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Dice Notation
Dice notation (also known as dice algebra, common dice notation, RPG dice notation, and several other titles) is a system to represent different combinations of dice in wargames and tabletop role-playing games using simple algebra-like notation such as d8+2. Standard notation In most tabletop role-playing games, die rolls required by the system are given in the form . and are variables, separated by the letter ''d'', which stands for ''die'' or ''dice''. The letter ''d'' is most commonly Letter case, lower-case, but some forms of notation use upper-case ''D'' (non-English texts can use the equivalent form of the first letter of the given language's word for "dice", but also often use the English "d"). * is the number of dice to be rolled (if , then the notation is usually simplified to ) * is the number of faces of each die. The faces are numbered from 1 to , with the assumption that the die generates a random integer in that range, with uniform probability. A notable excepti ...
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Dice
A die (: dice, sometimes also used as ) is a small, throwable object with marked sides that can rest in multiple positions. Dice are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots ( pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have other polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from the material of the dice instead of marked on it. Loaded dice are specifically designed or modified to favor some results over others, for cheating or entertainment purposes. History Dice have been used since before recorded history, and their origin is uncertain. It is hypoth ...
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D20 System
The d20 System is a role-playing game system published in 2000 by Wizards of the Coast, originally developed for the Editions of Dungeons & Dragons#Dungeons & Dragons 3rd edition, 3rd edition of ''Dungeons & Dragons''. The system is named after the Dice#Common variations, 20-sided dice which are central to the core mechanics of many actions in the game. Much of the d20 System was released as the System Reference Document (SRD) under the Open Game License (OGL) as Open gaming, Open Game Content (OGC), which allows commercial and non-commercial publishers to release modifications or supplements to the system without paying for the use of the system's associated intellectual property, which is owned by Wizards of the Coast. The original impetus for the open licensing of the d20 System involved the economics of producing role-playing games (RPGs). Game supplements suffered significantly more diminished sales over time than the core books required to play the game. Ryan Dancey, Brand ...
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Star Wars Roleplaying Game (Fantasy Flight Games)
The ''Star Wars Roleplaying Game'' is a tabletop role-playing game set in the ''Star Wars'' universe, first published by Fantasy Flight Games in 2012. It consists of different standalone cross-compatible games where each one is a separate themed experience. The sourcebooks support games set from the Clone Wars era to the original ''Star Wars'' trilogy era; there is limited support for the ''Star Wars'' sequel trilogy era. Since 2020, the game line has been maintained by Asmodee's subsidiary Edge Studio. Publication history Fantasy Flight Games (2012–2020) Previous ''Star Wars'' roleplaying game publisher Wizards of the Coast declined to renew their license in 2010 after 11 years. At Gen Con 2011, Fantasy Flight Games announced they had acquired the license from Lucasfilm Ltd., and at the following Gen Con announcing ''Star Wars: Edge of the Empire'' for 2013, ''Star Wars: Age of Rebellion'' for 2014, and ''Star Wars: Force and Destiny'' for 2015, while releasing ''Star ...
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Fantasy Flight Games
Fantasy Flight Games (FFG) is a game developer based in Roseville, Minnesota, United States, that creates and publishes role-playing game, role-playing, board game, board, card game, card, and dice game, dice games. As of 2014, it is a division of Asmodee, Asmodee North America. History Fantasy Flight Publishing was founded in 1995 by its CEO Christian T. Petersen. Since the release of its first game product (''Twilight Imperium'') in 1997, the company has been doing business as Fantasy Flight Games (FFG). Since that time, FFG has become one of the biggest names in the hobby games industry, being a marketplace leader in board games and maintaining strong businesses in the card game, roleplaying game, and Miniature figure (gaming), miniature game categories. From 2000 through 2008, FFG produced a series of supplements and adventures for Dungeons & Dragons 3rd edition under the Open Game License, Open Gaming License. This series was collectively known as Legends & Lairs. These bo ...
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Storyteller System
The ''Storytelling System'' is a role-playing game system created by White Wolf, Inc. for the Chronicles of Darkness (formerly known as the New World of Darkness), a game world with several tabletop role-playing games tied in. The Storytelling System is largely based on the Storyteller System, the rule set used for White Wolf's older game setting, the World of Darkness (for a time known as ''old'' or ''classic'' World of Darkness). History While on the road to Gen Con '90, Mark Rein-Hagen came upon the idea of a new game design that would become '' Vampire: The Masquerade''. Tom Dowd, co-designer for ''Shadowrun'', worked with Rein-Hagen to adapt the core mechanics from his previous game success to use d10 instead of d6 for calculating probability. Over the next few years, several games were published under this rule set. The World of Darkness games exclusively used this ruleset, as did '' Street Fighter: The Storytelling Game'' (1995), ''Trinity'' (1997), and ''Exalted'' (20 ...
