Fractional Job Scheduling
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Fractional Job Scheduling
Fractional job scheduling is a variant of optimal job scheduling in which it is allowed to break jobs into parts and process each part separately on the same or a different machine. Breaking jobs into parts may allow for improving the overall performance, for example, decreasing the makespan. Moreover, the computational problem of finding an optimal schedule may become easier, as some of the optimization variables become continuous. On the other hand, breaking jobs apart might be costly. Variants There are several variants of job scheduling problems in which it is allowed to break jobs apart. They can be broadly classified into preemption and splitting. * In the preemption variants, different parts of a job must be processed at different times. In the three-field notation, they are denoted by pmtn. They were first studied by McNaughton. * In the splitting variants, different parts of a job may be processed simultaneously on different machines. They are denoted by split and wer ...
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Optimal Job Scheduling
Optimal job scheduling is a class of optimization problems related to scheduling. The inputs to such problems are a list of '' jobs'' (also called ''processes'' or ''tasks'') and a list of ''machines'' (also called ''processors'' or ''workers''). The required output is a ''schedule'' – an assignment of jobs to machines. The schedule should optimize a certain ''objective function''. In the literature, problems of optimal job scheduling are often called machine scheduling, processor scheduling, multiprocessor scheduling, or just scheduling. There are many different problems of optimal job scheduling, different in the nature of jobs, the nature of machines, the restrictions on the schedule, and the objective function. A convenient notation for optimal scheduling problems was introduced by Ronald Graham, Eugene Lawler, Jan Karel Lenstra and Alexander Rinnooy Kan. It consists of three fields: α, β and γ. Each field may be a comma separated list of words. The α field describes ...
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Identical-machines Scheduling
Identical-machines scheduling is an optimization problem in computer science and operations research. We are given ''n'' jobs ''J''1, ''J''2, ..., ''Jn'' of varying processing times, which need to be scheduled on ''m'' identical machines, such that a certain objective function is optimized, for example, the makespan is minimized. Identical machine scheduling is a special case of uniform machine scheduling, which is itself a special case of optimal job scheduling. In the general case, the processing time of each job may be different on different machines; in the case of identical machine scheduling, the processing time of each job is the same on each machine. Therefore, identical machine scheduling is equivalent to multiway number partitioning. A special case of identical machine scheduling is single-machine scheduling. In the standard three-field notation for optimal job scheduling problems, the identical-machines variant is denoted by P in the first field. For example, " P, , C_ ...
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NP-hard
In computational complexity theory, a computational problem ''H'' is called NP-hard if, for every problem ''L'' which can be solved in non-deterministic polynomial-time, there is a polynomial-time reduction from ''L'' to ''H''. That is, assuming a solution for ''H'' takes 1 unit time, ''H''s solution can be used to solve ''L'' in polynomial time. As a consequence, finding a polynomial time algorithm to solve a single NP-hard problem would give polynomial time algorithms for all the problems in the complexity class NP. As it is suspected, but unproven, that P≠NP, it is unlikely that any polynomial-time algorithms for NP-hard problems exist. A simple example of an NP-hard problem is the subset sum problem. Informally, if ''H'' is NP-hard, then it is at least as difficult to solve as the problems in NP. However, the opposite direction is not true: some problems are undecidable, and therefore even more difficult to solve than all problems in NP, but they are probably not NP- ...
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Linear-time Algorithm
In theoretical computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor. Since an algorithm's running time may vary among different inputs of the same size, one commonly considers the worst-case time complexity, which is the maximum amount of time required for inputs of a given size. Less common, and usually specified explicitly, is the average-case complexity, which is the average of the time taken on inputs of a given size (this makes sense because there are only a finite number of possible inputs of a given size). In both cases, the time complexity is general ...
