Japan on November 24, 2005 for Microsoft Windows. Gravity purchased the worldwide distribution rights for all regions except Japan from GungHo Online Entertainment Inc. in November 2005. On December 18, 2006, Infocomm Asia Holdings licensed the game for release in Southeast Asia and Oceania. Currently, there is no set release date for this version. On January 17, 2007, The9 licensed the game for Mainland China. On May 9, 2007, Gravity partnered with NHN Corp. to bring "Gravity Zone", a portal website which will eventually "offer up to 12 online games and "Emil Chronicle Online" will be the first online game offered through "Gravity Zone" commencing from the end of May 2007". Run Up has obtained the distribution rights for Malaysia and Singapore f ...
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MMORPG
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player character, character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from Online game, single-player or small Multiplayer online game, multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's video game publisher, publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $1.4 ...
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Mobile Phones
A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link while the user is moving within a telephone service area. The radio frequency link establishes a connection to the switching systems of a mobile phone operator, which provides access to the public switched telephone network (PSTN). Modern mobile telephone services use a cellular network architecture and, therefore, mobile telephones are called ''cellular telephones'' or ''cell phones'' in North America. In addition to telephony, digital mobile phones ( 2G) support a variety of other services, such as text messaging, multimedia messagIng, email, Internet access, short-range wireless communications (infrared, Bluetooth), business applications, video games and digital photography. Mobile phones offering only those capabilities are known as fe ...
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G-Mode
is a Japanese company that specializes in games for Java-compatible mobile phones. The company also licenses content for mobile telecommunications operators, as well as being involved in the original equipment manufacturing of mobile phone games. History G-Mode Co., Ltd was founded in July 2000 and merged in March 2014 with ONE-UP Co., Ltd. (a corporation established in 2006) who then renamed itself G-Mode Corporation. G-Mode is headquartered in Tokyo. G-Mode saw the potential in mobile gaming and managed to obtain the rights to ''Tetris'' in Japan in 2001, and currently uses this license to remain a major player in the mobile entertainment industry in Japan. In 2004, G-Mode acquired the back catalogue of Data East Corporation. In 2005, GungHo Online Entertainment invested in the company. They currently license out these Data East titles on the Wii Virtual Console, Gametap, and Mobile Platform. G-Mode released an official Data East website in December 2007. In 2010 is reveale ...
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Online Games
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since 2010s, a common trend among online games has been operating them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special servers in order to function. The design of online games can range from simple text-based environments to the incorporation of compl ...
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