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God Of War II
''God of War II'' is an action-adventure hack and slash video game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). First released for the PlayStation 2 (PS2) console on March 13, 2007, it is the second installment in the ''God of War'' series, the sixth chronologically, and the sequel to 2005's ''God of War''. The game is based on Greek mythology and set in ancient Greece, with vengeance as its central motif. The player character is protagonist Kratos, the new God of War who killed the former, Ares. Kratos is betrayed by Zeus, the King of the Olympian gods, who strips him of his godhood and kills him. Slowly dragged to the Underworld, he is saved by the Titan Gaia, who instructs him to find the Sisters of Fate, as they can allow him to travel back in time, avert his betrayal, and take revenge on Zeus. The gameplay is similar to the previous installment. It focuses on combo-based combat which is achieved through the player's main weapon� ...
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Santa Monica Studio
Santa Monica Studio is an American video game developer based in Los Angeles. A first-party studio for Sony Interactive Entertainment, it is best known for developing the ''God of War'' series. The studio was founded in 1999 by Allan Becker and was located in Santa Monica, California, until relocating to Playa Vista in 2014. History Santa Monica Studio was founded in 1999 by Allan Becker, a long-time Sony employee who wanted "to break out of the corporate Foster City group" of Sony Computer Entertainment. The studio was established in an office next to the developer Naughty Dog before moving into a brick building in the suburbs of Santa Monica, California. The building at Penn Station would be occupied for fifteen years. For its first game, the racing title '' Kinetica'', Santa Monica Studio decided to skip the PlayStation console and built the game for the console's then-upcoming successor, the PlayStation 2, instead. A game engine was developed "to give the layStat ...
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Greek Mythology
A major branch of classical mythology, Greek mythology is the body of myths originally told by the ancient Greeks, and a genre of Ancient Greek folklore. These stories concern the origin and nature of the world, the lives and activities of deities, heroes, and mythological creatures, and the origins and significance of the ancient Greeks' own cult and ritual practices. Modern scholars study the myths to shed light on the religious and political institutions of ancient Greece, and to better understand the nature of myth-making itself. The Greek myths were initially propagated in an oral-poetic tradition most likely by Minoan and Mycenaean singers starting in the 18th century BC; eventually the myths of the heroes of the Trojan War and its aftermath became part of the oral tradition of Homer's epic poems, the '' Iliad'' and the '' Odyssey''. Two poems by Homer's near contemporary Hesiod, the ''Theogony'' and the '' Works and Days'', contain accounts of the ...
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Boss (video Gaming)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses agai ...
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Quick Time Event
In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game. Performing the wrong prompt, mistiming the action, or not performing any action at all results in the character's failure at their task, resulting in a death/failure animation and often an immediate game over or the loss of a life, with some games providing a lesser but significant penalty of sorts instead. The term "quick time event" is attributed to Yu Suzuki, director of the game ''Shenmue'' which used the QTE feature (then called "quick timer events") to a great degree. However, Roberta Williams's 1984 release of ''King's Quest I'' is considered the first game to include timed events in its gameplay. They allow for the game designer to create sequences of actions ...
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Combo (video Gaming)
In video games, a combo (short for combination) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a striking combination. It has been since applied more generally to a wide variety of genres, such as puzzle games, shoot 'em ups, and sports games. Combos are commonly used as an essential gameplay element, but can also serve as a high score or attack power modifier, or simply as a way to exhibit a flamboyant playing style. In fighting games, combo specifically indicates a timed sequence of moves which produce a cohesive series of hits, each of which leaves the opponent unable or almost unable to block or otherwise avoid the following hits in the sequence. History John Szczepaniak of ''Hardcore Gaming 101'' considers Data East's DECO Cassette System arcade title ''Flash Boy'' (1981), a scrolling action game based on the manga ...
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Moirai
In ancient Greek religion and mythology, the Moirai (, also spelled Moirae or Mœræ; grc, Μοῖραι, "lots, destinies, apportioners"), often known in English as the Fates ( la, Fata, Fata, -orum (n)=), were the personifications of fate; their Roman equivalent was the Parcae (euphemistically the "sparing ones"), and there are other equivalents in cultures that descend from the Proto-Indo-European culture. Their number became fixed at three: Clotho ("spinner"), Lachesis ("allotter") and Atropos ("the unturnable", a metaphor for death). However, according to the often cited Latin verse ''Clotho colum retinet, Lachesis net, et Atropos occat'', their roles and functions were also seen differently: Clotho, the youngest of the sisters, presided over the moment in which we are born, and held a distaff in her hand; Lachesis spun out all the events and actions of our life; and Atropos, the eldest of the three, cut the thread of human life with a pair of scissors. The role ...
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Gaia (mythology)
In Greek mythology, Gaia (; from Ancient Greek , a poetical form of , 'land' or 'earth'),, , . also spelled Gaea , is the personification of the Earth and one of the Greek primordial deities. Gaia is the ancestral mother—sometimes parthenogenic—of all life. She is the mother of Uranus (the sky), from whose sexual union she bore the Titans (themselves parents of many of the Olympian gods), the Cyclopes, and the Giants; as well as of Pontus (the sea), from whose union she bore the primordial sea gods. Her equivalent in the Roman pantheon was Terra.''Larousse Desk Reference Encyclopedia'', The Book People, Haydock, 1995, p. 215. Etymology The Greek name Γαῖα (''Gaia'' or ) is a mostly epic, collateral form of Attic (''Gē'' ), and Doric (''Ga'' ), perhaps identical to (''Da'' ), both meaning "Earth". The word is of uncertain origin. Beekes suggested a Pre-Greek origin. Robert S. P. Beekes, ''Etymological Dictionary of Greek'', Brill, 2009, pp. 269–270 (''s.v. ...
