Space Opera (role-playing Game)
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Space Opera (role-playing Game)
''Space Opera'' is a science-fiction role-playing game created by Edward E. Simbalist, A. Mark Ratner, and Phil McGregor in 1980 for Fantasy Games Unlimited (FGU). While the game's system can be used to create any science fiction genre, ''Space Opera'' has a default setting focused on creating space opera themed adventures. Development According to the Scott Bizar, the founder of FGU, "I wanted a SF rpg and I gave the job to Ed Simbalist. During the process I’ve never met Ed, nor Phil McGregor and Mark Ratner, who lived in the Canadian west, Australia and the east of the USA, respectively. The project was completed over more than two years entirely by correspondence." Simbalist was responsible for all the editing and coordination. Phil McGregor sent some technology and space ship related stuff which Simbalist liked so much that he incorporated it in the finished product. While the background universe was based on Mark Ratner's '' Space Marines'', Ratner had little input int ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG or TTRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the g ...
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Shark
Sharks are a group of elasmobranch cartilaginous fish characterized by a ribless endoskeleton, dermal denticles, five to seven gill slits on each side, and pectoral fins that are not fused to the head. Modern sharks are classified within the Division (taxonomy), division Selachii and are the sister group to the Batoidea, Batomorphi (Batoidea, rays and skate (fish), skates). Some sources extend the term "shark" as an informal category including Extinction, extinct members of Chondrichthyes (cartilaginous fish) with a shark-like morphology, such as hybodonts. Shark-like chondrichthyans such as ''Cladoselache'' and ''Doliodus'' first appeared in the Devonian Period (419–359 million years), though some fossilized chondrichthyan-like scales are as old as the Ordovician, Late Ordovician (458–444 million years ago). The earliest confirmed modern sharks (Selachii) are known from the Early Jurassic around , with the oldest known member being ''Agaleus'', though records of true shar ...
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Positronic Brain
A positronic brain is a fictional technological device, originally conceived by science fiction writer Isaac Asimov. It functions as a central processing unit (CPU) for robots, and, in some unspecified way, provides them with a form of consciousness recognizable to humans. When Asimov wrote his first robot stories in 1939 and 1940, the positron was a newly discovered particle, and so the buzz word "positronic" added a scientific connotation to the concept. Asimov's 1942 short story " Runaround" elaborates his fictional Three Laws of Robotics, which are ingrained in the positronic brains of nearly all of his robots. Conceptual overview Asimov remained vague about the technical details of positronic brains except to assert that their substructure was formed from an alloy of platinum and iridium. They were said to be vulnerable to radiation and apparently involve a type of volatile memory (since robots in storage required a power source keeping their brains "alive"). The focus o ...
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Atlatl
A spear-thrower, spear-throwing lever, or ''atlatl'' (pronounced or ; Classical Nahuatl, Nahuatl ''ahtlatl'' ) is a tool that uses leverage to achieve greater velocity in Dart (missile), dart or javelin-throwing, and includes a Plain bearing, bearing surface that allows the user to store energy during the throw. It may consist of a shaft with a cup or a spur at the end that supports and propels the butt of the spear. It's usually about as long as the user's arm or forearm. The user holds the spear-thrower in one hand, gripping near the end farthest from the cup. The user puts the butt end of the spear, or dart, in the cup, or grabs the spur with the end of the spear. The spear is much longer than the thrower. The user holds the thrower at the grip end, with the spear resting on the thrower and the butt end of the spear resting in the thrower's cup. The user can hold the spear, with the index and thumb, with the same hand as the thrower, with the other fingers. The user reaches b ...
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Stillsuit
Technology is a key aspect of the fictional setting of the Dune (franchise), ''Dune'' series of science fiction novels written by Frank Herbert, and derivative works. Herbert's concepts and inventions have been analyzed and deconstructed in at least one book, ''The Science of Dune'' (2007). Herbert's originating 1965 novel ''Dune (novel), Dune'' is popularly considered one of the greatest science fiction novels of all time,Touponce, William F. (1988), ''Frank Herbert'', Boston, Massachusetts, Boston, Massachusetts: Twayne Publishers imprint, G. K. Hall & Co, pg. 119, . "''Locus (magazine), Locus'' ran a poll of readers on April 15, 1975 in which ''Dune'' 'was voted the all-time best science-fiction novel…It has sold over ten million copies in numerous editions.'" and is frequently cited as the best-selling science fiction novel in history. ''Dune'' and its five sequels by Herbert explore the complex and multilayered interactions of politics, religion, ecology and technology, among ...
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