Deep Blue Versus Garry Kasparov
Garry Kasparov, then-world chess champion, world champion in chess, played a pair of six-game matches against Deep Blue (chess computer), Deep Blue, a supercomputer by IBM. Kasparov won the first match, held in Philadelphia in 1996, by 4–2. Deep Blue won a 1997 rematch held in New York City by 3½–2½. The second match was the first defeat of a reigning world chess champion by a computer under tournament conditions, and was the subject of a documentary film, ''Game Over: Kasparov and the Machine''. Impact and symbolic significance Both matches were widely covered by the media, and Deep Blue became a celebrity. After the match, it was reported that IBM had dismantled Deep Blue, but in fact it remained in operation for several years. Prizes were awarded for both matches by the sponsor, IBM Research, with Deep Blue's share going back to IBM. For the first match, the winner was awarded $400,000 and the loser $100,000; for the second match, the winner was awarded $700,000 and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Philadelphia, Pennsylvania
Philadelphia ( ), colloquially referred to as Philly, is the List of municipalities in Pennsylvania, most populous city in the U.S. state of Pennsylvania and the List of United States cities by population, sixth-most populous city in the United States, with a population of 1,603,797 in the 2020 United States census, 2020 census. The city is the urban core of the Philadelphia metropolitan area (sometimes called the Delaware Valley), the nation's Metropolitan statistical area, seventh-largest metropolitan area and ninth-largest combined statistical area with 6.245 million residents and 7.379 million residents, respectively. Philadelphia was founded in 1682 by William Penn, an English Americans, English Quakers, Quaker and advocate of Freedom of religion, religious freedom, and served as the capital of the Colonial history of the United States, colonial era Province of Pennsylvania. It then played a historic and vital role during the American Revolution and American Revolutionary ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Four Arts Of The Chinese Scholar
The four arts (), or the four arts of the Chinese scholar, were the four main academic and artistic talents required of the aristocratic ancient Chinese scholar-gentleman. They were the mastery of the ''qin'' (the guqin, a stringed instrument, 琴), ''qi'' (the strategy game of Go, 棋), ''shu'' (Chinese calligraphy, 書) and ''hua'' (Chinese painting, 畫), and are also referred to by listing all four: zh, t=琴棋書畫, p=qínqíshūhuà, labels=no. Origin of the concept Although the individual elements of the concept have very long histories as activities befitting a learned person in ancient Chinese history, the earliest written source putting the four together is Zhang Yanyuan's 9th century ''Fashu Yaolu'' (Compendium of Calligraphy) from the Tang dynasty. File:The Eighteen Scholars by an anonymous Ming artist 1.jpg, ''Qin'' File:The Eighteen Scholars by an anonymous Ming artist 2.jpg, ''Weiqi (Go)'' File:The Eighteen Scholars by an anonymous Ming artist 3.jpg, ''C ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Transposition (chess)
In chess, a transposition is a sequence of moves that results in a position that may also be reached by another, more common sequence of moves. Transpositions are particularly common in the opening, where a given position may be reached by different sequences of moves. Players sometimes use transpositions deliberately, to avoid variations they dislike, lure opponents into unfamiliar or uncomfortable territory or simply to worry opponents. See review at To transpose is to play a move that results in a transposition. Transposition tables are an essential part of a computer chess program. Transpositions exist in other abstract strategy games such as shogi, Go, tic-tac-toe and Hex. Examples Positions reached by different routes For instance, the first position can be obtained from the Queen's Gambit: :1. d4 d5 :2. c4 e6 :3. Nc3 Nf6 But this position can also be reached from the English Opening: :1. c4 e6 :2. Nc3 Nf6 :3. d4 d5 so the English Opening has transposed into the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Encyclopaedia Of Chess Openings
The ''Encyclopaedia of Chess Openings'' (''ECO'') is a reference work describing the state of Chess theory#Opening theory, opening theory in chess, originally published in five volumes from 1974 to 1979 by the Socialist Federal Republic of Yugoslavia, Yugoslavian company Šahovski Informator (Chess Informant). It is currently undergoing its fifth edition. ''ECO'' may also refer to the opening classification system used by the encyclopedia. Overview Both ''ECO'' and ''Chess Informant'' are published by the Belgrade-based company Chess Informant, Šahovski Informator. The moves are taken from thousands of master games and from published analysis in ''Informant'' and compiled by the editors, most of whom are Grandmaster (chess), grandmasters, who select the lines which they consider most relevant or critical. The chief editor since the first edition has been Aleksandar Matanović (1930-2023). The openings are provided in an chess opening theory table, ''ECO'' table that concisely p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Time Control
A time control is a mechanism in the tournament play of almost all two-player board games so that each round of the match can finish in a timely way and the tournament can proceed. For turn-based games such as chess, shogi or go, time controls are typically enforced by means of a game clock, which counts time spent on each player's turn separately. A player that spends more time than the time control allows is penalized, usually by the loss of the game. Time pressure (or time trouble or ''Zeitnot'') is the situation where one player has very little time on their clock to complete their remaining moves. Classification The amount of time given to each player to complete their moves will vary from game to game. However, most games tend to change the classification of tournaments according to the length of time given to the players. In chess, various classification schemes are used. FIDE defines time controls based on the sum of the amount of time allotted to each player, p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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World Chess Championship
