Electric Dreams Software
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Electric Dreams Software
Electric Dreams Software was a UK-based video game publisher established in 1985 by Activision and run by Rod Cousens and Paul Cooper formerly of Quicksilva . The company published video games for the ZX Spectrum, Commodore 64, Amstrad CPC and the Atari 8-bit computers between 1985 and 1989, becoming one of the top eight UK software houses by 1987. In late 1986, the label was adapted by the American division to publish titles outside of England for the American market. Software Studios The publisher's in-house video game developer was Software Studios, set up in April 1986 and run by John Dean and Dave Cummings. Software Studios also handled Activision's products marketed in countries outside the United States. The concept behind this team was to pool resources and ideas between all Electric Dreams projects, but they were also directly responsible for two film tie-in licenses, '' Aliens: The Computer Game'' (1986) and ''Big Trouble in Little China''. The company's initial rele ...
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Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ...
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List Of Back To The Future Video Games
This is a list of video games in and connected to the ''Back to the Future'' franchise. Video games Games based directly on the ''Back to the Future'' franchise * ''Back to the Future'' (1985) – Amstrad CPC, Commodore 64, ZX Spectrum * ''Back to the Future'' (1985) – MSX; released by Pony Canyon * ''Back to the Future'' (1986) – MSX2; released by Pony Canyon * ''Back to the Future'' (1989) – Nintendo Entertainment System; released by LJN; a game with multiple modes of play * '' Back to the Future Part II & III'' (1990) – Nintendo Entertainment System; released by LJN; a side-scrolling adventure game that allowed traveling back and forth between the different time periods from the trilogy as Marty attempts to correct the timeline and get back to the real 1985 * ''Back to the Future Part II'' (1990) – Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, ZX Spectrum, Master System * '' Back to the Future Part III'' (1991) – Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, Z ...
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Super Sprint
''Super Sprint'' (known as ''Sprint Master'' on the Atari 2600) is a racing video game released by Atari Games and Midway Games in 1986. Up to three players drive Formula One-like cars on a circuit that is viewed from above. The game is a successor to '' Gran Trak 10'' and the '' Sprint'' series, which were black-and-white games from the 1970s. A sequel, ''Championship Sprint'', was released later in the same year. Gameplay Up to three players drive simultaneously on a circuit against opponents controlled by the computer. The circuits are viewed from above and always fit on the screen, so the game never scrolls. After three laps the winner advances to the next circuit. There are eight circuits in total, but the game only ends if gamers can get to race 85 where the bonus Super Speedway circuit is played. As the player goes to higher levels, more and more obstacles appear on the track, like oil puddles and tiny moving tornadoes. If the car touches them, the player loses control ov ...
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