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Siteswap 3
Siteswap, also called quantum juggling or the Cambridge notation, is a numeric juggling notation used to describe or represent juggling patterns. The term may also be used to describe siteswap patterns, possible patterns transcribed using siteswap. Throws are represented by non-negative integers that specify the number of beats in the future when the object is thrown again: "The idea behind siteswap is to keep track of the order that balls are thrown and caught, and only that." It is an invaluable tool in determining which combinations of throws yield valid juggling patterns for a given number of objects, and has led to previously unknown patterns (such as 441). However, it does not describe body movements such as behind-the-back and under-the-leg. Siteswap assumes that "throws happen on beat (music), beats that are equally spaced in time." For example, a three-ball Cascade (juggling), cascade may be notated "3 ", while a shower (juggling), shower may be notated "5 1". Origin ...
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Fountain (juggling)
The fountain is a juggling pattern that is the method most often used for juggling an even number of objects. In a fountain, each hand juggles separately, and the objects are not thrown between the hands, thus the number of balls is always even since any number of balls in one hand is doubled by the same number in the other hand. To illustrate this, it can be seen that in the most common fountain pattern where four balls are juggled, each hand juggles two balls independently. As Crego states "In the fountain pattern, each hand throws balls straight up into the air and each ball is caught in the same hand that throws it." A fountain can be synchronous or asynchronous. In a synchronous fountain, both hands throw at the same time, while in an asynchronous fountain, the hands alternate throws. "The fountain pattern...can be stably performed in two ways...one can perform the fountain with different frequencies for the two hands, but that coordination is difficult because of the tende ...
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Siteswap 531 State Diagram
Siteswap, also called quantum juggling or the Cambridge notation, is a numeric juggling notation used to describe or represent juggling patterns. The term may also be used to describe siteswap patterns, possible patterns transcribed using siteswap. Throws are represented by non-negative integers that specify the number of beats in the future when the object is thrown again: "The idea behind siteswap is to keep track of the order that balls are thrown and caught, and only that." It is an invaluable tool in determining which combinations of throws yield valid juggling patterns for a given number of objects, and has led to previously unknown patterns (such as 441). However, it does not describe body movements such as behind-the-back and under-the-leg. Siteswap assumes that "throws happen on beats that are equally spaced in time." For example, a three-ball cascade may be notated "3 ", while a shower may be notated "5 1". Origin The notation was invented by Paul Klimek in Santa ...
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State-transition Table
In automata theory and sequential logic, a state-transition table is a table showing what state (or states in the case of a nondeterministic finite automaton) a finite-state machine will move to, based on the current state and other inputs. It is essentially a truth table in which the inputs include the current state along with other inputs, and the outputs include the next state along with other outputs. A state-transition table is one of many ways to specify a finite-state machine. Other ways include a state diagram. Common forms One-dimension State-transition tables are sometimes one-dimensional tables, also called ''characteristic tables''. They are much more like truth tables than their two-dimensional form. The single dimension indicates inputs, current states, next states and (optionally) outputs associated with the state transitions. : Two-dimensions State-transition tables are typically two-dimensional tables. There are two common ways for arranging them. In th ...
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Diabolo
The diabolo ( ; commonly misspelled ''diablo'') is a juggling or circus skills, circus juggling prop, prop consisting of an axle () and two cone, cups (hourglass/egg timer shaped) or cylinder, discs derived from the Chinese yo-yo. This object is rotation, spun using a twine, string attached to two hand sticks ("batons" or "wands"). A large variety of tricks is possible with the diabolo, including toss (juggling), tosses, and various types of interaction with the sticks, string, and various parts of the user's body. Multiple diabolos can be spun on a single string. Like the Western yo-yo (which has an independent origin), it maintains its spinning motion through a rotating effect based on Angular momentum#Conservation of angular momentum, conservation of angular momentum. History Origin The Diabolo is derived from the Chinese yo-yo encountered by Europeans during the colonial era. However, the origin of the Chinese yo-yo is unknown. The earliest mention of the Chinese yo-yo ...
