Superman Video Games
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Superman Video Games
A number of officially licensed video games based on the character Superman have been created, the first being released in 1979, over a year after the Superman film. Over the years, video games based on Superman have attained a reputation for being of low quality. The most prevalent example of this is the 1999 Nintendo 64 Superman game which is considered to be one of the worst video games ever made. Standalone games Related games Mobile games Canceled games References External links * {{DEFAULTSORT:Superman Video Games * Video games A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ... Lists of video games by franchise Superhero video games ...
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Superman Atari 2600 Screenshot1a
Superman is a superhero created by writer Jerry Siegel and artist Joe Shuster, which first appeared in the comic book ''Action Comics'' Action Comics 1, #1, published in the United States on April 18, 1938.The copyright date of ''Action Comics'' Action Comics 1, #1 was registered as April 18, 1938. See Superman has been regularly published in American comic books since 1938, and has been adapted to other media including radio serials, novels, films, television shows, theater, and video games. Superman was born Kal-El, on the fictional planet Krypton (comics), Krypton. As a baby, his parents Jor-El and Lara (character), Lara sent him to Earth in a small spaceship shortly before Krypton was destroyed in a natural cataclysm. His ship landed in the American countryside near the fictional town of Smallville (comics), Smallville, Kansas. He was found and adopted by farmers Jonathan and Martha Kent, who named him Clark Kent. Clark began developing Superpower (ability), superhuman abi ...
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Arcade Video Game
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the early 2000s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries '' Galaxy Game'' and '' Computer Space'' in 1971 established the principle operations for arcade games, and Atari's '' Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to the early 1980s. This golden age includes ''Space Invaders'', '' Pac-Man'', and ...
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Beat 'em Up
A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D computer graphics, two-dimensional (2D) levels, while a number of modern games feature more open 3D computer graphics, three-dimensional (3D) environments with yet larger numbers of enemies. The gameplay tends to follow arcade genre conventions, such as being simple to learn but difficult to master, and the combat system tends to be more highly developed than other side-scrolling action games. Two-player Cooperative video game, cooperative gameplay and multiple player characters are also hallmarks of the genre. Most of these games take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical, science fiction or fantasy themes. The first beat 'em up was 1984's ''Kung-Fu Master (video ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by SK Hynix, Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. In Russia and Commonwealth of Independent States, CIS, the system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. ...
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Virgin Interactive
Avalon Interactive Group, Ltd., formerly known as Virgin Interactive Entertainment, was a British video game distributor based within Europe that formerly traded as the video game publishing and distributing division of British conglomerate the Virgin Group. During the company's time under the Virgin brand, they had developed and published games for major platforms and employed video game developer, developers, including Westwood Studios co-founder Brett Sperry and ''Earthworm Jim (video game), Earthworm Jim'' creators David Perry (game developer), David Perry and Doug TenNapel. Others include video game composer Tommy Tallarico and animators Bill Kroyer and Andy Luckey. Formed as Virgin Games in 1983, and built around a small development team called the Gang of Five, the company grew significantly after purchasing budget label Mastertronic in 1987. As Virgin's video game division grew into a multimedia powerhouse, it crossed over to other industries from toys to film to educatio ...
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Graftgold
Graftgold was an independent computer game developer that came to prominence in the 1980s, producing numerous computer games on a variety of 8-bit, 16-bit and 32-bit platforms. History The Hewson era Graftgold was originally ST Software starting in 1983 when Steve Turner quit his day job as a commercial programmer to concentrate on develop computer games for the Spectrum. He hired a close friend, Andrew Braybrook, to work for him initially to convert the games to the Dragon home computer, When the Dragon disappeared from the market Andrew started to develop on the more lucrative Commodore 64. ST Software became a limited company with the name Graftgold in 1984. Much of Graftgold's early success came about through their association with Hewson Consultants. Formed by Andrew Hewson in the early 1980s, Hewson Consultants became one of the UK's most successful computer game publishers. Whereas many publishers at the time relied on larger parent companies to handle the manufactu ...
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Game Gear
The is an 8-bit Fourth generation of video game consoles, fourth-generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and in 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx, and NEC's TurboExpress. It shares much of its hardware with the Master System, and can play Master System games through the use of an adapter. Although the Game Gear was rushed to market, it still went on sale more than a year after the Game Boy. With a full-color Backlight, backlit screen, a landscape format and a more powerful Zilog Z80, Z80 CPU, Sega positioned the handheld device as technologically superior to the Game Boy. Ultimately, its unique List of Game Gear games, game library and price point gave it an edge over the Atari Lynx and TurboExpress, but its short battery life, large size, lack of original games, and weak support from Sega left the Game Gear unable to surpass the Ga ...
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Master System
The is an 8-bit Third generation of video game consoles, third-generation home video game console manufactured and developed by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, released in Japan in 1985. The Master System launched in North America in 1986, followed by Europe in 1987 and Brazil and Korea in 1989. A Japanese version was launched in 1987, with additions including a built-in Yamaha YM2413, FM audio chip, a rapid-fire switch, and a dedicated port for the 3D glasses. The Master System II, a cheaper model, was released in 1990 in North America, Australasia, and Europe. The original Master System models use both ROM cartridge, cartridges and a credit card-sized format, Sega Cards. Accessories include a light gun and 3D glasses that work with specially designed games. The later Master System II redesign removed the card slot, turning it into a strictly cartridge-only system, and is incompati ...
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Brainiac (character)
Brainiac is a supervillain appearing in American comic books published by DC Comics. The character was created by writer Otto Binder and artist Al Plastino, and debuted in ''Action Comics'' #242 (July 10, 1958). He has since endured as one of Superman's greatest List of Superman enemies, enemies. The character's name is a portmanteau of the words ''brain'' and ''maniac''. In his comic book appearances, Brainiac is commonly depicted as a Superintelligence, superintelligent Android (robot), android or cyborg from the planet Coluan, Colu who is obsessed with collecting all knowledge in the known universe. He travels the galaxy and shrinks cities to bottle size for preservation on his skull-shaped spaceship before destroying their source planets, believing the knowledge he acquires to be most valuable if he alone possesses it. Among these shrunken cities is Kandor (comics), Kandor, the capital of Superman's home planet Krypton (comics), Krypton, and Brainiac is even responsible for ...
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Side-scrolling Video Game
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many s, some game consoles, and home computer ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It ...
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Atari ST
Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available in July. It was the first personal computer with a bitmapped color graphical user interface, using a version of Digital Research's GEM (desktop environment), GEM environment from February 1985. The Atari 1040ST, released in 1986 with Megabyte, 1 MB of memory, was the first home computer with a cost per kilobyte of RAM under US$1/KB. After Jack Tramiel purchased the assets of the Atari, Inc. consumer division in 1984 to create Atari Corporation, the 520ST was designed in five months by a small team led by Shiraz Shivji. Alongside the Mac (computer), Macintosh, Amiga, Apple IIGS and Acorn Archimedes, the ST is part of a mid-1980s generation of computers with 16 or 16/32-bit processors, 256 kilobyte, KB or more of RAM, and computer m ...
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