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Games
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art (such as games involving an artistic layout such as mahjong, solitaire, or some video games). Games have a wide range of occasions, reflecting both the generality of its concept and the variety of its play. Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who participates as a player. A toy ...
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Educational Game
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game types include board game, board, card game, card, and video games. As educators, governments, and parents realize the psychological need and benefits that gaming has on learning, this educational tool has become mainstream. Games are interactive play that teach goals, rules, adaptation, problem solving, interaction, all represented as a story. They satisfy a fundamental need to learn by providing enjoyment, passionate involvement, structure, motivation, ego gratification, adrenaline, creativity, social interaction and emotion in the game itself while the lear ...
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Esports
Esports (), short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. Multiplayer competitions were long a part of video game culture, but were largely between amateurs until the late 2000s when the advent of online streaming media platforms, particularly YouTube and Twitch (service), Twitch, enabled a surge in participation by professional gamers and spectators. By the 2010s, esports was a major part of the video game industry, with many game developers designing for and funding for tournaments and other events. Esports first became popular in East Asia, particularly in China and South Korea (which first licensed professional players in 2000) but less so in Japan, whose broad Gambling in Japan, anti-gambling laws prohibit professional gaming tournaments. Esports are also popular in Europe and the Americas ...
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Time (magazine)
''Time'' (stylized in all caps as ''TIME'') is an American news magazine based in New York City. It was published Weekly newspaper, weekly for nearly a century. Starting in March 2020, it transitioned to every other week. It was first published in New York City on March 3, 1923, and for many years it was run by its influential co-founder, Henry Luce. A European edition (''Time Europe'', formerly known as ''Time Atlantic'') is published in London and also covers the Middle East, Africa, and, since 2003, Latin America. An Asian edition (''Time Asia'') is based in Hong Kong. The South Pacific edition, which covers Australia, New Zealand, and the Pacific Islands, is based in Sydney. Since 2018, ''Time'' has been owned by Salesforce founder Marc Benioff, who acquired it from Meredith Corporation. Benioff currently publishes the magazine through the company Time USA, LLC. History 20th century ''Time'' has been based in New York City since its first issue published on March 3, 1923 ...
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Interactive
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to Human–computer interaction, interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks. Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels: #Not interactive, when a message is not related to previous messages. #Reactive, when a message is related only to one immediately previous message. #Interactive, when a message is related to a number of previous messages and to the relationship between th ...
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Dichotomy
A dichotomy () is a partition of a set, partition of a whole (or a set) into two parts (subsets). In other words, this couple of parts must be * jointly exhaustive: everything must belong to one part or the other, and * mutually exclusive: nothing can belong simultaneously to both parts. If there is a concept A, and it is split into parts B and not-B, then the parts form a dichotomy: they are mutually exclusive, since no part of B is contained in not-B and vice versa, and they are jointly exhaustive, since they cover all of A, and together again give A. Such a partition is also frequently called a bipartition. The two parts thus formed are Complement (set theory), complements. In logic, the partitions are dual (category theory), opposites if there exists a proposition such that it holds over one and not the other. Treating continuous variables or multicategorical variables as binary variables is called discretization, dichotomization. The discretization error inherent in dichoto ...
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Chris Crawford (game Designer)
Christopher Crawford (born June 1, 1950) is an American video game designer and writer. Hired by Alan Kay to work at Atari, Inc., he wrote the computer wargame '' Eastern Front (1941)'' for Atari 8-bit computers which was sold through the Atari Program Exchange and later Atari's official product line. After leaving Atari, he wrote a string of games beginning with '' Balance of Power'' for Macintosh. Writing about the process of developing games, he became known among other creators in the nascent home computer game industry for his passionate advocacy of game design as an art form. He self-published '' The Journal of Computer Game Design'' and founded the Computer Game Developers Conference (later renamed to the Game Developers Conference). In 1992, Crawford withdrew from commercial game development and began experimenting with ideas for a next generation interactive storytelling system. In 2018, Crawford announced that he had halted his work on interactive storytelling, con ...
