Distance Fog
Distance fog is a technique used in 3D computer graphics to enhance the perception of distance by shading distant objects differently. Because many of the shapes in graphical environments are relatively simple, and complex shadows are difficult to render, many graphics engines employ a " fog" gradient so objects further from the camera are progressively more obscured by haze and by aerial perspective. This technique simulates the effect of light scattering, which causes more distant objects to appear lower in contrast, especially in outdoor environments. Visibility in a natural haze declines exponentially, not linearly, with distance due to scattering. The colour of the light being scattered into the viewing path affects the colour of the haze; blue under blue skies, reddish near sunset, as with alpenglow. These more subtle details are represented in some graphics. "Fogging" is another use of distance fog in mid-to-late 1990s games, when processing power was not enou ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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3D Computer Graphics
3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coordinate system#Cartesian coordinates in three dimensions, Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an Computer animation, animation) or displayed in Real-time computer graphics, real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth perception, depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Level Of Detail (computer Graphics)
In computer graphics, level of detail (LOD) refers to the complexity of a 3D model representation. LOD can be decreased as the model moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position. LOD techniques increase the efficiency of rendering (computer graphics), rendering by decreasing the workload on graphics pipeline stages, usually vertex transformations. The reduced visual quality of the model is often unnoticed because of the small effect on object appearance when distant or moving fast. Although most of the time LOD is applied to Geometry (computer graphics), geometry detail only, the basic concept can be generalized. Recently, LOD techniques also included shader management to keep control of pixel complexity. A form of level of detail management has been applied to texture maps for years, under the name of mipmapping, also providing higher rendering quality. It is commonplace to say that "an object has been '' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by graphics hardware, computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as Computer-generated imagery, computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of Computer graphics (computer science), computer science research. Some topics in computer graphics include user interface design, Sprite (computer graphics), sprite graphics, raster graphics, Rendering (computer graph ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Anisotropic Filtering
In 3D computer graphics, anisotropic filtering (AF) is a technique that improves the appearance of Texture filtering, textures, especially on surfaces viewed at sharp Viewing angle, angles. It helps make textures look sharper and more detailed by reducing blur and aliasing that can occur when surfaces are angled away from the viewer. Anisotropy, Anisotropic filtering works by applying different amounts of filtering in different directions, unlike simpler methods like Bilinear filtering, bilinear and trilinear filtering which filter equally in all directions. While it requires more processing power than these simpler methods, anisotropic filtering became a standard feature in most graphics cards in the late 1990s and is now commonly used in games and other 3D applications, often with user-adjustable settings. Comparison to isotropic algorithms Anisotropic filtering enhances texture sharpness, counteracting the blur introduced by mipmapping, a common Anti-aliasing filter, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Aerial Perspective
Aerial perspective, or atmospheric perspective, is the effect the atmosphere has on the appearance of an object as viewed from a distance. As the distance between an object and a viewer increases, the contrast between the object and its background decreases, and the contrast of any markings or details within the object also decreases. The colours of the object also become less saturated and shift toward the background colour, which is usually bluish, but may be some other colour under certain conditions (for instance, reddish around sunrise or sunset). History Atmospheric perspective was used in Pompeian Second Style frescos, one of the Pompeian Styles, dating as early as 30 BCE. Notable examples include the Garden Room Fresco from the Villa of Livia in Prima Porta, Italy, and the first century Pompeian fresco ''Paris on Mount Ida''. With varying degrees of accuracy, explanations of the effects of atmospheric perspective were written by polymaths such as Leon Battista ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Polygon
