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Entitlement (fair Division)
Entitlement in fair division describes that proportion of the resources or goods to be divided that a player can expect to receive. In many fair division settings, all agents have ''equal entitlements'', which means that each agent is entitled to 1/''n'' of the resource. But there are practical settings in which agents have ''different entitlements''. Some examples are: * In partnership resolution settings, each partner is entitled to a fraction of the common assets in proportion to his/her investment in the partnership. * In inheritance settings, the law in some jurisdictions prescribes a different share to each heir according to his/her proximity to the deceased person. For example, according to the Bible, the firstborn son must receive twice as much as every other son. In contrast, according to the Italian law, when there are three heirs - parent, brother and spouse - they are entitled to 1/4, 1/12 and 2/3 respectively. * In parliamentary democracies, each party is entitled to ...
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Fair Division
Fair division is the problem in game theory of dividing a set of resources among several people who have an entitlement to them so that each person receives their due share. That problem arises in various real-world settings such as division of inheritance, partnership dissolutions, divorce settlements, electronic frequency allocation, airport traffic management, and exploitation of Earth Observation Satellite, Earth observation satellites. It is an active research area in mathematics, economics (especially social choice theory), dispute resolution, etc. The central tenet of fair division is that such a division should be performed by the players themselves, maybe using a mediation, mediator but certainly not an arbitration, arbiter as only the players really know how they value the goods. The archetypal fair division algorithm is divide and choose. It demonstrates that two agents with different tastes can divide a cake such that each of them believes that he got the best piece. The ...
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Nashim
__notoc__ Nashim ( he, נשים "Women" or "Wives") is the third order of the Mishnah (also of the Tosefta and Talmud) containing family law. Of the six orders of the Mishnah, it is the shortest. Nashim consists of seven tractates: #'' Yevamot'' ( "Brothers-in-Law") deals with the Jewish law of yibbum (levirate marriage) () and other topics such as the status of minors. It consists of 16 chapters. #''Ketubot'' (, "Prenuptial agreements") deals with the ketubah (Judaism's prenuptial agreement), as well as topics such as virginity, and the obligations of a couple towards each other. It consists of 13 chapters. #''Nedarim'' (, "Vows") deals with various types of vows often known as ''nedarim'' and their legal consequences. It consists of 11 chapters. #'' ''Nazir'''' ( "One who abstains") deals with the details of the Nazirite vow and being a Nazirite (). It consists of 9 chapters. #'' Sotah'' ( "Wayward wife") deals with the ritual of the sotah, the woman suspected of adultery ...
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Banzhaf Power Index
The Banzhaf power index, named after John F. Banzhaf III (originally invented by Lionel Penrose in 1946 and sometimes called Penrose–Banzhaf index; also known as the Banzhaf–Coleman index after James Samuel Coleman), is a power index defined by the probability of changing an outcome of a vote where voting rights are not necessarily equally divided among the voters or shareholders. To calculate the power of a voter using the Banzhaf index, list all the winning coalitions, then count the critical voters. A ''critical voter'' is a voter who, if he changed his vote from yes to no, would cause the measure to fail. A voter's power is measured as the fraction of all swing votes that he could cast. There are some algorithms for calculating the power index, e.g., dynamic programming techniques, enumeration methods and Monte Carlo methods. Examples Voting game Simple voting game A simple voting game, taken from ''Game Theory and Strategy'' by Philip D. Straffin: ; 4, 3, 2, ...
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Shapley–Shubik Power Index
The Shapley–Shubik power index was formulated by Lloyd Shapley and Martin Shubik in 1954 to measure the powers of players in a voting game. The index often reveals surprising power distribution that is not obvious on the surface. The constituents of a voting system, such as legislative bodies, executives, shareholders, individual legislators, and so forth, can be viewed as players in an ''n''-player game. Players with the same preferences form coalitions. Any coalition that has enough votes to pass a bill or elect a candidate is called winning, and the others are called losing. Based on Shapley value, Shapley and Shubik concluded that the power of a coalition was not simply proportional to its size. The power of a coalition (or a player) is measured by the fraction of the possible voting sequences in which that coalition casts the deciding vote, that is, the vote that first guarantees passage or failure. The power index is normalized between 0 and 1. A power of 0 means that a c ...
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United States
The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territories, nine Minor Outlying Islands, and 326 Indian reservations. The United States is also in free association with three Pacific Island sovereign states: the Federated States of Micronesia, the Marshall Islands, and the Republic of Palau. It is the world's third-largest country by both land and total area. It shares land borders with Canada to its north and with Mexico to its south and has maritime borders with the Bahamas, Cuba, Russia, and other nations. With a population of over 333 million, it is the most populous country in the Americas and the third most populous in the world. The national capital of the United States is Washington, D.C. and its most populous city and principal financial center is New York City. Paleo-Americ ...
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European Union
The European Union (EU) is a supranational political and economic union of member states that are located primarily in Europe. The union has a total area of and an estimated total population of about 447million. The EU has often been described as a ''sui generis'' political entity (without precedent or comparison) combining the characteristics of both a federation and a confederation. Containing 5.8per cent of the world population in 2020, the EU generated a nominal gross domestic product (GDP) of around trillion in 2021, constituting approximately 18per cent of global nominal GDP. Additionally, all EU states but Bulgaria have a very high Human Development Index according to the United Nations Development Programme. Its cornerstone, the Customs Union, paved the way to establishing an internal single market based on standardised legal framework and legislation that applies in all member states in those matters, and only those matters, where the states have agreed to ac ...
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Apportionment (politics)
Apportionment is the process by which seats in a legislative body are distributed among administrative divisions, such as states or parties, entitled to representation. This page presents the general principles and issues related to apportionment. The page Apportionment by country describes specific practices used around the world. The page Mathematics of apportionment describes mathematical formulations and properties of apportionment rules. The simplest and most universal principle is that elections should give each voter's intentions equal weight. This is both intuitive and stated in laws such as the Fourteenth Amendment to the United States Constitution (the Equal Protection Clause). However, there are a variety of historical and technical reasons why this principle is not followed absolutely or, in some cases, as a first priority. Common problems Fundamentally, the representation of a population in the thousands or millions by a reasonable size, thus accountable governi ...
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Proportional Representation
Proportional representation (PR) refers to a type of electoral system under which subgroups of an electorate are reflected proportionately in the elected body. The concept applies mainly to geographical (e.g. states, regions) and political divisions (political parties) of the electorate. The essence of such systems is that all votes cast - or almost all votes cast - contribute to the result and are actually used to help elect someone—not just a plurality, or a bare majority—and that the system produces mixed, balanced representation reflecting how votes are cast. "Proportional" electoral systems mean proportional to ''vote share'' and ''not'' proportional to population size. For example, the US House of Representatives has 435 districts which are drawn so roughly equal or "proportional" numbers of people live within each district, yet members of the House are elected in first-past-the-post elections: first-past-the-post is ''not'' proportional by vote share. The m ...
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Cloud Computing
Cloud computing is the on-demand availability of computer system resources, especially data storage ( cloud storage) and computing power, without direct active management by the user. Large clouds often have functions distributed over multiple locations, each of which is a data center. Cloud computing relies on sharing of resources to achieve coherence and typically uses a "pay as you go" model, which can help in reducing capital expenses but may also lead to unexpected operating expenses for users. Value proposition Advocates of public and hybrid clouds claim that cloud computing allows companies to avoid or minimize up-front IT infrastructure costs. Proponents also claim that cloud computing allows enterprises to get their applications up and running faster, with improved manageability and less maintenance, and that it enables IT teams to more rapidly adjust resources to meet fluctuating and unpredictable demand, providing burst computing capability: high computi ...
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Envy-free Cake-cutting With Different Entitlements
An envy-free cake-cutting is a kind of fair cake-cutting. It is a division of a heterogeneous resource ("cake") that satisfies the envy-free criterion, namely, that every partner feels that their allocated share is at least as good as any other share, according to their own subjective valuation. When there are only two partners, the problem is easy and was solved in antiquity by the divide and choose protocol. When there are three or more partners, the problem becomes much more challenging. Two major variants of the problem have been studied: * Connected pieces, e.g. if the cake is a 1-dimensional interval then each partner must receive a single sub-interval. If there are n partners, only n-1 cuts are needed. * General pieces, e.g. if the cake is a 1-dimensional interval then each partner can receive a union of disjoint sub-intervals. Short history Modern research into the fair cake-cutting problem started in the 1940s. The first fairness criterion studied was proportional divi ...
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Proportional Cake-cutting With Different Entitlements
In the fair cake-cutting problem, the partners often have different entitlements. For example, the resource may belong to two shareholders such that Alice holds 8/13 and George holds 5/13. This leads to the criterion of ''weighted proportionality'' (WPR): there are several weights w_i that sum up to 1, and every partner i should receive at least a fraction w_i of the resource by their own valuation. In contrast, in the simpler proportional cake-cutting setting, the weights are equal: w_i=1/n for all i Several algorithms can be used to find a WPR division. Cloning Suppose all the weights are rational numbers, with common denominator D. So the weights are p_1/D,\dots,p_n/D, with p_1+\cdots+p_n=D. For each player i, create p_i clones with the same value-measure. The total number of clones is D. Find a proportional cake allocation among them. Finally, give each partner i the pieces of his p_i clones. Robertson and Webb show a simpler procedure for two partners: Alice cuts the cake ...
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Fair Cake-cutting
Fair cake-cutting is a kind of fair division problem. The problem involves a ''heterogeneous'' resource, such as a cake with different toppings, that is assumed to be ''divisible'' – it is possible to cut arbitrarily small pieces of it without destroying their value. The resource has to be divided among several partners who have different preferences over different parts of the cake, i.e., some people prefer the chocolate toppings, some prefer the cherries, some just want as large a piece as possible. The division should be ''unanimously'' fair - each person should receive a piece that he or she believes to be a fair share. The "cake" is only a metaphor; procedures for fair cake-cutting can be used to divide various kinds of resources, such as land estates, advertisement space or broadcast time. The prototypical procedure for fair cake-cutting is divide and choose, which is mentioned already in the book of Genesis. It solves the fair division problem for two people. The moder ...
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