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Roger Caillois
Roger Caillois (; 3 March 1913 – 21 December 1978) was a French intellectual and prolific writer whose original work brought together literary criticism, sociology, poetry, ludology and philosophy by focusing on very diverse subjects such as games, surrealism, south-American literature, the mineral world, dreams and images, ethnology, the history of religions and the sacred. He was also instrumental in introducing Latin American authors such as Jorge Luis Borges, Pablo Neruda and Miguel Ángel Asturias to the French public. After his death, the French Literary award Prix Roger Caillois was named after him in 1991. Biography Caillois was born in Reims in 1913 which he left for Paris at the age of 16. There he completed his secondary studies at the Lycée Louis-le-Grand, an elite school where students prepared for entry examinations to France's most prestigious École Normale Supérieure. Caillois' efforts paid off: he graduated as a ''normalien'' in 1933 before entering ...
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Nigel Warburton
Nigel Warburton (; born 1962) is a British philosopher. He is best known as a populariser of philosophy, having written a number of books in the genre, but he has also written academic works in aesthetics and applied ethics. Education Warburton received a BA from the University of Bristol and a PhD from Darwin College, Cambridge, and was a lecturer at the University of Nottingham before joining the Department of Philosophy at the Open University in 1994. In May 2013, he resigned from the position of Senior Lecturer at the Open University. Career He is the author of a number of introductory Philosophy books, including the bestselling ''Philosophy: The Basics'' (4th ed.), ''Philosophy: The Classics'' (4th ed.), and ''Thinking from A to Z'' (3rd ed.); he also edited ''Philosophy: Basic Readings'' (2nd ed.) and was the co-author of ''Reading Political Philosophy: Machiavelli to Mill''. He has written extensively about photography, particularly about Bill Brandt, and wrote a b ...
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Thomas Hurka
Thomas Hurka (born 1952) is a Canadian philosopher who holds the Jackman Distinguished Chair in Philosophical Studies at the University of Toronto and who taught previously, from 1978 to 2002, at the University of Calgary. Education and career After graduating from the University of Toronto Schools, he received a BA at the University of Toronto and a BPhil and DPhil from Oxford University. He was elected a Fellow of the Royal Society of Canada in 2001. Philosophical work Hurka has published works on a number of topics, including the topics of goodness, virtue A virtue () is a trait of excellence, including traits that may be morality, moral, social, or intellectual. The cultivation and refinement of virtue is held to be the "good of humanity" and thus is Value (ethics), valued as an Telos, end purpos ..., and ethics. His philosophy focuses on the well-rounded life. He cited that goods, which come in four basic categories - pleasure, knowledge, achievement, and virtue ...
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Family Resemblance
Family resemblance () is a philosophical idea made popular by Ludwig Wittgenstein, with the best known exposition given in his posthumously published book '' Philosophical Investigations'' (1953). It argues that things which could be thought to be connected by one essential common feature may in fact be connected by a series of overlapping similarities, where no one feature is common to all of the things. Games, which Wittgenstein used as an example to explain the notion, have become the paradigmatic example of a group that is related by family resemblances. It has been suggested that Wittgenstein picked up the idea and the term from Friedrich Nietzsche, who had been using it, as did many nineteenth century philologists, when discussing language families. The first occurrence of the term ''family resemblance'' is found in Arthur Schopenhauer (1788–1860; '' The World As Will and Representation §§17, 27, 28'') who attributed the term to the school developed by Friedrich Wilhel ...
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Philosophical Investigations
''Philosophical Investigations'' () is a work by the philosopher Ludwig Wittgenstein, published posthumously in 1953. ''Philosophical Investigations'' is divided into two parts, consisting of what Wittgenstein calls, in the preface, ''Bemerkungen'', translated by G. E. M. Anscombe as "remarks". A survey among American university and college teachers ranked the ''Investigations'' as the most important book of 20th-century philosophy. Relation to Wittgenstein's body of work In its preface, Wittgenstein says that ''Philosophical Investigations'' can "be seen in the right light only by contrast with and against the background of my older way of thinking". Wittgenstein biographer Ray Monk writes, "This is partly because of the great differences between his early and late work, but also because of the equally important continuities between the two". The early work in which Wittgenstein expressed his "older way of thinking" is the only book Wittgenstein published in his lifeti ...
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