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Titan (mythology)
In Greek mythology, the Titans ( grc, οἱ Τῑτᾶνες, ''hoi Tītânes'', , ''ho Tītân'') were the pre-Olympian gods. According to the ''Theogony'' of Hesiod, they were the twelve children of the primordial parents Uranus (Sky) and Gaia (Earth), with six male Titans— Oceanus, Coeus, Crius, Hyperion, Iapetus, and Cronus—and six female Titans, called the Titanides or "Titanesses" (, ''hai Tītānídes'')—Theia, Rhea, Themis, Mnemosyne, Phoebe, and Tethys. Cronus mated with his older sister Rhea, who then bore the first generation of Olympians: the six siblings Zeus, Hades, Poseidon, Hestia, Demeter, and Hera. Certain descendants of the Titans, such as Prometheus, Helios, and Leto, are sometimes also called Titans. The Titans were the former gods: the generation of gods preceding the Olympians. They were overthrown as part of the Greek succession myth, which tells how Cronus seized power from his father Uranus and ruled the cosmos with his fellow Titans ...
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Greek Underworld
In mythology, the Greek underworld, or Hades, is a distinct realm (one of the three realms that makes up the cosmos) where an individual goes after death. The earliest idea of afterlife in Greek myth is that, at the moment of death, an individual's essence (''psyche'') is separated from the corpse and is transported to the underworld. In early mythology (e.g., Homer's ''Iliad'' and ''Odyssey'') the dead were indiscriminately grouped together and lead a shadowy post-existence; however, in later mythology (e.g., Platonic philosophy) elements of post-mortem judgment began to emerge with good and bad people being separated (both spatially and with regards to treatment). The underworld itself— commonly referred to as Hades, after its patron god, but also known by various metonyms—is described as being located at the periphery of the earth, either associated with the outer limits of the ocean (i.e., ''Oceanus'', again also a god) or beneath the earth. Darkness and a lack of sunlig ...
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Twelve Olympians
upright=1.8, Fragment of a relief (1st century BC1st century AD) depicting the twelve Olympians carrying their attributes in procession; from left to right: Hestia (scepter), Hermes (winged cap and staff), Aphrodite (veiled), Ares (helmet and spear), Demeter (scepter and wheat sheaf), Hephaestus (staff), Hera (scepter), Poseidon (trident), Athena (owl and helmet), Zeus (thunderbolt and staff), Artemis (bow and quiver) and Apollo (lyre) from the Walters Art Museum. In ancient Greek religion and Greek mythology, mythology, the twelve Olympians are the major Deity, deities of the Greek mythology, Greek pantheon, commonly considered to be Zeus, Hera, Poseidon, Demeter, Aphrodite, Athena, Ares, Artemis, Apollo, Hephaestus, Hermes, and either Hestia or Dionysus. They were called ''Olympians'' because, according to tradition, they resided on Mount Olympus. Although Hades was a major ancient Greek god and was the brother of the first generation of Olympians (Zeus, Poseidon, Hera, ...
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Zeus
Zeus or , , ; grc, Δῐός, ''Diós'', label= genitive Boeotian Aeolic and Laconian grc-dor, Δεύς, Deús ; grc, Δέος, ''Déos'', label= genitive el, Δίας, ''Días'' () is the sky and thunder god in ancient Greek religion, who rules as king of the gods on Mount Olympus. His name is cognate with the first element of his Roman equivalent Jupiter.''Larousse Desk Reference Encyclopedia'', The Book People, Haydock, 1995, p. 215. His mythology and powers are similar, though not identical, to those of Indo-European deities such as Jupiter, Perkūnas, Perun, Indra, Dyaus, and Zojz. Entry: "Dyaus" Zeus is the child of Cronus and Rhea, the youngest of his siblings to be born, though sometimes reckoned the eldest as the others required disgorging from Cronus's stomach. In most traditions, he is married to Hera, by whom he is usually said to have fathered Ares, Eileithyia, Hebe, and Hephaestus. At the oracle of Dodona, his consort was said to be Di ...
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Ares
Ares (; grc, Ἄρης, ''Árēs'' ) is the Greek god of war and courage. He is one of the Twelve Olympians, and the son of Zeus and Hera. The Greeks were ambivalent towards him. He embodies the physical valor necessary for success in war but can also personify sheer brutality and bloodlust, in contrast to his sister, the armored Athena, whose martial functions include military strategy and generalship. An association with Ares endows places, objects, and other deities with a savage, dangerous, or militarized quality. Although Ares' name shows his origins as Mycenaean, his reputation for savagery was thought by some to reflect his likely origins as a Thracian deity. Some cities in Greece and several in Asia Minor held annual festivals to bind and detain him as their protector. In parts of Asia Minor, he was an oracular deity. Still further away from Greece, the Scythians were said to ritually kill one in a hundred prisoners of war as an offering to their equivalent of Ares. ...
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