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Classic 4beats Passing 2juggler 6balls Side
A classic is an outstanding example of a particular style; something of lasting worth or with a timeless quality; of the first or highest quality, class, or rank – something that exemplifies its class. The word can be an adjective (a ''classic'' car) or a noun (a ''classic'' of English literature). It denotes a particular quality in art, architecture, literature, design, technology, or other cultural artifacts. In commerce, products are named 'classic' to denote a long-standing popular version or model, to distinguish it from a newer variety. ''Classic'' is used to describe many major, long-standing sporting events. Colloquially, an everyday occurrence (e.g. a joke or mishap) may be described in some dialects of English as 'an absolute classic'. "Classic" should not be confused with ''classical'', which refers specifically to certain cultural styles, especially in music and architecture: styles generally taking inspiration from the Classical tradition, hence classicism. ...
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Multiplex (juggling)
Multiplexing is a juggling trick or form of toss juggling where more than one ball A ball is a round object (usually spherical, but sometimes ovoid) with several uses. It is used in ball games, where the play of the game follows the state of the ball as it is hit, kicked or thrown by players. Balls can also be used for s ... is in the hand at the time of the throw. The opposite, a squeeze catch, is when more than one ball is caught in the hand simultaneously on the same beat. If a multiplex throw were time-reversed, it would be a squeeze catch. Terminology Number of props Multiplex throws are given different names depending on the number of balls used, for example a one-ball throw (with one ball held) would be called a uniplex, a two-ball throw would be called a duplex, and a three-ball throw, a triplex. A four and a five-ball throw would be called a quadruplex and a quintuplex, respectively. Throw types Multiplex throws are generally grouped into different categories: ...
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Box (juggling)
In toss juggling, the box is a juggling pattern for 3 objects, most commonly juggling ball, balls or bean bags. Two balls are dedicated to a specific hand with vertical throws, and the third ball is thrown horizontally between the two hands. Its siteswap is (4,2x)(2x,4). The box pattern can be seen as a shower (juggling), synchronous shower (a fountain (juggling), fountain), which direction is changed at every throw. The half-box is similar, but asynchronous, with siteswap Juggling pattern#441, 441. 441 has been described as, "the simplest non-obvious siteswap," as, "a very popular and pretty pattern,"Darley, Vincent (1996).Siteswaps: Examples", ''Juggling.org''. Accessed November 7 2016. and, "a great pattern." The seesaw (siteswap: 612), is also known as the box.Darbyshire, Lydia; ed. (1993). ''Juggling'', p.26. Siddall, Jeremy; illustrations. Courage. . "." It resembles 441 without the two-in-one or an asynchronous (4,2x)(2x,4). Vamp Types The horizontal, hand-crossing thro ...
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Bracket
A bracket is either of two tall fore- or back-facing punctuation marks commonly used to isolate a segment of text or data from its surroundings. They come in four main pairs of shapes, as given in the box to the right, which also gives their names, that vary between British and American English. "Brackets", without further qualification, are in British English the ... marks and in American English the ... marks. Other symbols are repurposed as brackets in specialist contexts, such as those used by linguists. Brackets are typically deployed in symmetric pairs, and an individual bracket may be identified as a "left" or "right" bracket or, alternatively, an "opening bracket" or "closing bracket", respectively, depending on the directionality of the context. In casual writing and in technical fields such as computing or linguistic analysis of grammar, brackets nest, with segments of bracketed material containing embedded within them other further bracketed sub-segments. The nu ...
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Juggling - 3-ball Box (4,2x)(2x,4) Ladder Diagram
Juggling is a physical skill, performed by a juggler, involving the manipulation of objects for recreation, entertainment, art or sport. The most recognizable form of juggling is toss juggling. Juggling can be the manipulation of one object or many objects at the same time, most often using one or two hands but other body parts as well, like feet or head. Jugglers often refer to the objects they juggle as ''props''. The most common props are balls, clubs, or rings. Some jugglers use more dramatic objects such as knives, fire torches or chainsaws. The term ''juggling'' can also commonly refer to other prop-based manipulation skills, such as diabolo, plate spinning, devil sticks, poi, cigar boxes, contact juggling, hooping, yo-yo, hat manipulation and kick-ups. Etymology The words ''juggling'' and ''juggler'' derive from the Middle English ''jogelen'' ("to entertain by performing tricks"), which in turn is from the Old French '' jangler''. There is also the wikt:jangl ...
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