Sprawl Trilogy
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Sprawl Trilogy
The Sprawl trilogy (also known as the Neuromancer trilogy) is William Gibson's first set of novels, and is composed of ''Neuromancer'' (1984), ''Count Zero'' (1986), and '' Mona Lisa Overdrive'' (1988). The novels are all set in the same fictional future. The Sprawl trilogy shares this setting with Gibson's short stories " Johnny Mnemonic" (1981), " Burning Chrome" (1982), and " New Rose Hotel" (1984). Setting and story arc The novels are set in a near-future world dominated by corporations and ubiquitous computing. The events of the novels are spaced over 16 years, and although there are familiar characters that appear, each novel tells a self-contained story. Gibson focuses on the effects of technology: the unintended consequences as it filters out of research labs and onto the street where it finds new purposes. He explores a world of direct mind-machine links ("jacking in"), emerging machine intelligence, and a global information space, which he calls "cyberspace". Some ...
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Neuromancer
''Neuromancer'' is a 1984 science fiction novel by American-Canadian author William Gibson. Set in a near-future dystopia, the narrative follows Case, a computer hacker enlisted into a crew by a powerful artificial intelligence and a traumatised former soldier to complete a high-stakes heist. It was Gibson's debut novel and, following its success, served as the first entry in the Sprawl trilogy, followed by '' Count Zero'' (1986) and '' Mona Lisa Overdrive'' (1988). Gibson had primarily written countercultural short stories for science-fiction periodicals before ''Neuromancer''. Influences on the novel include the detective stories of Raymond Chandler, the comic art of Jean Giraud, and William S. Burroughs's '' Naked Lunch'' (1959). ''Neuromancer'' expanded and popularised the setting and concepts of an earlier Gibson story, " Burning Chrome" (1981), which introduced cyberspace—a digital space traversable by humans—and "jacking in", a bio-mechanical method of interfacing ...
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Machine Intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of research in computer science that develops and studies methods and software that enable machines to machine perception, perceive their environment and use machine learning, learning and intelligence to take actions that maximize their chances of achieving defined goals. High-profile applications of AI include advanced web search engines (e.g., Google Search); recommendation systems (used by YouTube, Amazon (company), Amazon, and Netflix); virtual assistants (e.g., Google Assistant, Siri, and Amazon Alexa, Alexa); autonomous vehicles (e.g., Waymo); Generative artificial intelligence, generative and Computational creativity, creative tools (e.g., ChatGPT and AI art); and Superintelligence, superhuman play and analysis in strategy games (e.g., ...
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Novel Series
A book series is a sequence of books having certain characteristics in common that are formally identified together as a group. Book series can be organized in different ways, such as written by the same author, or marketed as a group by their publisher. Publishers' reprint series Reprint series of public domain fiction (and sometimes nonfiction) books appeared as early as the 18th century, with the series ''The Poets of Great Britain Complete from Chaucer to Churchill'' (founded by British publisher John Bell in 1777). In 1841 the German Tauchnitz publishing firm launched the ''Collection of British and American Authors'', a reprint series of inexpensive paperbound editions of both public domain and copyrighted fiction and nonfiction works. This book series was unique for paying living authors of the works published even though copyright protection did not exist between nations in the 19th century. Later British reprint series were to include the ''Routledge's Railway Library' ...
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Cyberpunk Novels
Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting said to focus on a combination of "low-life and high tech". It features futuristic technological and scientific achievements, such as artificial intelligence and cyberware, juxtaposed with societal collapse, dystopia or decay. Much of cyberpunk is rooted in the New Wave science fiction movement of the 1960s and 1970s, when writers like Philip K. Dick, Michael Moorcock, Roger Zelazny, John Brunner (novelist), John Brunner, J. G. Ballard, Philip José Farmer and Harlan Ellison examined the impact of technology, drug culture, and the sexual revolution while avoiding the utopian tendencies of earlier science fiction. Comics exploring cyberpunk themes began appearing as early as Judge Dredd, first published in 1977. Released in 1984, William Gibson's influential debut novel ''Neuromancer'' helped solidify cyberpunk as a genre, drawing influence from punk subculture and early hacker culture. Frank Miller's ''Ro ...
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