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Firefall (video Game)
''Firefall'' is a discontinued science fiction free-to-play massive multiplayer online open world shooter video game developed and released by Red 5 Studios in 2014. Officially announced in 2010, the game entered closed beta in 2011 and open beta in 2013. It was the first and only game to be developed by Red 5 Studios, combining elements from both the shooter genre and some role-playing aspects from the massive multiplayer online genre. ''Firefall'' was shut down in 2017. Gameplay Players wear power armor, called Battleframes, that grants health regeneration, jump jets, and a retractable pair of wings that allows players to glide. Each Battleframe has a unique main weapon, a standard secondary weapon, a set of three unique abilities, and a fourth special ability that charges while the player is in combat. There are five main types of Battleframes. The player begins with the standard issue version of each of the five types of Battleframes, and can change between them freely. Pla ...
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Garena
Garena is a Singaporean game developer and publisher of free online games. It is the digital entertainment arm of parent company Sea Ltd, which formerly used Garena as the parent company name. The company distributes game titles on Garena+ in various countries across Southeast Asia and Taiwan, including the multiplayer online battle arena (MOBA) games ''League of Legends'' and ''Heroes of Newerth'', the first-person shooter game '' Point Blank'', the mobile MOBA game '' Arena of Valor'' and the mobile racing game '' Speed Drifters''. Garena also used to distribute the football simulation game EA Sports FC Online, until Garena and EA Sports decided to retire the game. In 2017, it released '' Free Fire'', which had over 150 million daily active users globally by May 2021. As of February 2024, Free Fire had 100 million active users. History 2009 - 2015 Garena was established by Forrest Li in Singapore in 2009. In 2010, Riot Games awarded the publishing rights of League of ...
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Gliding Flight
Gliding flight is heavier-than-air flight without the use of thrust; the term volplaning also refers to this mode of flight in animals. It is employed by flying and gliding animals, gliding animals and by aircraft such as glider (aircraft), gliders. This mode of flight involves flying a significant distance horizontally compared to its descent and therefore can be distinguished from a mostly straight downward descent like a round parachute. Although the human application of gliding flight usually refers to aircraft designed for this purpose, most powered aircraft are capable of gliding without engine power. As with sustained flight, gliding generally requires the application of an airfoil, such as the wings on aircraft or birds, or the Patagium, gliding membrane of a gliding possum. However, gliding can be achieved with a flat (Camber (aerodynamics), uncambered) wing, as with a simple paper plane, or even with card-throwing. However, some aircraft with lifting body, lifting bod ...
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Virtual Economy
A virtual economy (or sometimes synthetic economy) is an emergence, emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be "fun" (for instance, avatars in a virtual economy often do not need to buy food in order to survive, and usually do not have any biological needs at all). However, some people do interact with virtual economies for "real" economic benefit. Despite primarily dealing with in-game currencies, this term also encompasses the selling of virtual currency for real money, in what is sometimes called "open centralised marketplaces". Overview Virtual economies are observed in Multi-user dungeon, MUDs and massively multiplayer online role-playing games (MMORPGs). ...
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Clan (video Gaming)
In video games, a clan, community, guild, or faction is an organized group of video game players that regularly play together in one or more multiplayer games. Many clans take part in gaming competitions, but some clans are just small gaming squads consisting of friends. Squads range from groups of a few friends to four-thousand plus person organizations, with a broad range of structures, goals and members. The lifespan of a clan also varies considerably, from a few weeks to over a decade. Numerous clans exist for nearly every online game available today, notably in first-person shooters (FPS), massively multiplayer games (MMO), role-playing video games (RPG), and strategy games. There are also meta-groups that span a wide variety of games. Some clans formed by groups of players have grown into multi-million dollar professional esports teams. Many clans on Xbox One, PlayStation 4, and personal computers have official clan websites with forums to interact and discuss many topics ...
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Online Community
An online community, also called an internet community or web community, is a community whose members engage in computer-mediated communication primarily via the Internet. Members of the community usually share common interests. For many, online communities may feel like home, consisting of a "family of invisible friends". Additionally, these "friends" can be connected through gaming communities and gaming companies. An online community can act as an information system where members can post, comment on discussions, give advice or collaborate, and includes medical advice or specific health care research as well. Commonly, people communicate through social networking sites, chat rooms, forums, email lists, and discussion boards, and have advanced into daily social media platforms as well. This includes Facebook, Twitter, Instagram, Discord, etc. People may also join online communities through video games, blogs, and virtual worlds, and could potentially meet new significa ...
