Speedrunning Communities
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Speedrunning Communities
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended. Tool-assisted speedrunning (TAS) is a subcategory of speedrunning that uses emulation software or additional tools to create a precisely controlled sequence of inputs. Many online communities revolve around speedrunning specific games; community leaderboard rankings for individual games form the primary competitive metric for speedrunning. Racing between two or more speedrunners is also a popular form of competition. Videos and livestreams of speedruns are shared via the internet on media sites such as YouTube and Twitch. Speedruns are sometimes showcased at marathon events, which are gaming conventions that feature multiple people performing speedruns in a varie ...
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SuperTux Frosted Fields Speedrun
''SuperTux'' is a free and open-source 2D side scrolling platform video game inspired by Nintendo's ''Super Mario Bros.'' series. The player character is Tux, the official mascot of the Linux kernel. Plot The game begins in Icy Island. Tux holds a picnic with Penny, his girlfriend. Suddenly, the villain of the game, named Nolok, appears and knocks out Tux, then kidnaps Penny. Later, Tux wakes up and finds that Penny is missing. Determined to save her, Tux begins his journey. He then navigates the Icy Island and later the Forest to find her. Gameplay Gameplay in ''SuperTux'' is similar to ''Super Mario Bros''. Tux can jump under bonus blocks marked with question marks to gain coins or retrieve power-ups such as the egg, which makes Tux bigger and allows him to take an extra hit before dying. Other objects such as trampolines and invincibility granting stars can also be obtained from these blocks. Tux can defeat some bad guys by jumping on them, and most can be defeated ...
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Game Replay
A game replay, also known as a demo, is a form of user-generated content. In most instances, a game replay is a recording of a battle or race between opponents in a video game which can then be viewed by other players. However, game replays are also used for single-player gameplay, especially for speedruns. Some games, such as '' TrackMania'', '' Doom'', and '' N'', use size-efficient replay files that record inputs to get a 1:1 replay in lossless fidelity. It is most common in real-time strategy games like '' StarCraft'', '' Command & Conquer'', '' World in Conflict'', '' Company of Heroes'', and ''Age of Empires'', as well as some first-person shooter games such as '' Counter-Strike'' (via console command). Recently, game replays are being used on non-computer platforms and games, such as '' Halo Wars''. A number of websites allow users to upload replays of certain games so that other players can download and watch them, either for entertainment or improving their own skills. ...
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Speed Demos Archive
Speed Demos Archive (SDA) is a website dedicated to video game speedruns. SDA's primary focus is hosting downloadable, high-quality speedrun videos, and currently has runs of over eleven hundred games, with more being added on a regular basis. SDA additionally used to host two annual speedrunning charity marathons, Awesome Games Done Quick (AGDQ) and Summer Games Done Quick (SGDQ), before Games Done Quick, Games Done Quick LLC started holding the event independently in 2015. It hosted nine marathons in total, and raised over $2.7 million for various charities, with the most successful one being AGDQ 2014 which raised just over $1 million for the Prevent Cancer Foundation. History SDA originally began as a demo archive of ''Quake (video game), Quake'' Video games notable for speedrunning#Quake, playthroughs. SDA was formed initially by Nolan "Radix" Pflug of Pittsburgh, Pennsylvania by merging with a site created by Gunnar and Jesse in April 1998. In 2004, after the success of ...
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Team Fortress Classic
''Team Fortress Classic'' is a first-person shooter game developed by Valve Corporation, Valve and published by Sierra Studios. It was originally released in April 1999 for Windows, and is based on ''Team Fortress'', a Mod (video gaming), mod for the 1996 game ''Quake (video game), Quake''. The game puts two teams against each other in Online Multiplayer, online multiplayer matches; each member plays as one of nine Character class, classes, each with different skills. The scenarios include capture the flag, territorial control, and escorting a "VIP" player. Valve hired the developers of the ''Team Fortress'' mod to develop ''Team Fortress Classic'' using its GoldSrc engine (used in their 1998 game ''Half-Life (video game), Half-Life'') to promote the ''Half-Life'' software development kit. It received generally positive reviews, although the graphics were a point for criticism. In 2000, Valve released a standalone version, ''Team Fortress 1.5'', with new character models, maps a ...
