HOME
*



picture info

Digital Equipment Computer Users' Society
The Digital Equipment Computer Users' Society (DECUS) was an independent computer user group related to Digital Equipment Corporation (DEC). The Connect User Group Community, formed from the consolidation in May, 2008 of DECUS, Encompass, HP-Interex, and ITUG is the Hewlett-Packard’s largest user community, representing more than 50,000 participants. History DECUS was the Digital Equipment Computer Users' Society, a users' group for Digital Equipment Corporation (DEC) computers. Members included companies and organizations who purchased DEC equipment; many members were application programmers who wrote code for DEC machines or system programmers who managed DEC systems. DECUS was founded in March 1961 by Edward Fredkin. DECUS was legally a part of Digital Equipment Corporation and subsidized by the company; however, it was run by unpaid volunteers. Digital staff members were not eligible to join DECUS, yet were allowed and encouraged to participate in DECUS activities. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Encompass
Encompass, the Enterprise Computing Association, was the original computer user group for business customers of Hewlett-Packard. Encompass's history began with DECUS, founded in 1961, for customers of the Digital Equipment Corporation, which was acquired in 1998 by Compaq. The U.S. Chapter incorporated as the user group Encompass U.S. Hewlett-Packard acquired Compaq in 2002. Encompass continued as an HP user group, aimed at business customers of all of HP's hardware, software, and services. The Encompass mission was to promote technical information exchange among its members and between the members and Hewlett-Packard. The Connect User Group Community, formed from the consolidation in May 2008 of Encompass, Interex EMEA, and ITUG is Hewlett-Packard's largest user community representing more than 50,000 participants. See Connect (users group) for more information. The Encompass Board at the time of the consolidation consisted of Nina Buik, Kristi Browder, Glen Kuykendall, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Prior Art
Prior art (also known as state of the art or background art) is a concept in patent law used to determine the patentability of an invention, in particular whether an invention meets the novelty and the inventive step or non-obviousness criteria for patentability. In most systems of patent law, prior art is generally defined as anything that is made available, or disclosed, to the public that might be relevant to a patent's claim before the effective filing date of a patent application for an invention. However, notable differences exist in how prior art is specifically defined under different national, regional, and international patent systems. The prior art is evaluated by patent offices as part of the patent granting process in what is called “substantive examination” of a patent application in order to determine whether an invention claimed in the patent application meets the novelty and inventive step or non-obviousness criteria for patentability. It may also be cons ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Compaq
Compaq Computer Corporation (sometimes abbreviated to CQ prior to a 2007 rebranding) was an American information technology company founded in 1982 that developed, sold, and supported computers and related products and services. Compaq produced some of the first IBM PC compatible computers, being the second company after Columbia Data Products to legally reverse engineer the IBM Personal Computer. It rose to become the largest supplier of PC systems during the 1990s before being overtaken by Dell in 2001. Struggling to keep up in the price wars against Dell, as well as with a risky acquisition of DEC, Compaq was acquired for US$25 billion by HP in 2002. The Compaq brand remained in use by HP for lower-end systems until 2013 when it was discontinued. Since 2013, the brand is currently licensed to third parties for use on electronics in Brazil and India. The company was formed by Rod Canion, Jim Harris, and Bill Murto, all of whom were former Texas Instruments senior ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Empire (1977 Video Game)
''Empire'' is a 1977 turn-based wargame with simple rules. The game was conceived by Walter Bright starting in 1971, based on various war movies and board games, notably ''Battle of Britain'' and ''Risk''. The game was ported to many platforms in the 1970s and 1980s. Several commercial versions were also released, often adding basic graphics to the originally text-based user interface. The basic gameplay is strongly reminiscent of several later games, notably ''Civilization'', which was partly inspired by ''Empire''. Gameplay At the start of a new game, a random game map is generated on a square grid basis. The map normally consists of numerous islands, although a variety of algorithms were used in different versions of the game, producing different styles of maps. Randomly distributed on the land are a number of cities. The players start the game controlling one of these cities each. The area immediately around the city is visible, but the rest of the world map is blacked out. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Zork
