Decline And Fall Of The American Programmer
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Decline And Fall Of The American Programmer
''Decline and Fall of the American Programmer'' is a book written by Edward Yourdon in 1992. It was addressed to American programmers and software organizations of the 1990s, warning that they were about to be driven out of business by programmers in other countries who could produce software more cheaply and with higher quality. Yourdon claimed that American software organizations could only retain their edge by using technologies such as ones he described in the book. (These are listed in the chapter outline below.) Yourdon gave examples of how non-American—specifically Indian and Japanese—companies were making use of these technologies to produce high-quality software. In the follow-up book ''Rise and Resurrection of the American Programmer'', published in 1996, Yourdon reversed some of his original predictions based upon changes in the state of the software industry. Chapter outline *1. Introduction *2. The Lure of the silver bullet, Silver Bullet *3. Peopleware * ...
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Edward Yourdon
Edward Nash Yourdon (April 30, 1944 – January 20, 2016) was an American software engineer, computer consultant, author and lecturer, and software engineering methodology pioneer. He was one of the lead developers of the structured analysis techniques of the 1970s and a co-developer of both the Yourdon/Whitehead method for object-oriented analysis/design in the late 1980s and the Coad/Yourdon methodology for object-oriented analysis/design in the 1990s. Biography Yourdon obtained his B.S. in applied mathematics from Massachusetts Institute of Technology (MIT) in 1965, and did graduate work in electrical engineering and computer science at MIT and the Polytechnic Institute of New York. In 1964 Yourdon started working at Digital Equipment Corporation developing FORTRAN programs for the PDP-5 minicomputer and later assembler for the PDP-8. In the late 1960s and early 1970s he worked at a small consulting firm and as an independent consultant. In 1974 Yourdon founded his own con ...
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Computer-aided Software Engineering
Computer-aided software engineering (CASE) is the domain of software tools used to design and implement applications. CASE tools are similar to and were partly inspired by Computer-Aided Design (CAD) tools used for designing hardware products. CASE tools were used for developing high-quality, defect-free, and maintainable software. CASE software is often associated with methods for the development of information systems together with automated tools that can be used in the software development process. History The Information System Design and Optimization System (ISDOS) project, started in 1968 at the University of Michigan, initiated a great deal of interest in the whole concept of using computer systems to help analysts in the very difficult process of analysing requirements and developing systems. Several papers by Daniel Teichroew fired a whole generation of enthusiasts with the potential of automated systems development. His Problem Statement Language / Problem Statement An ...
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Software Industry
The software industry includes businesses for development, maintenance Maintenance may refer to: Biological science * Maintenance of an organism * Maintenance respiration Non-technical maintenance * Alimony, also called ''maintenance'' in British English * Champerty and maintenance, two related legal doct ... and software publisher, publication of software that are using different business models, mainly either "license/maintenance based" (on-premises) or "Cloud computing, Cloud based" (such as SaaS, PaaS, IaaS, Mobile backend as a service, MBaaS, MSaaS, DCaaS etc.). The industry also includes software services, such as training, software documentation, documentation, consulting and data recovery. The software and computer services industry spends more than 11% of its net sales for Research & Development which is in comparison with other industries the second highest share after pharmaceuticals & biotechnology. History The first company founded to provide software pr ...
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Software Quality
In the context of software engineering, software quality refers to two related but distinct notions: * Software functional quality reflects how well it complies with or conforms to a given design, based on functional requirements or specifications. That attribute can also be described as the fitness for purpose of a piece of software or how it compares to competitors in the marketplace as a worthwhile product. It is the degree to which the correct software was produced. * Software structural quality refers to how it meets non-functional requirements that support the delivery of the functional requirements, such as robustness or maintainability. It has a lot more to do with the degree to which the software works as needed. Many aspects of structural quality can be evaluated only statically through the analysis of the software inner structure, its source code (see Software metrics), at the unit level, system level (sometimes referred to as end-to-end testing), which is in effect ...
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Software Development Books
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed ...
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1992 Non-fiction Books
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the ...
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The History Of The Decline And Fall Of The Roman Empire
''The History of the Decline and Fall of the Roman Empire'' is a six-volume work by the English historian Edward Gibbon. It traces Western civilization (as well as the Islamic and Mongolian conquests) from the height of the Roman Empire to the fall of Byzantium in the fifteenth century. Volume I was published in 1776 and went through six printings. Volumes II and III were published in 1781; volumes IV, V, and VI in 1788–1789.The original volumes were published in quarto sections, a common publishing practice of the time. The six volumes cover the history, from 98 to 1590, of the Roman Empire, the history of early Christianity and then of the Roman State Church, and the history of Europe, and discusses the decline of the Roman Empire among other things. Thesis Gibbon offers an explanation for the fall of the Roman Empire, a task made difficult by a lack of comprehensive written sources, though he was not the only historian to attempt it. According to Gib ...
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Software Re-Engineering
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed to ...
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Software Reusability
In computer science and software engineering, reusability is the use of existing ''assets'' in some form within the software product development process; these ''assets'' are products and by-products of the software development life cycle and include code, software components, test suites, designs and documentation. The opposite concept of ''reusability'' is leverage, which modifies existing assets as needed to meet specific system requirements. Because reuse implies the creation of a , it is preferred over leverage. Subroutines or functions are the simplest form of reuse. A chunk of code is regularly organized using modules or namespaces into layers. Proponents claim that objects and software components offer a more advanced form of reusability, although it has been tough to objectively measure and define levels or scores of reusability. The ability to reuse relies in an essential way on the ability to build larger things from smaller parts, and being able to identify commonali ...
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Software Quality Assurance
Software quality assurance (SQA) is a means and practice of monitoring all software engineering processes, methods, and work products to ensure compliance against defined standards. It may include ensuring conformance to standards or models, such as ISO/IEC 9126 (now superseded by ISO 25010), SPICE or CMMI. It includes standards and procedures that managers, administrators or developers may use to review and audit software products and activities to verify that the software meets quality criteria which link to standards. SQA encompasses the entire software development process, including requirements engineering, software design, coding, code reviews, source code control, software configuration management, testing, release management and software integration. It is organized into goals, commitments, abilities, activities, measurements, verification and validation. Purpose SQA involves a three-pronged approach: * Organization-wide policies, procedures and standards * Proje ...
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Software Metrics
In software engineering and development, a software metric is a standard of measure of a degree to which a software system or process possesses some property. Even if a metric is not a measurement (metrics are functions, while measurements are the numbers obtained by the application of metrics), often the two terms are used as synonyms. Since quantitative measurements are essential in all sciences, there is a continuous effort by computer science practitioners and theoreticians to bring similar approaches to software development. The goal is obtaining objective, reproducible and quantifiable measurements, which may have numerous valuable applications in schedule and budget planning, cost estimation, quality assurance, testing, software debugging, software performance optimization, and optimal personnel task assignments. Common software measurements Common software measurements include: * ABC Software Metric * Balanced scorecard * Bugs per line of code * Code coverage * Cohe ...
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Software Methodologies
In software engineering, a software development process is a process of dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design, product management. It is also known as a software development life cycle (SDLC). The methodology may include the pre-definition of specific deliverables and artifacts that are created and completed by a project team to develop or maintain an application. Most modern development processes can be vaguely described as agile. Other methodologies include waterfall, prototyping, iterative and incremental development, spiral development, rapid application development, and extreme programming. A life-cycle "model" is sometimes considered a more general term for a category of methodologies and a software development "process" a more specific term to refer to a specific process chosen by a specific organization. For example, there are many specific software development processes that fit the spiral l ...
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