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Amazon Web Services
Amazon Web Services, Inc. (AWS) is a subsidiary of Amazon.com, Amazon that provides Software as a service, on-demand cloud computing computing platform, platforms and Application programming interface, APIs to individuals, companies, and governments, on a metered, pay-as-you-go basis. Clients will often use this in combination with elasticity (system resource), autoscaling (a process that allows a client to use more computing in times of high application usage, and then scale down to reduce costs when there is less traffic). These cloud computing web services provide various services related to networking, compute, storage, middleware, Internet of things, IoT and other processing capacity, as well as software tools via AWS server farms. This frees clients from managing, scaling, and patching hardware and operating systems. One of the foundational services is Amazon Elastic Compute Cloud (EC2), which allows users to have at their disposal a Virtualization, virtual Computer clus ...
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Cloud Computing
Cloud computing is "a paradigm for enabling network access to a scalable and elastic pool of shareable physical or virtual resources with self-service provisioning and administration on-demand," according to International Organization for Standardization, ISO. Essential characteristics In 2011, the National Institute of Standards and Technology (NIST) identified five "essential characteristics" for cloud systems. Below are the exact definitions according to NIST: * On-demand self-service: "A consumer can unilaterally provision computing capabilities, such as server time and network storage, as needed automatically without requiring human interaction with each service provider." * Broad network access: "Capabilities are available over the network and accessed through standard mechanisms that promote use by heterogeneous thin or thick client platforms (e.g., mobile phones, tablets, laptops, and workstations)." * Pooling (resource management), Resource pooling: " The provider' ...
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Game Servers
A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected clients to maintain their own accurate version of the game world for display to players. They also receive and process each player's input. Types Dedicated server Dedicated servers simulate game worlds without supporting direct input or output, except that required for their administration. Players must connect to the server with separate client programs in order to see and interact with the game. The foremost advantage of dedicated servers is their suitability for hosting in professional data centers, with all of the reliability and performance benefits that entails. Remote hosting also eliminates the low-latency advantage that would otherwise be held by any player who hosts and connects to a server from the same machine or local network. The cost to operat ...
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Ludonarrative
Ludonarrative dissonance is the conflict between a video game's Narrative of video games, narrative told through the non-interactive elements and the narrative told through the gameplay. Ludonarrative (from ''ludus'', "game", and narrative) refers to the intersection of a video game's ludic elements (gameplay) and narrative elements. The term was coined by game designer Clint Hocking in 2007 in a blog post. History Clint Hocking, a former creative director at LucasArts (then at Ubisoft), coined the term on his blog in October 2007, in response to the game ''BioShock''. As explained by Hocking, ''BioShock'' is themed around the principles of Objectivism and the nature of free will, taking place in a dystopia within the underwater city of Rapture (BioShock), Rapture. During the game, the player-character encounters Characters of the BioShock series#Little Sisters, Little Sisters, young girls that have been conditioned to extract a rare resource from corpses, which is used as a mea ...
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Instance Dungeon
In massively multiplayer online games, an instance is a special area, typically a dungeon, that generates a new copy of the location for each group, or for a certain number of players, that enters the area. Instancing, the general term for the use of this technique, addresses several problems encountered by players in the shared spaces of virtual worlds. It is not widely known when instances were first used in this genre. However, '' The Realm Online'' (1996) is sometimes credited as introducing the concept. Design considerations The problem can be stated as follows: every player wants to be "The Hero", slay "The Monster", rescue "The Princess", and obtain "The Magic Sword". When there are thousands of players all playing the same game, clearly not everyone can be the hero. The problem of everyone wanting to kill the same monster and gain the best treasure became obvious in the game '' EverQuest'', where several groups of players would compete and sometimes harass each other in ...
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Procedurally Generated
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. ..., it is commonly used to create Procedural texture, textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay. Overview The term ''procedural'' refers to the process that computes a particular function. Fractals are geometric patterns which can ofte ...
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Spawning (video Gaming)
Spawning in video games refers to the process by which entities, such as player characters, non-player characters, enemies or items, are generated and placed into the game world. Closely related concepts include respawning, which involves reintroducing an entity after it has been removed (e.g., after a character's death) and despawning, the process by which an entity is removed from the game world, either automatically (e.g., after a set time) or in response to player actions. Player characters typically spawn at the start of a round or match. In contrast, certain objects or mobs may spawn in response to specific events or after a predetermined delay. When a player character respawns, they usually reappear at an earlier point of the level and may incur a penalty, such as a loss of resources or score. The term was coined by id Software within the context of its game, ''Doom''. Spawn points Spawn points are areas in a level where players spawn. In levels designed for team play, ...
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