Turn-based Tactics Video Games
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Turn-based Tactics Video Games
Timekeeping is relevant to many types of Game, games, including Video game, video games, Tabletop role-playing game, tabletop role-playing games, Board game, board games, and Sport, sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is done using real-time and/or turn-based timekeeping. In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems. There are also additional timekeeping methods, such as Timeline, timelines and progress clocks. Real-time In real-time games, time progresses continuously. This may occur at the same or different rates from the passage of time in the real world. For example, in ''Terraria'', one day-night cycle of 24 h ...
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Game
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art (such as games involving an artistic layout such as mahjong, solitaire, or some video games). Games have a wide range of occasions, reflecting both the generality of its concept and the variety of its play. Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who participates as a player. A ...
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The Quiet Year
''The Quiet Year'' is a map-drawing tabletop role-playing game published by indie game publisher Buried Without Ceremony in 2013 in which players collaboratively create maps to drive a central story of survival. Description Equipment The game provides the rules and a deck of 52 cards. The players must provide pencils or markers for drawing, as well as paper and six-sided dice. There is no gamemaster. Gameplay In a post-apocalyptic Apocalyptic and post-apocalyptic fiction are genres of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astronom ... setting, 2–4 players represent not individuals, but parts of a community that has just barely survived a crushing winter. The players must "describe the everyday activities of a small community of survivors", planning how they will rebuild and prepare for the next winter. The game lasts 52 turns, eac ...
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Browser Game
A browser game is a video game that is played on the internet using a web browser. They are sometimes referred to more specifically by their format, such as Flash games or HTML5 games. They are generally free-to-play and can be either single-player or multiplayer. It is not necessary to install a browser game; simply visiting the webpage will run the title in a browser. Some browser games were also made available as mobile apps, PC games, or console titles. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps. Browser games have existed in various forms since the origins of the open internet in the 1990s. However, the 2000s were a "golden age" for the medium, and a great many were created with Adobe Flash during the period. The 2000s also saw the rise of social network games such as FarmVille, and the web ecosystem of the time was a "creative vortex" of rapid iteration and development, which had a hug ...
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Play-by-mail Game
A play-by-mail game (also known as a PBM game, PBEM game, turn-based game, turn based distance game, or an interactive strategy game.) is a game played through postal mail, email, or other digital media. Correspondence chess and Go (game), Go were among the first PBM games. ''Diplomacy (board game), Diplomacy'' has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including ''The Nuts & Bolts of PBM'', ''Gaming Universal'', ''Paper Mayhem'' and ''Flagship (magazine), Flagship''. These magazines eventually went out of print, replaced in the 21st century by the online ...
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Wizard101
''Wizard101'' is a 2008 massively multiplayer online role-playing game (MMORPG) developed and published by KingsIsle Entertainment. Players take on the role of student wizards who must save the Spiral, the fictional universe in which the game is set, from various threats. Players battle enemies by casting spells using a variety of different weapons in a turn-based combat system, similar to collectible card games. '' Pirate101'', a second MMORPG set in the same universe, was released in 2012. Gameplay The fictional universe of the Spiral is divided into many worlds, each of which has multiple areas. The worlds of the Spiral are islands suspended in midair within spheroid atmospheres. The most recent addition to the magical realms is Wallaru, bringing new adventures and challenges to the game. The first world in the game, Wizard City, is a university city based around the Ravenwood School of Magical Arts, which players join at the start of the game. Players can unlock all area ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules (TSR). It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game ''Chainmail (game), Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games, especially the Role-playing video game, role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures wi ...
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Initiative (role-playing Games)
In most tabletop role-playing games (RPGs), an initiative system determines in which order player characters and non-player characters take their actions, to avoid confusion on when a character gets to act. These derive from RPGs roots in tabletop wargaming, where similar systems are used. Rules for initiative vary from game to game, but often follow one of a few common methods: * Statistic-based: The most common method, used by games like ''Dungeons & Dragons'' and ''Fate'' is for each character to be assigned an initiative number based on a relevant attribute plus a random factor, and for people to act in that order. Some games determine initiative order once, some once per round. * Taking turns in groups: In some games, each faction takes its turn to act, and it is entirely up to the side acting who acts in which order for that side. * Shot clock: ''Feng Shui Feng shui ( or ), sometimes called Chinese geomancy, is a traditional form of geomancy that originated in a ...
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Round-robin Tournament
A round-robin tournament or all-play-all tournament is a competition format in which each contestant meets every other participant, usually in turn.''Webster's Third New International Dictionary of the English Language, Unabridged'' (1971, G. & C. Merriam Co), p.1980. A round-robin contrasts with an elimination tournament, wherein participants are eliminated after a certain number of wins or losses. Terminology The term ''round-robin'' is derived from the French term ('ribbon'). Over time, the term became idiomized to ''robin''. In a ''single round-robin'' schedule, each participant plays every other participant once. If each participant plays all others twice, this is frequently called a ''double round-robin''. The term is rarely used when all participants play one another more than twice, and is never used when one participant plays others an unequal number of times, as is the case in almost all of the major North American professional sports leagues. In the United Kingdom, ...
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Diplomacy (game)
''Diplomacy'' is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in the United States in 1959. Its main distinctions from most board wargames are its negotiation phases (players spend much of their time forming and betraying alliances with other players and forming beneficial strategies) and the absence of dice and other game elements that produce random effects. Set in Europe in the years leading to the First World War, ''Diplomacy'' is played by two to seven players, each controlling the armed forces of a major European power (or, with fewer players, multiple powers). Each player aims to move their few starting units and defeat those of others to win possession of a majority of strategic cities and provinces marked as "supply centers" on the map; these supply centers allow players who control them to produce more units. Following each round of player negotiations, each player can issue attack and support orders, which are then executed d ...
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