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Uniform-machines Scheduling
Uniform machine scheduling (also called uniformly-related machine scheduling or related machine scheduling) is an optimization problem in computer science and operations research. It is a variant of optimal job scheduling. We are given ''n'' jobs ''J''1, ''J''2, ..., ''Jn'' of varying processing times, which need to be scheduled on ''m'' different machines. The goal is to minimize the makespan - the total time required to execute the schedule. The time that machine ''i'' needs in order to process job j is denoted by ''pi,j''. In the general case, the times ''pi,j'' are unrelated, and any matrix of positive processing times is possible. In the specific variant called ''uniform machine scheduling'', some machines are ''uniformly'' faster than others. This means that, for each machine ''i'', there is a speed factor ''si'', and the run-time of job ''j'' on machine ''i'' is ''pi,j'' = ''pj'' / ''si''. In the standard three-field notation for optimal job scheduling problems, the uniform ...
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Polynomial-time Algorithm
In theoretical computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor. Since an algorithm's running time may vary among different inputs of the same size, one commonly considers the worst-case time complexity, which is the maximum amount of time required for inputs of a given size. Less common, and usually specified explicitly, is the average-case complexity, which is the average of the time taken on inputs of a given size (this makes sense because there are only a finite number of possible inputs of a given size). In both cases, the time complexity is genera ...
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Polynomial-time Approximation Scheme
In computer science (particularly algorithmics), a polynomial-time approximation scheme (PTAS) is a type of approximation algorithm for optimization problems (most often, NP-hard optimization problems). A PTAS is an algorithm which takes an instance of an optimization problem and a parameter and produces a solution that is within a factor of being optimal (or for maximization problems). For example, for the Euclidean traveling salesman problem, a PTAS would produce a tour with length at most , with being the length of the shortest tour. Sanjeev Arora, Polynomial-time Approximation Schemes for Euclidean TSP and other Geometric Problems, Journal of the ACM 45(5) 753–782, 1998. The running time of a PTAS is required to be polynomial in the problem size for every fixed ε, but can be different for different ε. Thus an algorithm running in time or even counts as a PTAS. Variants Deterministic A practical problem with PTAS algorithms is that the exponent of the polynomial co ...
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Approximation Algorithm
In computer science and operations research, approximation algorithms are efficient algorithms that find approximate solutions to optimization problems (in particular NP-hard problems) with provable guarantees on the distance of the returned solution to the optimal one. Approximation algorithms naturally arise in the field of theoretical computer science as a consequence of the widely believed P ≠ NP conjecture. Under this conjecture, a wide class of optimization problems cannot be solved exactly in polynomial time. The field of approximation algorithms, therefore, tries to understand how closely it is possible to approximate optimal solutions to such problems in polynomial time. In an overwhelming majority of the cases, the guarantee of such algorithms is a multiplicative one expressed as an approximation ratio or approximation factor i.e., the optimal solution is always guaranteed to be within a (predetermined) multiplicative factor of the returned solution. However, there a ...
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Branch And Bound Algorithm
Branch and bound (BB, B&B, or BnB) is a method for solving optimization problems by breaking them down into smaller sub-problems and using a bounding function to eliminate sub-problems that cannot contain the optimal solution. It is an algorithm design paradigm for discrete and combinatorial optimization problems, as well as mathematical optimization. A branch-and-bound algorithm consists of a systematic enumeration of candidate solutions by means of state space search: the set of candidate solutions is thought of as forming a rooted tree with the full set at the root. The algorithm explores ''branches'' of this tree, which represent subsets of the solution set. Before enumerating the candidate solutions of a branch, the branch is checked against upper and lower estimated ''bounds'' on the optimal solution, and is discarded if it cannot produce a better solution than the best one found so far by the algorithm. The algorithm depends on efficient estimation of the lower and upp ...
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Heuristic Algorithm
A heuristic or heuristic technique (''problem solving'', '' mental shortcut'', ''rule of thumb'') is any approach to problem solving that employs a pragmatic method that is not fully optimized, perfected, or rationalized, but is nevertheless "good enough" as an approximation or attribute substitution. Where finding an optimal solution is impossible or impractical, heuristic methods can be used to speed up the process of finding a satisfactory solution. Heuristics can be mental shortcuts that ease the cognitive load of making a decision. Context Gigerenzer & Gaissmaier (2011) state that sub-sets of ''strategy'' include heuristics, regression analysis, and Bayesian inference. Heuristics are strategies based on rules to generate optimal decisions, like the anchoring effect and utility maximization problem. These strategies depend on using readily accessible, though loosely applicable, information to control problem solving in human beings, machines and abstract issu ...
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