The World Chess Championship is played to determine the world champion in chess. The current world champion is Gukesh Dommaraju, who defeated the previous champion Ding Liren in the World Chess Championship 2024, 2024 World Chess Championship. The first event recognized as a world championship was the World Chess Championship 1886, 1886 match between Wilhelm Steinitz and Johannes Zukertort. Steinitz won, making him the first world champion. From 1886 to 1946, the champion set the terms, requiring any challenger to raise a sizable stake and defeat the champion in a match in order to become the new world champion. Following the death of reigning world champion Alexander Alekhine in 1946, the International Chess Federation (FIDE) took over administration of the World Championship, beginning with the World Chess Championship 1948, 1948 tournament. From 1948 to 1993, FIDE organized a set of tournaments and matches to choose a new challenger for the world championship match, which wa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sicilian Defence, Alapin Variation
In chess, the Sicilian Defence, Alapin Variation is a response to the Sicilian Defence characterised by the moves: :1. e4 c5 :2. c3 It is named after the Russian master Semyon Alapin (1856–1923). For many years, it was not held in high regard, since 2...d5 was thought to allow Black easy . Today, the Alapin is considered to be one of the most and respectable , and it is championed by grandmasters such as Evgeny Sveshnikov, Eduardas Rozentalis, Sergei Tiviakov, Duško Pavasovič, and Dražen Sermek. It has been played by World Champions Viswanathan Anand, Garry Kasparov, Anatoly Karpov, Veselin Topalov, and Vladimir Kramnik, and Deep Blue played the Alapin Variation against Kasparov in their 1996 match. Magnus Carlsen played it in his championship tiebreaker against Rameshbabu Praggnanandhaa in the 2023 Fide World Cup. The Alapin is also seen in deferred form, particularly when Black chooses an unusual second move after 2.Nf3. For example, after 2.Nf3 a6 or 2. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Reinforcement Learning
Reinforcement learning (RL) is an interdisciplinary area of machine learning and optimal control concerned with how an intelligent agent should take actions in a dynamic environment in order to maximize a reward signal. Reinforcement learning is one of the three basic machine learning paradigms, alongside supervised learning and unsupervised learning. Reinforcement learning differs from supervised learning in not needing labelled input-output pairs to be presented, and in not needing sub-optimal actions to be explicitly corrected. Instead, the focus is on finding a balance between exploration (of uncharted territory) and exploitation (of current knowledge) with the goal of maximizing the cumulative reward (the feedback of which might be incomplete or delayed). The search for this balance is known as the exploration–exploitation dilemma. The environment is typically stated in the form of a Markov decision process (MDP), as many reinforcement learning algorithms use dyn ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Neural Network
A neural network is a group of interconnected units called neurons that send signals to one another. Neurons can be either biological cells or signal pathways. While individual neurons are simple, many of them together in a network can perform complex tasks. There are two main types of neural networks. *In neuroscience, a '' biological neural network'' is a physical structure found in brains and complex nervous systems – a population of nerve cells connected by synapses. *In machine learning, an '' artificial neural network'' is a mathematical model used to approximate nonlinear functions. Artificial neural networks are used to solve artificial intelligence problems. In biology In the context of biology, a neural network is a population of biological neurons chemically connected to each other by synapses. A given neuron can be connected to hundreds of thousands of synapses. Each neuron sends and receives electrochemical signals called action potentials to its conne ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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AlphaGo Versus Lee Sedol
AlphaGo versus Lee Sedol, also known as the DeepMind Challenge Match, was a five-game Go (game), Go match between top Go player Lee Sedol and AlphaGo, a computer Go program developed by DeepMind, played in Seoul, South Korea between the 9th and 15 March 2016. AlphaGo won all but the fourth game; all games were won by resignation. The match has been compared with the historic chess match between Deep Blue versus Garry Kasparov, Deep Blue and Garry Kasparov in 1997. The winner of the match was slated to win $1 million. Since AlphaGo won, Google DeepMind stated that the prize would be donated to charities, including UNICEF, and List of Go organizations, Go organisations. Lee received $170,000 ($150,000 for participating in the five games and an additional $20,000 for winning one game). After the match, The Korea Baduk Association awarded AlphaGo the highest Go grandmaster rank – an "honorary Go ranks and ratings, 9 dan". It was given in recognition of AlphaGo's "sincere efforts" t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Lee Sedol
Lee Sedol (; born 2 March 1983), or Lee Se-dol, is a South Korean former professional Go player of 9 dan rank. As of February 2016, he ranked second in international titles (18), behind only Lee Chang-ho (21). His nickname is "The Strong Stone" ("Ssen-dol"). In March 2016, he played a notable series of matches against the program AlphaGo that ended in Lee losing 1–4. Lee announced his retirement from professional play in November 2019, stating he could never be the top overall player of Go due to the increasing dominance of AI, which he called "an entity that cannot be defeated". Lee shared in a 2024 interview, "losing to AI, in a sense, meant my entire world was collapsing. ... I could no longer enjoy the game. So I retired." Biography Lee was born in South Korea in 1983. He is known as 'Bigeumdo Boy' because he was born and grew up on Bigeumdo Island. He studied at the Korea Baduk Association. He is the fifth-youngest (12 years 4 months) to become a profession ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |