Traditional Games
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Traditional Games
Traditional sports and games (often abbreviated TSG) are physical activities which were played for centuries by people around the world prehistory, even before the civilization started, before the Globalization of sports, advent of modern Western sports. Many TSGs lost popularity or died off during the colonial era due to the imposition and spread of Western sports. Further decline has occurred in the post-colonial era. UNESCO promotes TSG as a form of "intangible cultural heritage", and has a dedicated TSG Advisory Committee. Four Collective Consultation Meetings have been held so far by UNESCO, with the fourth Collective Consultation in 2018 gathering more than 82 participants from 40 countries. UNESCO also played a role in helping to found the International Council of Traditional Sports and Games (ICTSG) in 2018. TSG has been linked to the way in which various peoples followed religious duties and promoted social cooperation along with a better understanding of their relatio ...
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Esports
Esports (), short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. Multiplayer competitions were long a part of video game culture, but were largely between amateurs until the late 2000s when the advent of online streaming media platforms, particularly YouTube and Twitch (service), Twitch, enabled a surge in participation by professional gamers and spectators. By the 2010s, esports was a major part of the video game industry, with many game developers designing for and funding for tournaments and other events. Esports first became popular in East Asia, particularly in China and South Korea (which first licensed professional players in 2000) but less so in Japan, whose broad Gambling in Japan, anti-gambling laws prohibit professional gaming tournaments. Esports are also popular in Europe and the Americas ...
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