Escape From Monkey Island
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Escape From Monkey Island
''Escape from Monkey Island'' is an adventure game developed and released by LucasArts in 2000. It is the fourth game in the '' Monkey Island'' series, and the sequel to the 1997 videogame '' The Curse of Monkey Island''. It is the first game in the series to use 3D graphics and the second game to use the GrimE engine, which was upgraded from its first use in '' Grim Fandango''. The game centers on the pirate Guybrush Threepwood, who returns home with his wife Elaine Marley after their honeymoon, to find her erroneously declared dead, and her office of governor up for election. Guybrush must find a way to restore Elaine to office, while uncovering a plot to turn the Caribbean into a tourist trap, headed by his nemesis LeChuck and an Australian conspirator Ozzie Mandrill. ''Escape from Monkey Island'' won positive reviews and was a moderate commercial success. It was ultimately the last LucasArts adventure game to be released, as the company's later projects '' Full Throttle ...
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LucasArts
Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor, former video game developer and video game publisher, publisher, and a subsidiary of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a larger 1990 reorganization of the Lucasfilm divisions, the video game development division was grouped and rebranded as part of LucasArts. LucasArts became known for LucasArts adventure games, its line of adventure games based on its SCUMM engine in the 1990s, including ''Maniac Mansion'', the ''Monkey Island'' series, and several ''Indiana Jones'' titles. A number of influential game developers were alumni of LucasArts from this period, including Brian Moriarty, Tim Schafer, Ron Gilbert, and Dave Grossman (game developer), Dave Grossman. Later, as Lucasfilm regained control over its licensing over the ''Star Wars'' franchise, LucasArts produced numerous action ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', '' King's Quest'', '' Monkey Island'', '' Syberia'', and ''Myst''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became po ...
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Hell On Wheels
Hell on Wheels was the itinerant collection of flimsily assembled gambling houses, dance halls, saloons, and brothels that followed the army of Union Pacific Railroad workers westward as they constructed the first transcontinental railroad in 1860s North America. The huge numbers of wage-earning young men working in what was a remote wilderness, far from the constraints of home, provided a lucrative opportunity for business. As the end of the line continually moved westward, Hell on Wheels followed along, reconstructing itself on the outskirts of each town that became, in turn, the center of activity for the Union Pacific's construction work. Etymology In 1869, the use of the term "Hell on Wheels" to describe the phenomenon was documented by Springfield, Massachusetts ''Republican'' newspaper editor Samuel Bowles. In popular culture John Ford's silent film '' The Iron Horse'' (1924) portrayed an idealized image of Hell on Wheels. AMC's television drama series, ''Hell On Whee ...
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LucasArts Adventure Games
From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which got high scoring reviews at the time of their release. Their style tended towards the humorous, often irreverent or slapstick, slapstick humor, with the exceptions of ''Loom (video game), Loom'' and ''The Dig (video game), The Dig''. Their game design philosophy was that the player should never die or reach a complete unwinnable, dead-end, although there were exceptions. Many of the games shared similar game interfaces and technology, powered by SCUMM (Script Creation Utility for Maniac Mansion). After 1997, these games transitioned into 3D computer graphics, 3D graphics with the GrimE game engine. Common features between the games include in-joke references to both other LucasArts games and Lucasfilm productions, as well as other running gags, such as Chuck the Plant and ''Sam & Max'' cameo appearances, that spanned numerous games. Most of the ga ...
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