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Fitts's Law
Fitts's law (often cited as Fitts' law) is a predictive model of human movement primarily used in human–computer interaction and ergonomics. The law predicts that the time required to rapidly move to a target area is a function of the ratio between the distance to the target and the width of the target. Fitts's law is used to model the act of ''pointing'', either by physically touching an object with a hand or finger, or virtually, by pointing to an object on a computer monitor using a pointing device. It was initially developed by Paul Fitts. Fitts's law has been shown to apply under a variety of conditions; with many different limbs (hands, feet, the lower lip, head-mounted sights), manipulanda (input devices), physical environments (including underwater), and user populations (young, old, special educational needs, and drugged participants). Original model formulation The original 1954 paper by Paul Morris Fitts proposed a metric to quantify the difficulty of a target se ...
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Fitts Law
Fitts's law (often cited as Fitts' law) is a predictive model of human movement primarily used in human–computer interaction and Human factors and ergonomics, ergonomics. The scientific law, law predicts that the time required to rapidly move to a target area is a function of the ratio between the distance to the target and the width of the target. Fitts's law is used to Conceptual model, model the act of ''pointing'', either by physically touching an object with a hand or finger, or virtually, by pointing to an object on a computer monitor using a pointing device. It was initially developed by Paul Fitts. Fitts's law has been shown to apply under a variety of conditions; with many different Limb (anatomy), limbs (hands, feet, the lower lip, head-mounted sights), manipulanda (input devices), physical environments (including underwater), and user populations (young, old, special educational needs, and drugged participants). Original model formulation The original 1954 paper by ...
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PARC (company)
Future Concepts division (formerly Palo Alto Research Center, PARC and Xerox PARC) is a research and development company in Palo Alto, California. It was founded in 1969 by Jack Goldman, Jacob E. "Jack" Goldman, chief scientist of Xerox Corporation, as a division of Xerox, tasked with creating computer technology-related products and hardware systems. Xerox PARC has been foundational to numerous revolutionary computer developments, including laser printing, Ethernet, the modern personal computer, graphical user interface (GUI) and desktop metaphor–paradigm, object-oriented programming, ubiquitous computing, electronic paper, amorphous silicon (a-Si) applications, the computer mouse, and very-large-scale integration (VLSI) for semiconductors. Unlike Xerox's existing research laboratory in Rochester, New York, which focused on refining and expanding the company's copier business, Goldman's "Advanced Scientific & Systems Laboratory" aimed to pioneer new technologies in advanced ph ...
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Windows 11
Windows 11 is a version of Microsoft's Windows NT operating system, released on October 5, 2021, as the successor to Windows 10 (2015). It is available as a free upgrade for devices running Windows 10 that meet the #System requirements, Windows 11 system requirements. A Windows Server counterpart, Windows Server 2022, Server 2022 was also released in 2021 and was updated to Windows Server 2025, Server 2025 in 2024. Windows 11 is the first major version of Windows without a corresponding mobile edition, following the discontinuation of Windows 10 Mobile. Windows 11 introduced a redesigned Windows shell influenced by elements of the canceled Windows 10X project, including a centered Start menu, a separate "Widgets" panel replacing live tiles, and new window management features. It also incorporates gaming technologies from the Xbox Series X and Series S, such as Auto high-dynamic-range video, HDR and DirectStorage on supported hardware. The Chromium (web browser), Chromium-base ...
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Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sectors of the computing industry – Windows (unqualified) for a consumer or corporate workstation, Windows Server for a Server (computing), server and Windows IoT for an embedded system. Windows is sold as either a consumer retail product or licensed to Original equipment manufacturer, third-party hardware manufacturers who sell products Software bundles, bundled with Windows. The first version of Windows, Windows 1.0, was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). The name "Windows" is a reference to the windowing system in GUIs. The 1990 release of Windows 3.0 catapulted its market success and led to various other product families ...
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MacOS
macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. Within the market of Desktop computer, desktop and laptop computers, it is the Usage share of operating systems#Desktop and laptop computers, second most widely used desktop OS, after Microsoft Windows and ahead of all Linux distributions, including ChromeOS and SteamOS. , the most recent release of macOS is MacOS Sequoia, macOS 15 Sequoia, the 21st major version of macOS. Mac OS X succeeded classic Mac OS, the primary Mac operating systems, Macintosh operating system from 1984 to 2001. Its underlying architecture came from NeXT's NeXTSTEP, as a result of NeXT#1997–2006: Acquisition by Apple, Apple's acquisition of NeXT, which also brought Steve Jobs back to Apple. The first desktop version, Mac OS X 10.0, was released on March 24, 2001. Mac ...
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Radial Menu English
Radial is a geometric term of location which may refer to: Mathematics and Direction * Vector (geometric), a line * Radius, adjective form of * Radial distance (geometry), a directional coordinate in a polar coordinate system * Radial set * A bearing from a waypoint, such as a VHF omnidirectional range Biology * Radial artery, the main artery of the lateral aspect of the forearm * Radial nerve, supplies the posterior portion of the upper limb * Radial symmetry, one of the types of distribution of body parts or shapes in biology * Radius (bone), a bone of the forearm Technology * Radial (radio), lines which radiate from a radio antenna * Radial axle, on a locomotive or carriage * Radial compressor * Radial delayed blowback * Radial engine * Radial tire * Radial, Inc., e-commerce business See also * Axial (other) * Radiate (other) Radiate may refer to: Biology * Radiata, a taxon of jellyfish and allies * Radiate carpal ligament, a group of fibrous bands in ...
