Euler Programming Language
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Euler Programming Language
Euler is a programming language created by Niklaus Wirth and Helmut Weber, conceived as an extension and generalization of ALGOL 60. The designers' goals were to create a language that is: * Simpler, yet more flexible, than ALGOL 60 * Useful and processed with reasonable efficiency * Definable with rigorous formality Available sources indicate that Euler was operational by 1965. Overview Euler employs a general data type concept. In Euler, arrays, procedures, and switches are not quantities which are declared and named by identifiers: in contrast to ALGOL, they are not quantities on the same level as variables. Rather, these quantities are on the level of numeric and boolean constants. Thus, besides the traditional numeric and logical constants, Euler introduces several added types: * Reference * Label * Symbol * List (array) * Procedure * Undefined All constants can be assigned to variables, which have the same form as in ALGOL, but for which no fixed types are specified: Eul ...
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Multi-paradigm Programming Language
Programming languages can be grouped by the number and types of Programming paradigm, paradigms supported. Paradigm summaries A concise reference for the programming paradigms listed in this article. * Concurrent programming language, Concurrent programming – have language constructs for concurrency, these may involve multi-threading, support for distributed computing, message passing, shared resources (including shared memory), or Futures and promises, futures ** Actor model, Actor programming – concurrent computation with ''actors'' that make local decisions in response to the environment (capable of selfish or competitive behaviour) * Constraint programming – relations between variables are expressed as constraints (or constraint networks), directing allowable solutions (uses constraint satisfaction or simplex algorithm) * Dataflow, Dataflow programming – forced recalculation of formulas when data values change (e.g. spreadsheets) * Declarative programming – describes ...
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Data Type
In computer science and computer programming, a data type (or simply type) is a collection or grouping of data values, usually specified by a set of possible values, a set of allowed operations on these values, and/or a representation of these values as machine types. A data type specification in a program constrains the possible values that an expression, such as a variable or a function call, might take. On literal data, it tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support basic data types of integer numbers (of varying sizes), floating-point numbers (which approximate real numbers), characters and Booleans. Concept A data type may be specified for many reasons: similarity, convenience, or to focus the attention. It is frequently a matter of good organization that aids the understanding of complex definitions. Almost all programming languages explicitly include the notion of data type, though the possible d ...
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Burroughs Large Systems
The Burroughs Large Systems Group produced a family of large 48-bit computing, 48-bit mainframe computer, mainframes using stack machine instruction sets with dense Syllable (computing), syllables.E.g., 12-bit syllables for B5000, 8-bit syllables for B6500 The first machine in the family was the B5000 in 1961, which was optimized for compiling ALGOL 60 programs extremely well, using single-pass compilers. The B5000 evolved into the B5500 (disk rather than drum) and the B5700 (up to four systems running as a cluster). Subsequent major redesigns include the B6500/B6700 line and its successors, as well as the separate B8500 line. In the 1970s, the Burroughs Corporation was organized into three divisions with very different product line architectures for high-end, mid-range, and entry-level business computer systems. Each division's product line grew from a different concept for how to optimize a computer's instruction set for particular programming languages. "Burroughs Large Systems" ...
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Simple Precedence Parser
In computer science, a simple precedence parser is a type of bottom-up parser for context-free grammars that can be used only by simple precedence grammars. The implementation of the parser is quite similar to the generic bottom-up parser. A stack is used to store a viable prefix of a sentential form from a rightmost derivation In formal language theory, a context-free grammar (CFG) is a formal grammar whose production rules can be applied to a nonterminal symbol regardless of its context. In particular, in a context-free grammar, each production rule is of the for .... The symbols ⋖, ≐ and ⋗ are used to identify the pivot, and to know when to Shift or when to Reduce. Implementation * Compute the Wirth–Weber precedence relationship table for a grammar with initial symbol S. * Initialize a stack with the starting marker $. * Append an ending marker $ to the string being parsed (Input). * Until Stack equals "$ S" and Input equals "$" ** Search the table for th ...
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Wirth–Weber Precedence Relationship
In computer science, a ''Wirth–Weber relationship'' between a pair of symbols (V_t \cup V_n) is necessary to determine if a formal grammar is a simple precedence grammar. In such a case, the simple precedence parser can be used. The relationship is named after computer scientists Niklaus Wirth and Helmut Weber. The goal is to identify when the viable prefixes have the ''pivot'' and must be reduced. A \gtrdot means that the ''pivot'' is found, a \lessdot means that a potential ''pivot'' is starting, and a \doteq means that a relationship remains in the same ''pivot''. Formal definition : G = \langle V_n, V_t, S, P \rangle :: \begin X \doteq Y &\iff \begin A \to \alpha X Y \beta \in P \\ A \in V_n \\ \alpha , \beta \in (V_n \cup V_t)^* \\ X, Y \in (V_n \cup V_t) \end \\ X \lessdot Y &\iff \begin A \to \alpha X B \beta \in P \\ B \Rightarrow^+ Y \gamma \\ A, B \in V_n \\ \alpha , \beta, \gamma \in (V_n \cup V_t)^* \\ X, Y \in (V_n \cup V_t) \end \\ X \gtrdot Y &\iff \beg ...
