Edge Disjoint Shortest Pair Algorithm
Edge disjoint shortest pair algorithm is an algorithm in computer network routing. The algorithm is used for generating the shortest pair of edge disjoint paths between a given pair of vertices. For an undirected graph G(V, E), it is stated as follows: # Run the shortest path algorithm for the given pair of vertices # Replace each edge of the shortest path (equivalent to two oppositely directed arcs) by a single arc directed towards the source vertex # Make the length of each of the above arcs negative # Run the shortest path algorithm ''(Note: the algorithm should accept negative costs)'' # Erase the overlapping edges of the two paths found, and reverse the direction of the remaining arcs on the first shortest path such that each arc on it is directed towards the destination vertex now. The desired pair of paths results. In lieu of the general purpose Ford's shortest path algorithm valid for negative arcs present anywhere in a graph (with nonexistent negative cycles), Bhandari pro ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use Conditional (computer programming), conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning). In contrast, a Heuristic (computer science), heuristic is an approach to solving problems without well-defined correct or optimal results.David A. Grossman, Ophir Frieder, ''Information Retrieval: Algorithms and Heuristics'', 2nd edition, 2004, For example, although social media recommender systems are commonly called "algorithms", they actually rely on heuristics as there is no truly "correct" recommendation. As an e ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Network
A computer network is a collection of communicating computers and other devices, such as printers and smart phones. In order to communicate, the computers and devices must be connected by wired media like copper cables, optical fibers, or by wireless communication. The devices may be connected in a variety of network topologies. In order to communicate over the network, computers use agreed-on rules, called communication protocols, over whatever medium is used. The computer network can include personal computers, Server (computing), servers, networking hardware, or other specialized or general-purpose Host (network), hosts. They are identified by network addresses and may have hostnames. Hostnames serve as memorable labels for the nodes and are rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the tr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Routing
Routing is the process of selecting a path for traffic in a Network theory, network or between or across multiple networks. Broadly, routing is performed in many types of networks, including circuit-switched networks, such as the public switched telephone network (PSTN), and computer networks, such as the Internet. In packet switching networks, routing is the higher-level decision making that directs network packets from their source toward their destination through intermediate network nodes by specific packet forwarding mechanisms. Packet forwarding is the transit of network packets from one Network interface controller, network interface to another. Intermediate nodes are typically network hardware devices such as Router (computing), routers, gateway (telecommunications), gateways, Firewall (computing), firewalls, or network switch, switches. General-purpose computers also forward packets and perform routing, although they have no specially optimized hardware for the task. T ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Vertex (graph Theory)
In discrete mathematics, and more specifically in graph theory, a vertex (plural vertices) or node is the fundamental unit of which graphs are formed: an undirected graph consists of a set of vertices and a set of edges (unordered pairs of vertices), while a directed graph consists of a set of vertices and a set of arcs (ordered pairs of vertices). In a diagram of a graph, a vertex is usually represented by a circle with a label, and an edge is represented by a line or arrow extending from one vertex to another. From the point of view of graph theory, vertices are treated as featureless and indivisible objects, although they may have additional structure depending on the application from which the graph arises; for instance, a semantic network is a graph in which the vertices represent concepts or classes of objects. The two vertices forming an edge are said to be the endpoints of this edge, and the edge is said to be incident to the vertices. A vertex ''w'' is said to be ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dijkstra's Algorithm
Dijkstra's algorithm ( ) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, a road network. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. Dijkstra's algorithm finds the shortest path from a given source node to every other node. It can be used to find the shortest path to a specific destination node, by terminating the algorithm after determining the shortest path to the destination node. For example, if the nodes of the graph represent cities, and the costs of edges represent the distances between pairs of cities connected by a direct road, then Dijkstra's algorithm can be used to find the shortest route between one city and all other cities. A common application of shortest path algorithms is network routing protocols, most notably IS-IS (Intermediate System to Intermediate System) and OSPF (Open Shortest Path First). It is also employed as a subroutine in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Suurballe's Algorithm
In theoretical computer science and network routing, Suurballe's algorithm is an algorithm for finding two disjoint paths in a nonnegatively-weighted directed graph, so that both paths connect the same pair of vertex (graph theory), vertices and have minimum total length. The algorithm was conceived by John W. Suurballe and published in 1974. The main idea of Suurballe's algorithm is to use Dijkstra's algorithm to find one path, to modify the weights of the graph edges, and then to run Dijkstra's algorithm a second time. The output of the algorithm is formed by combining these two paths, discarding edges that are traversed in opposite directions by the paths, and using the remaining edges to form the two paths to return as the output. The modification to the weights is similar to the weight modification in Johnson's algorithm, and preserves the non-negativity of the weights while allowing the second instance of Dijkstra's algorithm to find the correct second path. The problem of fin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Edge Disjoint Shortest Pair Algorithm
Edge disjoint shortest pair algorithm is an algorithm in computer network routing. The algorithm is used for generating the shortest pair of edge disjoint paths between a given pair of vertices. For an undirected graph G(V, E), it is stated as follows: # Run the shortest path algorithm for the given pair of vertices # Replace each edge of the shortest path (equivalent to two oppositely directed arcs) by a single arc directed towards the source vertex # Make the length of each of the above arcs negative # Run the shortest path algorithm ''(Note: the algorithm should accept negative costs)'' # Erase the overlapping edges of the two paths found, and reverse the direction of the remaining arcs on the first shortest path such that each arc on it is directed towards the destination vertex now. The desired pair of paths results. In lieu of the general purpose Ford's shortest path algorithm valid for negative arcs present anywhere in a graph (with nonexistent negative cycles), Bhandari pro ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |