Critical Depth (video Game)
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Critical Depth (video Game)
''Critical Depth'' is a vehicular combat game made for the PlayStation, developed by the game studio SingleTrac and published by GT Interactive. It was released on November 21, 1997. ''Critical Depth'' is based on the concept and engine of SingleTrac's original best selling ''Twisted Metal'' franchise (a demolition derby which permits the usage of ballistic projectiles), but occurs under water. All vehicles in the game are submarines. Players choose a sub and an arena in single mode to engage in fights with opposing sailors. A variety of weapons and upgrades are obtainable by pick-ups scattered throughout the stage as well as each sub having their own exclusive "special weapon". The goal on an arena is to retrieve all five pods, which are scattered throughout the level, and find the escape gateway. Each pod gives its holder an extra power. The game features three modes of play: a mission/story mode, where the player (or two players cooperatively) can battle through eleven levels ...
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SingleTrac
SingleTrac Entertainment Technologies was an American video game developer, mostly for the PlayStation platform. The management team and much of the original development team came from Evans & Sutherland, bringing their 3D graphics and software engineering skills into the video game industry. Its most famous titles were the ''Twisted Metal'' and ''Jet Moto'' video game series. The company's first two games, '' WarHawk'' and ''Twisted Metal'', were major critical and commercial successes, leading publisher Sony Computer Entertainment to contract two further games from SingleTrac. SingleTrac had ambitions of becoming a video game publisher as well as developer, and in early 1997 signed a deal with Microsoft to enable them to publish PC games, but these plans never came to fruition. Later in 1997 SingleTrac signed on as a developer for the Nintendo 64, but they ultimately never produced any Nintendo 64 games. After producing the two contracted games for Sony Computer Entertainment, S ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Vehicular Combat Games
Vehicular combat games (also known as just vehicular combat or car combat) are a sub-genre of vehicle simulation video games where the primary objectives of gameplay include vehicles armed with weapons attempting to destroy vehicles controlled by the CPU or by opposing players. The genre normally features a variety of different vehicles available for play, each with its own strengths, weaknesses, and special attack abilities. Players may also unlock hidden vehicles by completing certain in-game tasks. Traditionally, vehicular combat games focus on fast-paced action inside the vehicle, rarely, if ever, concerning themselves with role-playing or other elements, '' Metal Max'' series being an exception. Games may include racing themes, but they are generally secondary to the action. Gameplay Vehicular combat games normally follow a simple play pattern; the player must defeat increasing numbers of not very skilled enemies before facing off against a final, super-powerful, boss chara ...
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Naval Video Games
A navy, naval force, or maritime force is the branch of a nation's armed forces principally designated for naval and amphibious warfare; namely, lake-borne, riverine, littoral, or ocean-borne combat operations and related functions. It includes anything conducted by surface ships, amphibious ships, submarines, and seaborne aviation, as well as ancillary support, communications, training, and other fields. The strategic offensive role of a navy is projection of force into areas beyond a country's shores (for example, to protect sea-lanes, deter or confront piracy, ferry troops, or attack other navies, ports, or shore installations). The strategic defensive purpose of a navy is to frustrate seaborne projection-of-force by enemies. The strategic task of the navy also may incorporate nuclear deterrence by use of submarine-launched ballistic missiles. Naval operations can be broadly divided between riverine and littoral applications (brown-water navy), open-ocean applications (blu ...
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PlayStation Network Games
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was released ...
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PlayStation (console) Games
is a video game, video gaming brand that consists of five home video game consoles, two Handheld game console, handhelds, a Home theater PC, media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the PlayStation (console), first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the List of million-selling game consoles, best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, bec ...
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1997 Video Games
1997 saw many sequels and prequels in video games, such as '' Final Fantasy VII'', '' Castlevania: Symphony of the Night'', '' GoldenEye 007'', ''Star Fox 64'', ''Tomb Raider II'', ''Ultima Online'', and ''Virtua Striker 2'', along with new titles such as '' Everybody's Golf'', '' I.Q.: Intelligent Qube'', ''PaRappa the Rapper'', '' Oddworld: Abe's Oddysee'', '' Gran Turismo'', '' Diablo'', ''Grand Theft Auto'' and ''Fallout''. Sony's PlayStation was the year's best-selling video game console worldwide for the second year in a row, while also being the annual best-selling console in Japan for the first time (overtaking the Game Boy and Sega Saturn). The year's best-selling home video game worldwide was Squaresoft's ''Final Fantasy VII'' for the PlayStation, while the year's highest-grossing arcade games in Japan were Sega's ''Virtua Fighter 3'' and '' Print Club 2''. Events *March 6 - Sega opens Sega World Sydney in Australia. It is the second Sega World park to open outs ...
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Pixelation
In computer graphics, pixelation (or pixellation in British English) is caused by displaying a bitmap or a section of a bitmap at such a large size that individual pixels, small single-colored square display elements that comprise the bitmap, are visible. Such an image is said to be pixelated (pixellated in the UK). Early graphical applications such as video games ran at very low resolutions with a small number of colors, resulting in easily visible pixels. The resulting sharp edges gave curved objects and diagonal lines an unnatural appearance. However, when the number of available colors increased to 256, it was possible to gainfully employ anti-aliasing to smooth the appearance of low-resolution objects, not eliminating pixelation but making it less jarring to the eye. Higher resolutions would soon make this type of pixelation all but invisible on the screen, but pixelation is still visible if a low-resolution image is printed on paper. In the realm of real-time 3D compute ...
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Frame Rate
Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be called the , and be expressed in hertz. Frame rate in electronic camera specifications may refer to the maximal possible rate, where, in practice, other settings (such as exposure time) may reduce the frequency to a lower number. Human vision The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus, and it differs between individuals. The human visual system can process 10 to 12 images per second and perceive them individually, while higher rates are perceived as motion. Modulated light (such as a computer display) is perceived as stable by the majority of participants in studies when the rate is higher than 50 Hz. This perception of modulated light as steady is known ...
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Pop-up (video Gaming)
In computer graphics, draw distance (render distance or view distance) is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine. Polygons that lie beyond the draw distance will not be drawn to the screen. Draw distance requires definition because a processor having to render objects out to an infinite distance would slow down the application to an unacceptable speed. See entries on "Depth shading" and "Draw in". As the draw distance increases, more distant polygons need to be drawn onto the screen that would regularly be clipped. This requires more computing power; the graphic quality and realism of the scene will increase as draw distance increases, but the overall performance (frames per second) will decrease. Many games and applications will allow users to manually set the draw distance to balance performance and visuals. Problems in older games Older games had far shorter draw distances, most noticeable in vast, open scenes. ...
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Twisted Metal 2
''Twisted Metal 2'' (known as ''Twisted Metal: World Tour'' in Europe and ''Twisted Metal EX'' in Japan) is the second game in the vehicular combat series, ''Twisted Metal''. It was developed by the game studio SingleTrac, published by Sony, and released in 1996 for PlayStation and Microsoft Windows. The Microsoft Windows version features slightly cut-down graphics compared to the PlayStation version but doesn't require a 3D accelerator video card. It also features multiplayer mode over a modem line or Internet. Two years after its release, ''Twisted Metal 2'' was re-released as a PlayStation Greatest Hits game, however under the developer 989 Studios instead of SingleTrac. It was also released for download on the PlayStation Network in Japan on July 26, 2007 and North America on November 1, 2007. Gameplay In concept, ''Twisted Metal 2'' is a demolition derby which permits the usage of ballistic projectiles. Players choose a vehicle and an arena—or a series of arenas in the ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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