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Dynamic Typing
In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a ''type'' (for example, integer, floating point, string) to every '' term'' (a word, phrase, or other set of symbols). Usually the terms are various language constructs of a computer program, such as variables, expressions, functions, or modules. A type system dictates the operations that can be performed on a term. For variables, the type system determines the allowed values of that term. Type systems formalize and enforce the otherwise implicit categories the programmer uses for algebraic data types, data structures, or other data types, such as "string", "array of float", "function returning boolean". Type systems are often specified as part of programming languages and built into interpreters and compilers, although the type system of a language can be extended by optional tools that perform added checks using the language's original type syntax ...
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Symbol (programming)
A symbol in computer programming is a primitive data type whose instances have a human-readable form. Symbols can be used as identifiers. In some programming languages, they are called atoms. Uniqueness is enforced by holding them in a symbol table. The most common use of symbols by programmers is to perform language reflection (particularly for callbacks), and the most common indirectly is their use to create object linkages. In the most trivial implementation, they are essentially named integers; e.g., the enumerated type in C language. Support The following programming languages provide runtime support for symbols: Julia Symbols in Julia are interned strings used to represent identifiers in parsed Julia code( ASTs) and as names or labels to identify entities (for example as keys in a dictionary). Lisp A symbol in Lisp is unique in a namespace (or ''package'' in Common Lisp). Symbols can be tested for equality with the function EQ. Lisp programs can generate new symbo ...
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Label (programming Language)
In programming languages, a label is a sequence of characters that identifies a location within source code. In most languages, labels take the form of an identifier, often followed by a punctuation character (e.g., a colon). In many high-level languages, the purpose of a label is to act as the destination of a GOTO statement. In assembly language, labels can be used anywhere an address can (for example, as the operand of a JMP or MOV instruction). Also in Pascal and its derived variations. Some languages, such as Fortran and BASIC, support numeric labels. Labels are also used to identify an entry point into a compiled sequence of statements (e.g., during debugging). C In C a label identifies a statement in the code. A single statement can have multiple labels. Labels just indicate locations in the code and reaching a label has no effect on the actual execution. Function labels Function labels consist of an identifier, followed by a colon. Each such label poi ...
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Constant (computer Programming)
In computer programming, a constant is a Value (computer science), value that is not altered by the Computer program, program during normal Execution (computing), execution. When associated with an Identifier (computer languages), identifier, a constant is said to be "named," although the terms "constant" and "named constant" are often used interchangeably. This is contrasted with a Variable (computer science), variable, which is an identifier with a value that can be changed during normal execution. To simplify, constants' values ''remains,'' while the values of variables ''varies,'' hence both their names. Constants are useful for both programmers and compilers: for programmers, they are a form of self-documenting code and allow reasoning about Correctness (computer science), correctness, while for compilers, they allow compile-time and Run time (program lifecycle phase), run-time checks that verify that constancy assumptions are not violated, and allow or simplify some compiler ...
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Variable (computer Science)
In computer programming, a variable is an abstract storage location paired with an associated symbolic name, which contains some known or unknown quantity of data or object referred to as a '' value''; or in simpler terms, a variable is a named container for a particular set of bits or type of data (like integer, float, string, etc...). A variable can eventually be associated with or identified by a memory address. The variable name is the usual way to reference the stored value, in addition to referring to the variable itself, depending on the context. This separation of name and content allows the name to be used independently of the exact information it represents. The identifier in computer source code can be bound to a value during run time, and the value of the variable may thus change during the course of program execution. Variables in programming may not directly correspond to the concept of variables in mathematics. The latter is abstract, having no reference ...
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Subroutine
In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. The primary purpose is to allow for the decomposition of a large and/or complicated problem into chunks that have relatively low cognitive load and to assign the chunks meaningful names (unless they are anonymous). Judicious application can reduce the cost of developing and maintaining software, while increasing its quality and reliability. Callable units are present at multiple levels of abstraction in the programming environment. For example, a programmer may write a function in source code that is compiled to machine code that implements similar semantics. There is a callable unit in the source code and an associated one in the machine code, but they are different kinds of callable units with different impl ...
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Array Data Type
In computer science, array is a data type that represents a collection of ''elements'' ( values or variables), each selected by one or more indices (identifying keys) that can be computed at run time during program execution. Such a collection is usually called an array variable or array value.Robert W. Sebesta (2001) ''Concepts of Programming Languages''. Addison-Wesley. 4th edition (1998), 5th edition (2001), By analogy with the mathematical concepts vector and matrix, array types with one and two indices are often called vector type and matrix type, respectively. More generally, a multidimensional array type can be called a tensor type, by analogy with the mathematical concept, tensor. Language support for array types may include certain built-in array data types, some syntactic constructions (''array type constructors'') that the programmer may use to define such types and declare array variables, and special notation for indexing array elements. For example, in the P ...
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