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Go! Go! Beckham! Adventure On Soccer Island
''Go! Go! Beckham! Adventure on Soccer Island'' is a platform game, platform video game developed by Denki and published by Rage Software for the Game Boy Advance. It was released in Europe in 2002 and was not released in other regions. The game follows the main character, David Beckham, on his quest to defeat the evil Mister Woe in order to restore peace to Soccer Island. Beckham can use his Ball (association football), football in order to collect items and to remove enemies from play. Eurogamer's Tom Bramwell called the game the best original platform game on the Game Boy Advance released in 2002. As of 2009, ''Adventure on Soccer Island'' has received a compilation score of 75% from GameRankings. Gameplay The gameplay focuses on completing levels and collecting items to progress; there are around forty levels to complete. The fantastical level design is similar to the type seen in ''Super Mario World 2: Yoshi's Island'' and other Fourth generation of video game consoles, 1 ...
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Adventure On Soccer Island Coverart
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme sports. Adventures are often undertaken to create psychological arousal or in order to achieve a greater goal, such as the pursuit of knowledge that can only be obtained by such activities. Motivation Adventurous experiences create psychological arousal, which can be interpreted as negative (e.g. fear) or positive (e.g. flow (psychology), flow). For some people, adventure becomes a major pursuit in and of itself. According to adventurer André Malraux, in his ''Man's Fate'' (1933), "If a man is not ready to risk his life, where is his dignity?" Similarly, Helen Keller stated that "Life is either a daring adventure or nothing." Outdoor adventurous activities are typically undertaken for the purposes of recreation or wikt:excitement, excitem ...
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Fourth Generation Of Video Game Consoles
In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America). Though NEC released the first console of this era, sales were mostly dominated by the rivalry between Sega and Nintendo across most markets: the Sega Genesis, Sega Mega Drive (known as the Sega Genesis in North America) and the Super Nintendo Entertainment System (known as the ''Super Famicom'' in Japan). Cartridge-based handheld game consoles became prominent during this time, such as the Game Boy, Nintendo Game Boy, Atari Lynx, Game Gear, Sega Game Gear and TurboExpress. Nintendo was able to capitalize on its success in the Third generation of video game consoles, third generation, and managed to win the largest worldwide market share in the fourth generation as well. However, particularly in the lucrative North American mark ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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Rage Games Games
Rage may refer to: * Rage (emotion), an intense form of anger Games * Rage (collectible card game), a collectible card game * Rage (trick-taking card game), a commercial variant of the card game Oh Hell * ''Rage'' (video game), a 2011 first-person shooter and racing video game ** '' Rage 2'', a 2019 open world first-person shooter and racing video game and a sequel to the first game * Rage Games, a defunct game developer * Rockstar Advanced Game Engine, a game engine developed by Rockstar San Diego * Rage quitting, when players quit a video game for reasons often related to frustration * R.A.G.E., the engine used to make Combat Assault Vehicle Film and television * ''Rage'' (1966 film), starring Glenn Ford and directed by Gilberto Gazcón * ''Rage'' (1972 film), directed by and starring George C. Scott * ''Rage!'', 1980 made-for-television film directed by William A. Graham and starring David Soul and James Whitmore * ''Rage'', 1993 action film directed by Anthony Mah ...
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Platformers
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game ''Space Panic'', which has ladders but not jumping. ''Donkey Kong (arcade game), Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as ''Miner 2049er'' (1982) and ''Kangaroo (video game), Kangaroo'' (1982), while the Sega arcade game ''Congo Bongo'' (1983) adds a third dimension via I ...
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Game Boy Advance-only Games
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art (such as games involving an artistic layout such as mahjong, solitaire, or some video games). Games have a wide range of occasions, reflecting both the generality of its concept and the variety of its play. Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who participates as a player. A toy and ...
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Game Boy Advance Games
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art (such as games involving an artistic layout such as mahjong, solitaire, or some video games). Games have a wide range of occasions, reflecting both the generality of its concept and the variety of its play. Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who participates as a player. A ...
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Super Mario Advance
''Super Mario Advance'' is a series of video game ports for Nintendo's Game Boy Advance: * '' Super Mario Advance'', a 2001 port of '' Super Mario Bros. 2'' and '' Mario Bros.'' * '' Super Mario Advance 2'', a 2001 port of ''Super Mario World ''Super Mario World'', known in Japan as '' is a 1990 platform game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Mario on his quest to save Princess Peach and Dino ...'' * '' Super Mario Advance 3'', a 2002 port of '' Super Mario World 2: Yoshi's Island'' * '' Super Mario Advance 4'', a 2003 port of '' Super Mario Bros. 3'' Nintendo franchises Mario video games {{set index ...
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Jeuxvideo
JV (from ''jeux vidéo''; ; ), whose name is Jeuxvideo.com from 1997 to 2021, also called JVC, is a French website, and also available as an application, specializing in video game since 1997. It is built as an information tool intended for players by a team of editors and notably offers news, files, video game tests and video presentations. Editors travel to major global events, such as E3, Tokyo Game Show, Gamescom, Paris Games Week or IDEF to meet development teams and follow games throughout their life cycle, from development to commercialization. Jeuxvideo.com is the most popular French-speaking video game news site. The site's attendance record dates from E3 2013, on June 11, 2013, with a peak of 33 million visits to its pages. History The website traces its history to a video game hint collection on Minitel, a precursor to the World Wide Web, and was founded by Sébastien Pissavy while on military service in 1995. As his work became more popular, he moved it to a web ...
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Association Football
Association football, more commonly known as football or soccer, is a team sport played between two teams of 11 Football player, players who almost exclusively use their feet to propel a Ball (association football), ball around a rectangular field called a Football pitch, pitch. The objective of the game is to Scoring in association football, score more goals than the opposing team by moving the ball beyond the goal line into a rectangular-framed Goal (sport), goal defended by the opposing team. Traditionally, the game has been played over two 45-minute halves, for a total match time of 90 minutes. With an estimated 250 million players active in over 200 countries and territories, it is the world's most popular sport. Association football is played in accordance with the Laws of the Game (association football), Laws of the Game, a set of rules that has been in effect since 1863 and maintained by the International Football Association Board, IFAB since 1886. The game is pla ...
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