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Counter-Strike (video Game)
''Counter-Strike'' (also known as ''Half-Life: Counter-Strike'' or ''Counter-Strike 1.6'') is a 2000 Tactical shooter, tactical first-person shooter game developed by Valve Corporation and published by Sierra Studios. It is the first installment in the Counter-Strike, ''Counter-Strike'' series. The game pits two teams—the counterterrorism, Counter-Terrorists and Terrorists—against each other in objective-based game modes. The most common objectives are bomb defusal and hostage rescue, each played on designated maps. Players begin with a knife and pistol, and they can purchase more advanced weapons and equipment with money earned through eliminating enemies or accomplishing goals. Once eliminated, players do not respawn until the end of the round. Minh Le and Jess Cliffe planned a game based on counter-terrorism in 1998 with development beginning the following year when the first few Software release life cycle#Beta, beta versions were released. The ''Half-Life'' modificatio ...
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Bunny Hopping
Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction. Etymology Strafing is the military practice of attacking ground targets from low-flying aircraft using aircraft-mounted automatic weapons. Techniques Circle strafing ''Circle strafing'' is the technique of moving around an opponent in a circle while facing them. Circle strafing allows a player to fire continuously at an opponent while evading their attacks. Circle strafing is most useful in close-quarters combat where the apparent motion of the circle strafing player is much greater than that of their stationary enemy, and thus the chance of making the enemy lose track of their target is higher and/or the enemy is req ...
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Doom (franchise)
''Doom'' is an American media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. The series usually focuses on the exploits of an unnamed space marine (often referred to as Doomguy, Doom Marine, or Doom Slayer) operating under the auspices of the Union Aerospace Corporation (UAC), who fights hordes of demons and the undead to save Earth from an apocalyptic invasion. The original '' Doom'' is considered one of the first pioneering first-person shooter games, introducing IBM-compatible computers to features such as 3D graphics, third-dimension spatiality, networked multiplayer gameplay, and support for player-created modifications with the ''Doom'' WAD format. Over ten million copies of games in the ''Doom'' series have been sold; the series has spawned numerous sequels, novels, comic books, board games, and film adaptations. Overview The ''Doom'' video games consist of first-person shooters in which the player controls an unnamed spa ...
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Quake (video Game)
''Quake'' is a 1996 first-person shooter game developed by id Software and published by GT Interactive. The first game in the ''Quake'' series, it was originally released for MS-DOS and Microsoft Windows, followed by Mac OS, Linux and Sega Saturn in 1997 and Nintendo 64 in 1998. The game's plot is centered around teleportation experiments, dubbed slipgates, which have resulted in an unforeseen invasion of Earth by a hostile force codenamed Quake, which commands a vast army of monsters. The player takes the role of a soldier (later dubbed Ranger), whose mission is to travel through the slipgates in order to find and destroy the source of the invasion. The game is split between futuristic military bases and medieval, gothic environments, featuring both science fiction and fantasy weaponry and enemies as the player battles possessed soldiers and demonic beasts such as ogres or armor-clad knights. ''Quake'' heavily takes inspiration from gothic fiction and in particular the wor ...
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Filename Extension
A filename extension, file name extension or file extension is a suffix to the name of a computer file (for example, .txt, .mp3, .exe) that indicates a characteristic of the file contents or its intended use. A filename extension is typically delimited from the rest of the filename with a full stop (period), but in some systems it is separated with spaces. Some file systems, such as the FAT file system used in DOS, implement filename extensions as a feature of the file system itself and may limit the length and format of the extension, while others, such as Unix file systems, the VFAT file system, and NTFS, treat filename extensions as part of the filename without special distinction. Operating system and file system support The Multics file system stores the file name as a single string, not split into base name and extension components, allowing the "." to be just another character allowed in file names. It allows for variable-length filenames, permitting more than o ...
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File Transfer Protocol
The File Transfer Protocol (FTP) is a standard communication protocol used for the transfer of computer files from a server to a client on a computer network. FTP is built on a client–server model architecture using separate control and data connections between the client and the server. FTP users may authenticate themselves with a plain-text sign-in protocol, normally in the form of a username and password, but can connect anonymously if the server is configured to allow it. For secure transmission that protects the username and password, and encrypts the content, FTP is often secured with SSL/TLS (FTPS) or replaced with SSH File Transfer Protocol (SFTP). The first FTP client applications were command-line programs developed before operating systems had graphical user interfaces, and are still shipped with most Windows, Unix, and Linux operating systems. Many dedicated FTP clients and automation utilities have since been developed for desktops, servers, mobile d ...
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