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Ghostbusters (role-playing Game)
''Ghostbusters'', subtitled "A Frightfully Cheerful Roleplaying Game", is a comedy role-playing game published by West End Games (WEG) in 1986 that is based on the 1984 film ''Ghostbusters''. Setting The ''Ghostbusters'' role-playing game is set in the same fictional universe as the ''Ghostbusters'' films, but in a period sometime after the first film. In the game, the original Ghostbusters have created a corporation known as Ghostbusters International, which sells Ghostbusters franchising, franchises to individuals around the world. Most player characters in the ''Ghostbusters'' role-playing game are franchisees who operate in cities outside the film's New York locale. The game does, however, include profiles of the original four Ghostbusters for gamers who wish to role-play the cinematic characters or have them appear as non-player characters. While the ''Ghostbusters'' films limit the Ghostbusters to combating ectoplasmic entities such as ghosts and demons, the ''Ghostbu ...
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White Fudge Dice
White is the lightest color and is achromatic (having no chroma). It is the color of objects such as snow, chalk, and milk, and is the opposite of black. White objects fully (or almost fully) reflect and scatter all the visible wavelengths of light. White on television and computer screens is created by a mixture of red, blue, and green light. The color white can be given with white pigments, especially titanium dioxide. In ancient Egypt and ancient Rome, priestesses wore white as a symbol of purity, and Romans wore white togas as symbols of citizenship. In the Middle Ages and Renaissance a white unicorn symbolized chastity, and a white lamb sacrifice and purity. It was the royal color of the kings of France as well as the flag of monarchist France from 1815 to 1830, and of the monarchist movement that opposed the Bolsheviks during the Russian Civil War (1917–1922). Greek temples and Roman temples were faced with white marble, and beginning in the 18th century, wit ...
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Plot Point (role-playing Games)
Plot or Plotting may refer to: Art, media and entertainment * Plot (narrative), the connected story elements of a piece of fiction Music * ''The Plot'' (album), a 1976 album by jazz trumpeter Enrico Rava * The Plot (band), a band formed in 2003 Other * ''Plot'' (film), a 1973 French-Italian film * ''Plotting'' (video game), a 1989 Taito puzzle video game, also called Flipull * ''The Plot'' (video game), a platform game released in 1988 for the Amstrad CPC and Sinclair Spectrum * ''Plotting'' (non-fiction), a 1939 book on writing by Jack Woodford * ''The Plot'' (novel), a 2021 mystery by Jean Hanff Korelitz * The Plot (card game), a Patience-type card game * The Plot (film), a 2024 South Korean crime thriller film Graphics * Plot (graphics), a graphical technique for representing a data set * Plot (radar), a graphic display that shows all collated data from a ship's on-board sensors * Plot plan, a type of drawing which shows existing and proposed conditions for a given ar ...
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Cortex Plus
The Cortex Plus System is a toolkit RPG system that evolved from Margaret Weis Productions, Ltd's Cortex System. It has been used for four published games and one published preview to date, and the design principles are in the ''Cortex Plus Hacker's Guide'', a book of advice in how to create new games using Cortex Plus, and list of new games produced via Kickstarter. According to the Hacker's Guide there are three basic 'flavors' of Cortex Plus; Action, Drama, and Heroic. Of the four games published using this system, '' Leverage: The Roleplaying Game'' was nominated for the 2011 Origins Award for best Role Playing Game, and '' Marvel Heroic Roleplaying'' won the 2013 award and the award for best support as well as the 2012 ENnie Award for Best Rules and runner up for Best Game. System Unlike the Cortex System, Cortex Plus is a roll and keep system in which you roll one die from each category and keep the two highest dice in your dice pool. What goes into your dice pool i ...
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Legend Of The Five Rings Roleplaying Game
The ''Legend of the Five Rings Roleplaying Game'' is a role-playing game originally written by John Wick (role-playing game designer), John Wick and published by Alderac Entertainment Group, under license from Five Rings Publishing Group, in 1997. The game uses the Legend of the Five Rings setting, primarily the nation of Rokugan, which is based on feudal Japan with influences from other East Asian cultures. Like most role-playing games, ''Legend of the Five Rings'' is played by one or more players and a game master, who controls the events that happen during the game as well as the non-player characters (NPCs). ''Legend of the Five Rings'' features many courtiers and other non-combatant character types as valid player characters. In September 2015, AEG and Fantasy Flight Games (FFG) jointly announced that the intellectual property had been sold to FFG. Fantasy Flight Games released a new role-playing game based on the ''Legend of the Five Rings'' setting in October, 2018. In 20 ...
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7th Sea (role-playing Game)
7th Sea may refer to: * ''7th Sea'' (role-playing game), a 1999 swashbuckler game * ''7th Sea'' (collectible card game), a 1999 game based on the RPG See also *Seven Seas "The Seven Seas" is a figurative term for all the seas of the known world. The phrase is used in reference to sailors and pirates in the arts and popular culture and can be associated with the Mediterranean Sea, the Arabian Seven Seas east of Af ...
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Wargaming
A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval, air combat, and cyber conflicts, as well as many that combine various domains. There is ambiguity as to whether or not activities where participants physically perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are considered wargames. It is common terminology for a military's field training exercises to be referred to as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4 ...
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