In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon's '' vertices'' or ''corners''. An ''n''-gon is a polygon with ''n'' sides; for example, a triangle is a 3-gon. A simple polygon is one which does not intersect itself. More precisely, the only allowed intersections among the line segments that make up the polygon are the shared endpoints of consecutive segments in the polygonal chain. A simple polygon is the boundary of a region of the plane that is called a ''solid polygon''. The interior of a solid polygon is its ''body'', also known as a ''polygonal region'' or ''polygonal area''. In contexts where one is concerned only with simple and solid polygons, a ''polygon'' may refer only to a simple polygon or to a solid polygon. A polygonal chain may cross over itself, creating star polyg ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Clipping (computer Graphics)
Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering (computer graphics), rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the clip region and the scene model. Lines and surfaces outside the view volume (aka. frustum) are removed. Clip regions are commonly specified to improve render performance. A well-chosen clip allows the renderer to save time and energy by skipping calculations related to pixels that the user cannot see. Pixels that will be drawn are said to be within the clip region. Pixels that will not be drawn are outside the clip region. More informally, pixels that will not be drawn are said to be "clipped." In 2D graphics In two-dimensional graphics, a clip region may be defined so that pixels are only drawn within the boundaries of a window (computing), ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Draw Distance
Draw, drawing, draws, or drawn most commonly refer to: * Draw (terrain), a terrain feature formed by two parallel ridges or spurs with low ground in between them * Draw (tie), in a competition, where competitors achieve equal outcomes * Drawing, the imparting or production of an image on a surface * To select, pull, or take: ** A part of a card game, to "draw" a card ** A part of a lottery, to "draw" a lottery number ** A part of venipuncture, to "draw" a blood sample ** The act of wielding a weapon by removing it from a scabbard, to "draw" a knife, dagger, or sword ** The act of wielding a weapon by removing it from a holster, to "draw" a handgun Draw and related terms may also refer to: Arts, entertainment, and media Music * Drawn (album), ''Drawn'' (album), a 1998 album by Regina Velasquez * ''Draw'', the 2001 debut album of Matthew Jay * "The Draw", a 2013 song by Bastille (band) * "Draw", a 2022 song by Ichillin' Other arts, entertainment, and media * ''Draw!'', a 198 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Alpenglow
Alpenglow (from ; ) is an optical phenomenon that appears as a horizontal reddish glow near the horizon opposite to the Sun when the solar disk is just below the horizon. Description Strictly speaking, alpenglow refers to indirect sunlight reflected or diffracted by the atmosphere after sunset or before sunrise. This diffuse illumination creates soft shadows in addition to the reddish color. The term is also used informally to include direct illumination by the reddish light of the rising or setting sun, with sharply defined shadows. Reflected sunlight When the Sun is below the horizon, sunlight has no direct path to reach a mountain. Unlike the direct sunlight around sunrise or sunset, the light that causes alpenglow is reflected off airborne precipitation, ice crystals, or particulates in the lower atmosphere. These conditions differentiate between direct sunlight around sunrise or sunset and alpenglow. The term is generally confused to be any sunrise or sunset light refl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Scattering
In physics, scattering is a wide range of physical processes where moving particles or radiation of some form, such as light or sound, are forced to deviate from a straight trajectory by localized non-uniformities (including particles and radiation) in the medium through which they pass. In conventional use, this also includes deviation of reflected radiation from the angle predicted by the law of reflection. Reflections of radiation that undergo scattering are often called ''diffuse reflections'' and unscattered reflections are called ''specular'' (mirror-like) reflections. Originally, the term was confined to light scattering (going back at least as far as Isaac Newton in the 17th century). As more "ray"-like phenomena were discovered, the idea of scattering was extended to them, so that William Herschel could refer to the scattering of "heat rays" (not then recognized as electromagnetic in nature) in 1800. John Tyndall, a pioneer in light scattering research, noted the connecti ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Linearity
In mathematics, the term ''linear'' is used in two distinct senses for two different properties: * linearity of a '' function'' (or '' mapping''); * linearity of a '' polynomial''. An example of a linear function is the function defined by f(x)=(ax,bx) that maps the real line to a line in the Euclidean plane R2 that passes through the origin. An example of a linear polynomial in the variables X, Y and Z is aX+bY+cZ+d. Linearity of a mapping is closely related to '' proportionality''. Examples in physics include the linear relationship of voltage and current in an electrical conductor ( Ohm's law), and the relationship of mass and weight. By contrast, more complicated relationships, such as between velocity and kinetic energy, are '' nonlinear''. Generalized for functions in more than one dimension, linearity means the property of a function of being compatible with addition and scaling, also known as the superposition principle. Linearity of a polynomial means that it ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |