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Gaia Online
Gaia Online is an English-language anime-themed social networking and forums-based website with Chibi-style animations. It was founded as go-gaia on February 18, 2003, by Derek Liu, Long Vo, Josh Gainsbrugh, and the name was changed to GaiaOnline.com in 2004 by its owner, Gaia Interactive. Gaia originally began as an anime linklist and eventually developed a small community, but following a statement by founder Derek Liu, the website moved towards social gaming and eventually became forum-based. In 2007, over a million posts were made daily, and 7 million unique users visited each month (with over 26 million total registered users). Gaia also won the 2007 Webware 100 award in the Community category and was included in ''Time'' magazine's list of 50 best websites in 2008. In January 2011, the company won the Mashable Best User experience Award for 2010. Avatars Members of Gaia Online, known as Gaians, receive a customizable avatar when they sign up. Users have the ability ...
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Privately Held Company
A privately held company (or simply a private company) is a company whose Stock, shares and related rights or obligations are not offered for public subscription or publicly negotiated in their respective listed markets. Instead, the Private equity, company's stock is offered, owned, traded or exchanged privately, also known as "over-the-counter (finance), over-the-counter". Related terms are unlisted organisation, unquoted company and private equity. Private companies are often less well-known than their public company, publicly traded counterparts but still have major importance in the world's economy. For example, in 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for $1.8 trillion in revenues and employed 6.2 million people, according to ''Forbes''. In general, all companies that are not owned by the government are classified as private enterprises. This definition encompasses both publ ...
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Time (magazine)
''Time'' (stylized in all caps as ''TIME'') is an American news magazine based in New York City. It was published Weekly newspaper, weekly for nearly a century. Starting in March 2020, it transitioned to every other week. It was first published in New York City on March 3, 1923, and for many years it was run by its influential co-founder, Henry Luce. A European edition (''Time Europe'', formerly known as ''Time Atlantic'') is published in London and also covers the Middle East, Africa, and, since 2003, Latin America. An Asian edition (''Time Asia'') is based in Hong Kong. The South Pacific edition, which covers Australia, New Zealand, and the Pacific Islands, is based in Sydney. Since 2018, ''Time'' has been owned by Salesforce founder Marc Benioff, who acquired it from Meredith Corporation. Benioff currently publishes the magazine through the company Time USA, LLC. History 20th century ''Time'' has been based in New York City since its first issue published on March 3, 1923 ...
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Cell Phone
A mobile phone or cell phone is a portable telephone that allows users to make and receive calls over a radio frequency link while moving within a designated telephone service area, unlike fixed-location phones ( landline phones). This radio frequency link connects to the switching systems of a mobile phone operator, providing access to the public switched telephone network (PSTN). Modern mobile telephony relies on a cellular network architecture, which is why mobile phones are often referred to as 'cell phones' in North America. Beyond traditional voice communication, digital mobile phones have evolved to support a wide range of additional services. These include text messaging, multimedia messaging, email, and internet access (via LTE, 5G NR or Wi-Fi), as well as short-range wireless technologies like Bluetooth, infrared, and ultra-wideband (UWB). Mobile phones also support a variety of multimedia capabilities, such as digital photography, video recording, and g ...
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Role-playing
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts a ...
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Admin
Admin may refer to: * An abbreviated form of the words Administration or administrator, particularly in computing contexts * Admin, son of Arni, a minor biblical figure See also

* {{disambiguation ...
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Downloadable Content
content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using a microtransaction system. DLC can range from cosmetic content, such as skins, to new in-game content, like characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLCs (including future DLC not yet released) may be bundled as part of a "season pass"—typically at a discount rather than purchasing each DLC individually. While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Sony's PlayStation 2 and Microsoft's Xbox helped to popularize the concept. Since the seventh generation of video g ...
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Dan Salvato
''Doki Doki Literature Club!'' (sometimes abbreviated as ''DDLC'') is a 2017 visual novel video game developed by Team Salvato for personal computers. The story follows a student who reluctantly joins his high school's literature club at the insistence of his friend Sayori, and is given the option to romantically pursue her, Yuri, or Natsuki. Club president Monika also features heavily in the game's plot. The game features a non-traditional plot structure with multiple endings and unlockable cutscenes with each of the main characters. Although it initially appears to be a light-hearted dating simulator, it is actually a metafictional psychological horror game that extensively breaks the fourth wall. The game was developed by Team Salvato, an American independent game studio, in an estimated two-year period by a team led by Dan Salvato, previously known for his modding work as part of ''Project M''. According to Salvato, the inspiration for the game came from his mixed feeli ...
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Monika (character)
Monika may refer to: People and fictional characters *Monika (Doki Doki Literature Club!), Monika, main antagonist of Doki Doki Literature Club! * Monika (given name) * Mounika, an Indian film actress Films * Monika (1938 film), ''Monika'' (1938 film), a German drama * Monika (1974 film), ''Monika'' (1974 film), an Italian comedy Music * Monika (opera), ''Monika'' (opera), a 1937 operetta by Nico Dostal * Monika Enterprise, a record label * Monika Christodoulou, a Greek musician known mononymously as Monika * Monika (song), "Monika" (song), by Island, Cyprus' entry for Cyprus in the Eurovision Song Contest 1981 * "Monika", a 1969 song by Peter Orloff See also

*"Hej Hej Monika", a song by Nic & the Family * * Monica (other) * Monique (other) {{disambiguation ...
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Antagonist
An antagonist is a character in a story who is presented as the main enemy or rival of the protagonist and is often depicted as a villain.About.com, Literature: Contemporary "Antagonist." Online. 18 October 2007.
* Retrieved 25 March 2015. * Retrieved on 27 March 2015. * Retrieved on 27 March 2015. * Retrieved on 27 March 2015.


Etymology

The English word antagonist comes from the Greek ἀνταγωνιστής – ''antagonistēs'', "opponent, competitor, villain, enemy, rival," which is derived from ''anti-'' ("against") and ''agonizesthai'' ("to contend for a prize").


Types


Heroes and villains

The ...
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Doki Doki Literature Club!
''Doki Doki Literature Club!'' (sometimes abbreviated as ''DDLC'') is a 2017 visual novel video game developed by Team Salvato for Personal computer, personal computers. The story follows a student who reluctantly joins his high school's literature club at the insistence of his friend Sayori (Doki Doki Literature Club!), Sayori, and is given the option to romantically pursue her, Yuri (Doki Doki Literature Club!), Yuri, or Natsuki (Doki Doki Literature Club!), Natsuki. Club president Monika (Doki Doki Literature Club!), Monika also features heavily in the game's plot. The game features a non-traditional plot structure with multiple endings and unlockable cutscenes with each of the main characters. Although it initially appears to be a light-hearted dating sim, dating simulator, it is actually a metafictional psychological horror game that extensively breaks the fourth wall. The game was developed by Team Salvato, an American independent game studio, in an estimated two-year perio ...
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Virtual Economy
A virtual economy (or sometimes synthetic economy) is an emergence, emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be "fun" (for instance, avatars in a virtual economy often do not need to buy food in order to survive, and usually do not have any biological needs at all). However, some people do interact with virtual economies for "real" economic benefit. Despite primarily dealing with in-game currencies, this term also encompasses the selling of virtual currency for real money, in what is sometimes called "open centralised marketplaces". Overview Virtual economies are observed in Multi-user dungeon, MUDs and massively multiplayer online role-playing games (MMORPGs). ...
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