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GuJian3
''Gujian3'' (''古剑奇谭三'' in Chinese, ''Swords of Legends'' 3) is an action role-playing game developed by Aurogon Info & Tech, a subsidiary of Wangyuan Shengtang. The third installment of the '' Gujian'' series, it was released on December 14, 2018, on Microsoft Windows. Synopsis and gameplay This game expands the world of Gujian based on the previous titles and features cultural elements from ancient China. The game's monsters were inspired by Chinese mythology, and many of the in-game locations are based on photographs and descriptions of historic sites. As the latest title of the Gujian series, it has a more free and smooth combat experience with its full real-time combat system. The game was compared to the Final Fantasy series for its gameplay mechanisms and mythology. Release and reception On August 20, 2018, a trailer and demo were released. Gujian3 was released December 14, 2018 on Microsoft Windows Windows is a Product lining, product line of Propriet ...
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GuJian
''GuJian'' ( zh, s=古剑奇谭 琴心剑魄今何在, t=古劍奇譚 琴心劍魄今何在, p=Gǔjiàn Qítán Qínxīn Jiànpò Jīn Hézài, l=The tale of ancient swords: the story of a guqin and an ancient sword) is a 3D role-playing video game developed by Aurogon with the Gamebryo engine and published by Gamebar. The first installment of the ''Gujian'' series, it was originally released in China on July 10, 2010 for Microsoft Windows. An Xbox One port of the game was announced in 2014. Set in a fictionalized version of ancient China, players control Baili Tusu, a young swordsman with a tragic background. Elements of traditional Chinese culture, including mythology, cuisine, fashion, architecture and Taoism, were prominent; the main characters' names are derived from names of alcoholic beverages in ancient China. The game's monsters were inspired by Chinese mythology, and many of the in-game locations are based on photographs and descriptions of historic sites. ''GuJian ...
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Role-playing Video Games
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills). Role-playing games almost always feature combat as a defining feature and traditionally used Turn-based role-playing game, turn-based combat; however, modern role-playing games commonly feature real-time Action role-playing game, action combat or even non-violent forms of conflict resolution (with some eschewing combat altogether). Further, many games have incorporated role-playing elements such as character advancement and quests while remaining within other genres. Role-playing video games have their origins in tabletop role-playing games and use much of the same :Role-playing game terminology, terminology, Campaign setting, settings, and Game mechanics, game mechanics. Other major similarities with pen-and-paper games include develope ...
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Video Games Set In Imperial China
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades bef ...
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Video Games Developed In China
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Video Games Based On Chinese Mythology
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several dec ...
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Swords Of Legends
''Swords of Legends'' () is a 2014 Chinese television series based on the role-playing video game '' Gu Jian Qi Tan'' developed by Shanghai Aurogon. It aired on Hunan TV from 2 July to 25 September 2014. Synopsis Set in the Tang dynasty, a young boy named Han Yunxi ( Li Yifeng) is infected by the aura of an ancient demonic sword known as the Sword of Burning Solitude. After his entire tribe was killed, he was brought to You Du by Sword Deity Yinzhen, where he meets Feng Qingxue (Yang Mi), who saved his life. Qingxue is part of the immortal order in You Du governed by Goddess Nuwa, who ensures that all ancient magical swords are properly sealed from the mortal realm. In an attempt to re-seal the ancient demonic sword, the people of You Du almost killed Yunxi, whose lifeforce is tied to the sword. To ensure his safety, Yunxi was brought to Tian Yong Cheng (Sword Guild City) by Ziyin, where he was given the name of Bali Tusu and trained as a swordsman together with his senior brother ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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2018 Video Games
Numerous video games were released in 2018. Best-selling games included ''Madden NFL 19'', ''NBA 2K19'', ''NBA Live 19'', ''WWE 2K19'', ''Call of Duty: Black Ops 4'', ''Spider-Man (2018 video game), Marvel's Spider-Man'', ''Red Dead Redemption 2'', ''Super Smash Bros. Ultimate'', ''Far Cry 5'', ''God of War (2018 video game), God of War'', ''Monster Hunter: World'', ''Assassin's Creed Odyssey'', ''Spyro Reignited Trilogy'', and ''Dragon Ball FighterZ''. Games highly regarded by video game critics released in 2018 included ''Red Dead Redemption 2'', ''God of War'', ''Super Smash Bros. Ultimate'', ''Spider-Man (2018 video game), Marvel's Spider-Man'', ''Forza Horizon 4'', ''Monster Hunter: World'', ''Dead Cells'', ''Return of the Obra Dinn'', and ''Celeste (video game), Celeste''. The year's highest-grossing games included ''Fortnite'', ''Honor of Kings/Arena of Valor'', ''Dungeon Fighter Online'', ''League of Legends'', and ''Pokémon Go''. Among major trends in 2018 included the ...
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Gamebryo Games
Gamebryo (; ; formerly NetImmerse until 2003) is a game engine developed by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set of tools and plugins including run-time libraries, supporting video game developers for numerous cross-platform game titles in a variety of genres, and served as a basis for the Creation Engine. History Numerical Design Limited (NDL) was founded in 1983. They primarily completed contract work for government and CAD clients in the computer graphics sector; however, they also did work for some game developers such as Interactive Magic. This work led to the production of the NetImmerse game engine in 1997, evolving into Gamebryo by 2003. NDL was merged into Emergent Game Technologies (EGT, founded 2000, Butterfly.net until May 2005) in August 2005. NetImmerse then evolved to Gamebryo LightSpeed. During 2009 the development staff of Gamebryo was downsized, and by July 2010 the engineering office in Chapel Hill, North Carolina was closed. On ...
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Vision (game Engine)
Vision, Visions, or The Vision may refer to: Perception Optical perception * Visual perception, the sense of sight * Visual system, the physical mechanism of eyesight * Computer vision, a field dealing with how computers can be made to gain understanding from digital images or videos * Machine vision, technology for imaging-based automatic inspection Perception of the future * Foresight (psychology), in business, the ability to envisage future market trends and plan accordingly * Goal, a desired result ** Vision statement, a declaration of objectives to guide decision-making Other perceptions * Vision (spirituality), a supernatural experience that conveys a revelation * Hallucination, a perception of something that does not exist Arts and media Events * Vision Festival, a New York City art festival * Visions (convention), a science fiction event Film and television Film * Vision (2009 film), ''Vision'' (2009 film), German film * Vision (2018 film), ''Vision'' (2018 film), Jap ...
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Chinese Mythology
Chinese mythology () is mythology that has been passed down in oral form or recorded in literature throughout the area now known as Greater China. Chinese mythology encompasses a diverse array of myths derived from regional and cultural traditions. Populated with engaging narratives featuring extraordinary individuals and beings endowed with magical powers, these stories often unfold in fantastical mythological realms or historical epochs. Similar to numerous other mythologies, Chinese mythology has historically been regarded, at least partially, as a factual record of the past. Along with Chinese folklore, Chinese mythology forms an important part of Chinese folk religion and Taoism, especially older popular forms of it. Many narratives recounting characters and events from ancient times exhibit a dual tradition: one that presents a more historicized or euhemerized interpretation, and another that offers a more mythological perspective. Numerous myths delve into the creation ...
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