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Saints Row
''Saints Row'' is a series of action-adventure video games created by Volition and published by THQ and Deep Silver. The series follows the 3rd Street Saints, a fictional street gang originally operating out of the Saints Row district, hence the series' title. Gameplay in the ''Saints Row'' games focuses on an open world where the player can complete missions to progress an overall story, as well as engage in various side activities. Most of the gameplay revolves around driving and shooting, with occasional role-playing elements. Due to early entries being labeled as ''Grand Theft Auto'' clones, the developers sought to create a more distinctive experience from the third game onwards, with a heavy focus on over-the-top gameplay, popular culture homages, parodies, and self-referential humor; these changes have been controversial among fans of the first two games. The first four games in the ''Saints Row'' series were set primarily in two fictional locales—Stilwater and Stee ...
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Volition (company)
Deep Silver Volition, LLC (formerly Parallax Software Corporation and Volition, Inc.) was an American video game developer based in Champaign, Illinois. Mike Kulas and Matt Toschlog founded the company as Parallax Software in June 1993, developing ''Descent (1995 video game), Descent'' and ''Descent II''. By the time the sequel was completed, Toschlog had relocated to Ann Arbor, Michigan, with some employees to operate a satellite studio for Parallax. Kulas and Toschlog decided to split up the company, with Toschlog establishing Outrage Entertainment and Kulas staying with Parallax, which was renamed Volition in November 1996. With publisher Interplay Entertainment, Volition created ''Descent: FreeSpace – The Great War'' and its sequel, ''FreeSpace 2''. The two companies parted ways during the development of ''Summoner (video game), Summoner''. Volition found a new publisher in THQ, which acquired the studio in August 2000 and released the game shortly thereafter. Under THQ, V ...
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Saints Row (2022 Video Game)
''Saints Row'' is a series of action-adventure video games created by Volition and published by THQ and Deep Silver. The series follows the 3rd Street Saints, a fictional street gang originally operating out of the Saints Row district, hence the series' title. Gameplay in the ''Saints Row'' games focuses on an open world where the player can complete missions to progress an overall story, as well as engage in various side activities. Most of the gameplay revolves around driving and shooting, with occasional role-playing elements. Due to early entries being labeled as ''Grand Theft Auto'' clones, the developers sought to create a more distinctive experience from the third game onwards, with a heavy focus on over-the-top gameplay, popular culture homages, parodies, and self-referential humor; these changes have been controversial among fans of the first two games. The first four games in the ''Saints Row'' series were set primarily in two fictional locales—Stilwater and ...
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Paramilitary
A paramilitary is a military that is not a part of a country's official or legitimate armed forces. The Oxford English Dictionary traces the use of the term "paramilitary" as far back as 1934. Overview Though a paramilitary is, by definition, not a military, it is usually equivalent to a light infantry or special forces in terms of strength, firepower, and organizational structure. Paramilitaries use combat-capable kit/equipment (such as Internal security vehicle, internal security/SWAT vehicles), or even actual military equipment (such as Long gun, long guns and Armoured personnel carrier, armored personnel carriers; usually military surplus resources), skills (such as battlefield medicine and bomb disposal), and tactics (such as urban warfare and close-quarters combat) that are compatible with their purpose, often combining them with skills from other relevant fields such as law enforcement, coast guard, or search and rescue. A paramilitary may fall under the command of a ...
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President Of The United States
The president of the United States (POTUS) is the head of state and head of government of the United States. The president directs the Federal government of the United States#Executive branch, executive branch of the Federal government of the United States, federal government and is the Powers of the president of the United States#Commander-in-chief, commander-in-chief of the United States Armed Forces. The power of the presidency has grown since the first president, George Washington, took office in 1789. While presidential power has ebbed and flowed over time, the presidency has played an increasing role in American political life since the beginning of the 20th century, carrying over into the 21st century with some expansions during the presidencies of Presidency of Franklin D. Roosevelt, Franklin D. Roosevelt and Presidency of George W. Bush, George W. Bush. In modern times, the president is one of the world's most powerful political figures and the leader of the world's ...
