Eric Goldberg (game Designer)
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Eric Goldberg (game Designer)
Eric Goldberg is an American game designer who has worked primarily on role-playing games. Career Eric Goldberg designed ''Commando'', a man-to-man game of tactical combat which also included systems for character creation and skills, published by Simulations Publications, Incorporated (SPI). Goldberg also designed ''DragonQuest'' (1980), the largest role-playing game from SPI. Goldberg also contributed to '' Thieves' World'' (1981) from Chaosium. Goldberg had been friends with Greg Costikyan for years and also worked at SPI with him, and they talked to Dan Gelber about making a professional game out of the role-playing game design that Gelber called "Paranoia" and ran for his local game group. Gelber gave Goldberg and Costikyan his notes and they developed those ideas into a full manuscript for an RPG. During his time working at SPI, Goldberg also designed '' Eric Goldberg's KURSK'' which was subsequently published in 1980; this project was the 2nd Edition of SPI's original ...
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Game Designer
Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war games, or simulation games.In ''Elements of Game Design'', game designer Robert Zubek defines game design by breaking it down into three elements: * Game mechanics and systems, which are the rules and objects in the game. * Gameplay, which is the interaction between the player and the mechanics and systems. In ''Chris Crawford on Game Design'', the author summarizes gameplay as "what the player does". * Player experience, which is how users feel when they are playing the game. In Academy, academic research, game design falls within the field of game studies (not to be confused with game theory, which studies strategic decision making, primarily in non-game situations). Process of design Game design is part of a game's development from conc ...
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Paranoia (role-playing Game)
''Paranoia'' is a dystopian Science fiction, science-fiction tabletop role-playing game originally designed and written by Greg Costikyan, Dan Gelber (game designer), Dan Gelber, and Eric Goldberg (game designer), Eric Goldberg, and first published in 1984 by West End Games. Since 2004 the game has been published under license by Mongoose Publishing. The game won the Origins Award for Best Roleplaying Rules of 1984 and was inducted into the Origins Awards Hall of Fame in 2007. ''Paranoia'' is notable among tabletop games for being more competitive than co-operative, with players encouraged to betray one another for their own interests, as well as for keeping a light-hearted, tongue in cheek tone despite its dystopian setting. Several editions of the game have been published since the original version, and the franchise has spawned several spin-offs, novels and comic books based on the game. Premise The game is set in a dystopian future city controlled by the Computer (also kn ...
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Place Of Birth Missing (living People)
Place may refer to: Geography * Place (United States Census Bureau), defined as any concentration of population ** Census-designated place A census-designated place (CDP) is a Place (United States Census Bureau), concentration of population defined by the United States Census Bureau for statistical purposes only. CDPs have been used in each decennial census since 1980 as the counte ..., a populated area lacking its own municipal government * "Place", a type of street or road name ** Often implies a dead end (street) or cul-de-sac * Place, based on the Cornish word "plas" meaning mansion * Place, a populated place, an area of human settlement ** Incorporated place (see municipal corporation), a populated area with its own municipal government * Location (geography), an area with definite or indefinite boundaries or a portion of space which has a name in an area Placenames * Placé, a commune in Pays de la Loire, Paris, France * Plače, a small settlement in Slov ...
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Living People
Purpose: Because living persons may suffer personal harm from inappropriate information, we should watch their articles carefully. By adding an article to this category, it marks them with a notice about sources whenever someone tries to edit them, to remind them of WP:BLP (biographies of living persons) policy that these articles must maintain a neutral point of view, maintain factual accuracy, and be properly sourced. Recent changes to these articles are listed on Special:RecentChangesLinked/Living people. Organization: This category should not be sub-categorized. Entries are generally sorted by family name In many societies, a surname, family name, or last name is the mostly hereditary portion of one's personal name that indicates one's family. It is typically combined with a given name to form the full name of a person, although several give .... Maintenance: Individuals of advanced age (over 90), for whom there has been no new documentation in the last ten ...
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American Role-playing Designers
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label that was previously known as Def American * American University, in Washington, D.C. Sports teams S ...
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Raph Koster
Raphael "Raph" Koster (born September 7, 1971) is an American entrepreneur, computer game designer, game designer, and author of ''A Theory of Fun for Game Design''. Koster is widely recognized for his work as the lead designer of ''Ultima Online'' and the creative director behind ''Star Wars Galaxies''. From 2006 until 2013 he worked as the founder and president of Metaplace (previously operating as Areae and acquired by social gaming company Playdom in 2010, which was in turn acquired by Disney) producing a Facebook game platform. Biography Koster attended Washington College in Chestertown, Maryland, receiving a bachelor's degree in English (creative writing) and Spanish in 1992. The same year he became involved with Multi-user dungeon, MUDs as a developer of ''Worlds of Carnage'', then in 1994 moved on to become implementor of ''LegendMUD'', where he was known as Ptah. He also played ''MUME'' for a time. On May 10, 1992, he married Kristen who would later work alongside him at ...