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Magic Corners English
Magic or magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces ** ''Magick'' (with ''-ck'') can specifically refer to ceremonial magic * Magic (illusion), also known as stage magic, the art of appearing to perform supernatural feats * Magical thinking, the belief that unrelated events are causally connected, particularly as a result of supernatural effects Magic or magick may also refer to: Art and entertainment Film and television * ''Magic'' (1917 film), a silent Hungarian drama * ''Magic'' (1978 film), an American horror film * ''Magic'', a 1983 Taiwanese film starring Wen Chao-yu * Magic (TV channel), a British music television station Literature * Magic in fiction, the genre of fiction that uses supernatural elements as a theme * '' Magic: A Fantastic Comedy'', a 1913 play by G. K. Chesterton * ''Magic'' (short story collection), a 1996 short story collection by Isaac Asimov * ''Magic'' ...
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Accot-Zhai Steering Law
The steering law in human–computer interaction and ergonomics is a predictive model of human movement that describes the time required to navigate, or ''steer'', through a 2-dimensional tunnel. The tunnel can be thought of as a path or trajectory on a plane that has an associated thickness or width, where the width can vary along the tunnel. The goal of a steering task is to navigate from one end of the tunnel to the other as quickly as possible, without touching the boundaries of the tunnel. A real-world example that approximates this task is driving a car down a road that may have twists and turns, where the car must navigate the road as quickly as possible without touching the sides of the road. The steering law predicts both the instantaneous speed at which we may navigate the tunnel, and the total time required to navigate the entire tunnel. The steering law has been independently discovered and studied three times (Rashevsky, 1959; Drury, 1971; Accot and Zhai, 1997). Its ...
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Reciprocal Tapping Task
Reciprocal may refer to: In mathematics * Multiplicative inverse, in mathematics, the number 1/''x'', which multiplied by ''x'' gives the product 1, also known as a ''reciprocal'' * Reciprocal polynomial, a polynomial obtained from another polynomial by reversing its coefficients * Reciprocal rule, a technique in calculus for calculating derivatives of reciprocal functions * Reciprocal spiral, a plane curve * Reciprocal averaging, a statistical technique for aggregating categorical data In science and technology * Reciprocal aircraft heading, 180 degrees (the opposite direction) from a stated heading * Reciprocal lattice, a basis for the dual space of covectors, in crystallography * Reciprocal length, a measurement used in science * Reciprocating engine or piston engine * Reciprocating oscillation in physical wave theory Life sciences and medicine * Hybrid (biology), in genetics, the result of a reciprocal pair of crossings, forming ''reciprocal hybrids'' * Reciprocal altru ...
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F-test
An F-test is a statistical test that compares variances. It is used to determine if the variances of two samples, or if the ratios of variances among multiple samples, are significantly different. The test calculates a Test statistic, statistic, represented by the random variable F, and checks if it follows an F-distribution. This check is valid if the null hypothesis is true and standard assumptions about the errors (ε) in the data hold. F-tests are frequently used to compare different statistical models and find the one that best describes the population (statistics), population the data came from. When models are created using the least squares method, the resulting F-tests are often called "exact" F-tests. The F-statistic was developed by Ronald Fisher in the 1920s as the variance ratio and was later named in his honor by George W. Snedecor. Common examples Common examples of the use of ''F''-tests include the study of the following cases * The hypothesis that the Arithme ...
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ISO 9241
ISO 9241 is a multi-part standard from the International Organization for Standardization (ISO) covering ergonomics of human-system interaction and related, human-centered design processes (see also human-computer interaction). It is managed by the ISO Technical Committee 159. It was originally titled ''Ergonomic requirements for office work with visual display terminals (VDTs)''. From 2006 onwards, the standards were retitled to the more generic ''Ergonomics of Human System Interaction''. As part of this change, ISO is renumbering some parts of the standard so that it can cover more topics, e.g. tactile and haptic interaction. For example, two zeros in the number indicate that the document under consideration is a generic or basic standard. Fundamental aspects are regulated in standards ending with one zero. A standard with three digits other than zero in the number regulate specific aspects. The first part to be renumbered was part 10 (now renumbered to part 110). Part 1 is ...
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Shannon–Hartley Theorem
In information theory, the Shannon–Hartley theorem tells the maximum rate at which information can be transmitted over a communications channel of a specified bandwidth in the presence of noise. It is an application of the noisy-channel coding theorem to the archetypal case of a continuous-time analog communications channel subject to Gaussian noise. The theorem establishes Shannon's channel capacity for such a communication link, a bound on the maximum amount of error-free information per time unit that can be transmitted with a specified bandwidth in the presence of the noise interference, assuming that the signal power is bounded, and that the Gaussian noise process is characterized by a known power or power spectral density. The law is named after Claude Shannon and Ralph Hartley. Statement of the theorem The Shannon–Hartley theorem states the channel capacity C, meaning the theoretical tightest upper bound on the information rate of data that can be communicated a ...
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