''Zork'' is a text-based adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded and split the game into three titles—''Zork I: The Great Underground Empire'', ''Zork II: The Wizard of Frobozz'', and ''Zork III: The Dungeon Master''—which were released commercially for a range of personal computers beginning in 1980. In ''Zork'', the player explores the abandoned Great Underground Empire in search of treasure. The player moves between the game's hundreds of locations and interacts with objects by typing commands in natural language that the game interprets. The program acts as a narrator, describing the player's location and the results of the player's commands. It has been described as the most famous piece of interactive fiction. The original game, developed between 1977 and 1979 at the Massachusetts Institute o ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Gregory Yob
Gregory Yob (June 18, 1945 – October 13, 2005) was an American computer game designer. Early life Gregory was born in Eugene, Oregon. An article about his experiment on simulating gravitational fields with droplets of water on a soap bubble was published in ''Scientific American'' in December 1964, under ''The Amateur Scientist''. Career His one published game, '' Hunt the Wumpus'' (1975), written while he was attending University of Massachusetts Dartmouth, is one of the earliest adventure games. While living in Palo Alto, California, Yob came across logic games on a mainframe computer named '' Hurkle'', ''Snark'', and ''Mugwump''. Each of these games was based on a 10 × 10 grid, and Yob recognized that a puzzle game on a computer could have a far more complex structure. He created the world for ''Wumpus'' in the shape of a dodecahedron, in part because as a child he made a kite with that shape. In the late 1980s he designed Comfort House. He wrote: "Comfort House is ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Don Daglow
Don Daglow (born circa 1953) is an American video game designer, programmer, and producer. He is best known for being the creator of early games from several different genres, including pioneering simulation game ''Utopia'' for Intellivision in 1981, role-playing game ''Dungeon'' in 1975, sports games including the first interactive computer baseball game ''Baseball'' in 1971, and the first graphical MMORPG, '' Neverwinter Nights'' in 1991. He founded long-standing game developer Stormfront Studios in 1988. In 2008 Daglow was honored at the 59th Annual Technology & Engineering Emmy Awards for ''Neverwinter Nights'' pioneering role in MMORPG development. Along with John Carmack of id Software and Mike Morhaime of Blizzard Entertainment, Daglow is one of only three game developers to accept awards at both the Technology & Engineering Emmy Awards and at the Academy of Interactive Arts & Sciences Interactive Achievement Awards. In 2003 he was the recipient of the CGE Achievemen ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Star Trek (Script Game)
Don Daglow (born circa 1953) is an American video game designer, programmer, and producer. He is best known for being the creator of early games from several different genres, including pioneering simulation game ''Utopia'' for Intellivision in 1981, role-playing game ''Dungeon'' in 1975, sports games including the first interactive computer baseball game ''Baseball'' in 1971, and the first graphical MMORPG, ''Neverwinter Nights'' in 1991. He founded long-standing game developer Stormfront Studios in 1988. In 2008 Daglow was honored at the 59th Annual Technology & Engineering Emmy Awards for ''Neverwinter Nights'' pioneering role in MMORPG development. Along with John Carmack of id Software and Mike Morhaime of Blizzard Entertainment, Daglow is one of only three game developers to accept awards at both the Technology & Engineering Emmy Awards and at the Academy of Interactive Arts & Sciences Interactive Achievement Awards. In 2003 he was the recipient of the CGE Achievement Aw ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Dungeon (computer Game)
''Dungeon'' was one of the earliest role-playing video games, running on PDP-10 mainframe computers manufactured by Digital Equipment Corporation. History ''Dungeon'' was written in either 1975 or 1976 by Don Daglow, then a student at Claremont University Center (since renamed Claremont Graduate University). The game was an unlicensed implementation of the new tabletop role-playing game ''Dungeons & Dragons'' (''D&D'') and described the movements of a multi-player party through a monster-inhabited dungeon. Players chose what actions to take in combat and where to move each character in the party, which made the game very slow to play by today's standards. Characters earned experience points and gained skills as their "level" grew, as in ''D&D'', and most of the basic tenets of ''D&D'' were reflected. Daglow wrote in 1988, "In the mid-seventies I had a fully functioning fantasy role-playing game on the PDP-10, with both ranged and melee combat, lines of sight, auto-mapping an ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Baseball (Computer Game)
Mainframe computers are computers used primarily by businesses and academic institutions for large-scale processes. Before personal computers, first termed microcomputers, became widely available to the general public in the 1970s, the computing industry was composed of mainframe computers and the relatively smaller and cheaper minicomputer variant. During the mid to late 1960s, many early video games were programmed on these computers. Developed prior to the rise of the commercial video game industry in the early 1970s, these early mainframe games were generally written by students or employees at large corporations in a machine or assembly language that could only be understood by the specific machine or computer type they were developed on. While many of these games were lost as older computers were discontinued, some of them were ported to high-level computer languages like BASIC, had expanded versions later released for personal computers, or were recreated for bulletin boa ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]