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The Escapist (magazine)
''The Escapist'' (formerly known as ''Escapist Magazine'') is an American video game website and online magazine. First published as a weekly online magazine by Themis Media on July 12, 2005, ''The Escapist'' eventually pivoted to a traditional web journalism format. In 2018, ''Escapist Magazine'' launched Volume Two, a rehauled website in conjunction with its purchase by Enthusiast Gaming. The site name reverted to ''The Escapist'' in April 2020. Gamurs Group acquired the site in September 2022. The company's entire video production team resigned to form '' Second Wind'' in November 2023 after editor-in-chief Nick Calandra was fired. History 2005–2011: Founding and popularity ''The Escapist'' was conceived as a PDF-format magazine by Themis Media, whose president Alexander Macris had previously found success with its sister site WarCry Network. Editor-in-chief Julianne Greer had not been involved in the gaming industry before ''The Escapist'', and had a background in mark ...
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Mongoose Publishing
Mongoose Publishing is a British manufacturer of role-playing games, miniatures, and card games, publishing material since 2001. Its licenses include products based on the science fiction properties '' Traveller'', ''Judge Dredd'', and ''Paranoia'', as well as fantasy titles. History Mongoose Publishing was founded in Swindon, England, in 2001 by Matthew Sprange and Alex Fennell. Sprange initially wanted to publish a miniatures game, but he ultimately went with the less expensive alternative of using Wizards of the Coast's d20 System license. It grew out of the ''d20 System'' boom sparked by ''Dungeons & Dragons'' 3rd edition. The first release, the ''Slayer's Guides'', concentrated on different monster types for the ''d20 system'', while the subsequent Quintessential books, detailed specific character classes. The latter was to span three years and thirty-six different titles. In 2003 the company released the magazine ''Signs and Portents'', a house organ aimed at suppleme ...
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Scott Palter
Daniel Scott Palter (died February 17, 2020) was a game designer who worked primarily on wargames and role-playing games. Early life and education Palter was educated at Dartmouth, where he obtained a Bachelor of Arts, and from Stanford where he obtained a JD in 1972. He joined the New York State Bar before working at his family's company, Bucci Imports, an importer of Italian clothing and accessories. Prior to founding West End Games, Palter was also involved in the playtesting of wargames for several publishers, such as Simulation Publications, the RAND Corporation, Morningside Games, among others. West End Games In 1974, Palter used some of the financial resources of Bucci Imports to found West End Games (WEG) in New York. Initially, WEG published wargames, including some of Palter's own designs such as '' Marlborough at Blenheim'' (1979). In 1983, Palter hired Ken Rolston, Eric Goldberg and Greg Costikyan as game designers, and WEG's focus turned away from traditional wa ...
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Tales Of The Arabian Nights (board Game)
''Tales of the Arabian Nights'' is a board game published by West End Games in 1985 based on ''One Thousand and One Nights''. Publication history ''Tales of the Arabian Nights'' was designed by Eric Goldberg, and published by West End Games in 1985. It was re-issued in 2009 by Z-Man Games in a revised and much expanded form. Gameplay (West End Games edition) ''Tales of the Arabian Nights'' is a paragraph-based storytelling board game where each player travels through the Arabian desert, experiencing adventures taken from the original ''One Thousand and One Nights''. Players gain and lose statuses from these adventures, earning Story Points and Destiny Points. After earning enough points to become a sultan, the player can return to Baghdad to win the game. Reception In the September-October edition of ''Space Gamer'' (No. 76), Wayne D. Yee gave a thumbs-up, saying, "''Tales of the Arabian Nights'' is excellent. It has something for everyone. Do not be put off by the steep pric ...
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Ken Rolston
Ken Rolston is an American computer game and role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. Tabletop role-playing games Ken Rolston began working as a professional games designer in 1982. Rolston spent twelve years as an award-winning designer of tabletop role-playing games. His credits include games and supplements for ''Paranoia'', ''RuneQuest'', '' Warhammer Fantasy Roleplay'', ''Advanced Dungeons & Dragons'', and ''Dungeons & Dragons''.: February 13, 2007, press release Ken Rolston worked as a writer on ''Basic Role-Playing'' for Chaosium. Rolston also worked on the '' Stormbringer'' and ''Superworld'' lines for Chaosium. Rolston joined the ''Paranoia'' team as its fourth creator soon after he was hired at West End Games in 1983, and he was responsible for adding atmosphere to the rules written by Greg Costikyan, the results of which were published at GenCon in 1984. Rolston wrote a complete man ...
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West End Games
West End Games (WEG) was a company that made board, role-playing, and war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product lines included ''Star Wars'', ''Paranoia'', '' Torg'', ''DC Universe'', and '' Junta''. History Scott Palter received a JD from Stanford in 1972 and joined the New York State Bar before he began work at the family firm, Bucci Imports. Drawing on this financial connection, Palter was able to found West End Games, named after the bar in which the meeting that finalized its founding occurred: the West End Bar near Columbia University. Initially a producer of board wargames, In 1983, Palter hired Ken Rolston, Eric Goldberg and Greg Costikyan as game designers, and WEG's focus turned away from traditional wargames. Costikyan's 1983 game '' Bug-Eyed Monsters'' brought WEG into the science-fiction and fantasy genres. Then Costikyan and Goldberg brought Palter a manuscript fo ...
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