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Euclidean Shortest Path
The Euclidean shortest path problem is a problem in computational geometry: given a set of polyhedral obstacles in a Euclidean space, and two points, find the shortest path between the points that does not intersect any of the obstacles. Two dimensions In two dimensions, the problem can be solved in polynomial time in a model of computation allowing addition and comparisons of real numbers, despite theoretical difficulties involving the numerical precision needed to perform such calculations. These algorithms are based on two different principles, either performing a shortest path algorithm such as Dijkstra's algorithm on a visibility graph derived from the obstacles or (in an approach called the ''continuous Dijkstra'' method) propagating a wavefront from one of the points until it meets the other. Higher dimensions In three (and higher) dimensions the problem is NP-hard in the general case, J. Canny and J. H. Reif,New lower bound techniques for robot motion planning pro ...
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Euclidean Shortest Path KernelCAD Screenshot
Euclidean (or, less commonly, Euclidian) is an adjective derived from the name of Euclid, an ancient Greek mathematician. It is the name of: Geometry *Euclidean space, the two-dimensional plane and three-dimensional space of Euclidean geometry as well as their higher dimensional generalizations *Euclidean geometry, the study of the properties of Euclidean spaces *Non-Euclidean geometry, systems of points, lines, and planes analogous to Euclidean geometry but without uniquely determined parallel lines *Euclidean distance, the distance between pairs of points in Euclidean spaces *Euclidean ball, the set of points within some fixed distance from a center point Number theory *Euclidean division, the division which produces a quotient and a remainder *Euclidean algorithm, a method for finding greatest common divisors *Extended Euclidean algorithm, a method for solving the Diophantine equation ''ax'' + ''by'' = ''d'' where ''d'' is the greatest common divisor of ''a'' and ''b'' *Euc ...
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Weighted Region Problem
A weight function is a mathematical device used when performing a sum, integral, or average to give some elements more "weight" or influence on the result than other elements in the same set. The result of this application of a weight function is a weighted sum or weighted average. Weight functions occur frequently in statistics and analysis, and are closely related to the concept of a measure. Weight functions can be employed in both discrete and continuous settings. They can be used to construct systems of calculus called "weighted calculus" and "meta-calculus".Jane Grossma''Meta-Calculus: Differential and Integral'' , 1981. Discrete weights General definition In the discrete setting, a weight function w \colon A \to \R^+ is a positive function defined on a discrete set A, which is typically finite or countable. The weight function w(a) := 1 corresponds to the ''unweighted'' situation in which all elements have equal weight. One can then apply this weight to various conce ...
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Digital Geometric Kernel
Digital Geometric Kernel (Former KernelCAD), is a software development framework and a set of components for enabling 3D/ CAD functionality in Windows applications, developed by DInsight. DInsight promotes KernelCAD as a quick way for adding 3D/CAD functionality without significant knowledge about the subject. It targets engineers and software developers. Architecture At the top level DG Kernel is a user interface control. As such, it can be added to forms or dialogs using development environments such as Microsoft Visual Studio or Embarcadero Delphi. Pure geometric functionality can be used in background without creating a window. Samples include C#, Visual Basic .NET, WPF, C++ and Pascal (Delphi) versions. The API is based on an interface (abstract class) hierarchy. DG Kernel relies on three major third party components: * Open Cascade Technology engine (OCCT). Parametric B-spline B-rep modelling, STEP format implementation and related functionality. * Object-Oriente ...
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Springer-Verlag
Springer Science+Business Media, commonly known as Springer, is a German multinational publishing company of books, e-books and peer-reviewed journals in science, humanities, technical and medical (STM) publishing. Originally founded in 1842 in Berlin, it expanded internationally in the 1960s, and through mergers in the 1990s and a sale to venture capitalists it fused with Wolters Kluwer and eventually became part of Springer Nature in 2015. Springer has major offices in Berlin, Heidelberg, Dordrecht, and New York City. History Julius Springer founded Springer-Verlag in Berlin in 1842 and his son Ferdinand Springer grew it from a small firm of 4 employees into Germany's then second largest academic publisher with 65 staff in 1872.Chronology
". Springer Science+Business Media.
In 1964, Springer expanded its business international ...
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Discrete & Computational Geometry
'' Discrete & Computational Geometry'' is a peer-reviewed mathematics journal published quarterly by Springer. Founded in 1986 by Jacob E. Goodman and Richard M. Pollack, the journal publishes articles on discrete geometry and computational geometry. Abstracting and indexing The journal is indexed in: * ''Mathematical Reviews'' * ''Zentralblatt MATH'' * ''Science Citation Index'' * ''Current Contents''/Engineering, Computing and Technology Notable articles The articles by Gil Kalai with a proof of a subexponential upper bound on the diameter of a polyhedron and by Samuel Ferguson on the Kepler conjecture, both published in Discrete & Computational geometry, earned their author the Fulkerson Prize The Fulkerson Prize for outstanding papers in the area of discrete mathematics is sponsored jointly by the Mathematical Optimization Society (MOS) and the American Mathematical Society (AMS). Up to three awards of $1,500 each are presented at e .... References External links ...
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SIAM Journal On Computing
The ''SIAM Journal on Computing'' is a scientific journal focusing on the mathematical and formal aspects of computer science. It is published by the Society for Industrial and Applied Mathematics (SIAM). Although its official ISO abbreviation is ''SIAM J. Comput.'', its publisher and contributors frequently use the shorter abbreviation ''SICOMP''. SICOMP typically hosts the special issues of the IEEE Annual Symposium on Foundations of Computer Science (FOCS) and the Annual ACM Symposium on Theory of Computing (STOC), where about 15% of papers published in FOCS and STOC each year are invited to these special issues. For example, Volume 48 contains 11 out of 85 papers published in FOCS 2016. References * External linksSIAM Journal on Computing
on DBLP
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Journal Of The ACM
The ''Journal of the ACM'' is a peer-reviewed scientific journal covering computer science in general, especially theoretical aspects. It is an official journal of the Association for Computing Machinery. Its current editor-in-chief is Venkatesan Guruswami. The journal was established in 1954 and "computer scientists universally hold the ''Journal of the ACM'' in high esteem". See also * ''Communications of the ACM ''Communications of the ACM'' is the monthly journal of the Association for Computing Machinery (ACM). It was established in 1958, with Saul Rosen as its first managing editor. It is sent to all ACM members. Articles are intended for readers wi ...'' References External links * Publications established in 1954 Computer science journals Association for Computing Machinery academic journals Bimonthly journals English-language journals {{compu-journal-stub ...
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Any-angle Path Planning
Any-angle path planning algorithms are a subset of pathfinding algorithms that search for a path between two points in space and allow the turns in the path to have any angle. The result is a path that goes directly toward the goal and has relatively few turns. Other pathfinding algorithms such as A* constrain the paths to a grid, which produces jagged, indirect paths. Background Real-world and many game maps have open areas that are most efficiently traversed in a direct way. Traditional algorithms are ill-equipped to solve these problems: * A* with an 8-connected discrete grid graph is very fast, but only looks at paths in 45-degree increments. A quick post-smoothing step can be used to straighten (thus shorten) the jagged output, but the result is not guaranteed to be optimal as it does not look at all the possible paths. (More specifically, they cannot change what side of a blocked cell is traversed.) The advantage is that all optimizations of grid A* like jump point search wi ...
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Shortest Path Problem
In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections on a road map may be modeled as a special case of the shortest path problem in graphs, where the vertices correspond to intersections and the edges correspond to road segments, each weighted by the length of the segment. Definition The shortest path problem can be defined for graphs whether undirected, directed, or mixed. It is defined here for undirected graphs; for directed graphs the definition of path requires that consecutive vertices be connected by an appropriate directed edge. Two vertices are adjacent when they are both incident to a common edge. A path in an undirected graph is a sequence of vertices P = ( v_1, v_2, \ldots, v_n ) \in V \times V \times \cdots \times V such that v_i is adjacent to v_ for 1 \l ...
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Convex Polyhedron
A convex polytope is a special case of a polytope, having the additional property that it is also a convex set contained in the n-dimensional Euclidean space \mathbb^n. Most texts. use the term "polytope" for a bounded convex polytope, and the word "polyhedron" for the more general, possibly unbounded object. Others''Mathematical Programming'', by Melvyn W. Jeter (1986) p. 68/ref> (including this article) allow polytopes to be unbounded. The terms "bounded/unbounded convex polytope" will be used below whenever the boundedness is critical to the discussed issue. Yet other texts identify a convex polytope with its boundary. Convex polytopes play an important role both in various branches of mathematics and in applied areas, most notably in linear programming. In the influential textbooks of Grünbaum and Ziegler on the subject, as well as in many other texts in discrete geometry, convex polytopes are often simply called "polytopes". Grünbaum points out that this is solely to avoi ...
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Computational Geometry
Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry. Some purely geometrical problems arise out of the study of computational geometric algorithms, and such problems are also considered to be part of computational geometry. While modern computational geometry is a recent development, it is one of the oldest fields of computing with a history stretching back to antiquity. Computational complexity is central to computational geometry, with great practical significance if algorithms are used on very large datasets containing tens or hundreds of millions of points. For such sets, the difference between O(''n''2) and O(''n'' log ''n'') may be the difference between days and seconds of computation. The main impetus for the development of computational geometry as a discipline was progress in computer graphics and computer-aided design and manufacturing (CAD/ CAM), but many problems in computational geometry ...
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NP-hard
In computational complexity theory, NP-hardness ( non-deterministic polynomial-time hardness) is the defining property of a class of problems that are informally "at least as hard as the hardest problems in NP". A simple example of an NP-hard problem is the subset sum problem. A more precise specification is: a problem ''H'' is NP-hard when every problem ''L'' in NP can be reduced in polynomial time to ''H''; that is, assuming a solution for ''H'' takes 1 unit time, ''H''s solution can be used to solve ''L'' in polynomial time. As a consequence, finding a polynomial time algorithm to solve any NP-hard problem would give polynomial time algorithms for all the problems in NP. As it is suspected that P≠NP, it is unlikely that such an algorithm exists. It is suspected that there are no polynomial-time algorithms for NP-hard problems, but that has not been proven. Moreover, the class P, in which all problems can be solved in polynomial time, is contained in the NP class. De ...
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