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Gang Violence
A gang is a group or society of associates, friends, or members of a family with a defined leadership and internal organization that identifies with or claims control over territory in a community and engages, either individually or collectively, in illegal, and possibly violent, behavior, with such behavior often constituting a form of organized crime. Etymology The word ''gang'' derives from the past participle of Old English , meaning . It is cognate with Old Norse , meaning . While the term often refers specifically to criminal groups, it also has a broader meaning of any close or organized group of people, and may have neutral, positive or negative connotations depending on usage. History In discussing the banditry in American history, Barrington Moore, Jr. suggests that gangsterism as a "form of self-help which victimizes others" may appear in societies which lack strong "forces of law and order"; he characterizes European feudalism as "mainly gangsterism that ha ...
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Character Creation
Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a characterization, direct characterization that is recorded on a character sheet. This may include a representation of the character's physical, mental, psychological, and social Attribute (role-playing games), attributes and skill (role-playing games), skills in terms of the specific game's Game mechanics, mechanics. It may also include informal descriptions of the character's Human physical appearance, physical appearance, Personality psychology#What is personality?, personality, personal back-story ("background"), and Personal property, possessions. Games with a fantasy setting may include traits such as fantasy race, race, character class, class, or species. Character creation is the first step taken by the players (as opposed to the gamemaster) in preparation for a game. Character advancement Character a ...
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Self-referential Humor
Self-referential humor, also known as self-reflexive humor, self-aware humor, or meta humor, is a type of comedic expression that—either directed toward some other subject, or openly directed toward itself—is self-referential in some way, intentionally alluding to the very person who is expressing the humor in a comedic fashion, or to some specific aspect of that same comedic expression. Here, ''meta'' is used to describe that the joke explicitly talks about other jokes, a usage similar to the words metadata (data about data), metatheatrics (a play within a play as in ''Hamlet'') and metafiction. Self-referential humor expressed discreetly and surrealistically is a form of bathos. In general, self-referential humor often uses hypocrisy, oxymoron, or paradox to create a contradictory or otherwise absurd situation that is humorous to the audience. History Old Comedy of Classical Athens is held to be the first—in the extant sources—form of self-referential comedy. Aristop ...
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Popular Culture
Popular culture (also called pop culture or mass culture) is generally recognized by members of a society as a set of cultural practice, practices, beliefs, artistic output (also known as popular art [cf. pop art] or mass art, sometimes contrasted with fine art) and cultural objects, objects that are dominant or prevalent in a society at a given point in time. Popular culture also encompasses the activities and feelings produced as a result of interaction with these dominant objects. The primary driving forces behind popular culture, especially when speaking of Western world, Western popular cultures, are the mass media, mass appeal, marketing and capitalism; and it is produced by what philosopher Theodor W. Adorno, Theodor Adorno refers to as the "culture industry". Heavily influenced in modern history, modern times by mass media, this collection of ideas permeates the everyday life, everyday lives of people in a given society. Therefore, popular culture has a way of influencing ...
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Grand Theft Auto Clone
A ''Grand Theft Auto'' clone (often shortened to ''GTA'' clone) belongs to a subgenre of open world action-adventure video games, characterized by their likeness to the ''Grand Theft Auto'' series in either gameplay, or overall design. In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an open world setting. The objective of ''Grand Theft Auto'' clones is to complete a sequence of core missions involving driving and shooting, but often side-missions and minigames are added to improve replay value. The storylines of games in this subgenre typically have strong themes of crime, violence and other controversial elements such as drugs and sexually explicit content. The subgenre has its origins in open world action adventure games popularized in Europe (and particularly the United Kingdom) throughout the 1980s and 1990s. The release of ''Grand Theft Auto'' (1997) marked a major commercial success for open-ended ga ...
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Role-playing Video Game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills). Role-playing games almost always feature combat as a defining feature and traditionally used Turn-based role-playing game, turn-based combat; however, modern role-playing games commonly feature real-time Action role-playing game, action combat or even non-violent forms of conflict resolution (with some eschewing combat altogether). Further, many games have incorporated role-playing elements such as character advancement and quests while remaining within other genres. Role-playing video games have their origins in tabletop role-playing games and use much of the same :Role-playing game terminology, terminology, Campaign setting, settings, and Game mechanics, game mechanics. Other major similarities with pen-and-paper games include develope ...
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Open World
In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game), The Legend of Zelda'' (1986), ''Grand Theft Auto V'' (2013), ''Red Dead Redemption 2'' (2018) and ''Minecraft'' (2011). Games with open or free-roaming worlds typically lack level structures like walls and locked doors, or the invisible walls in more open areas that prevent the player from venturing beyond them; only at the bounds of an open-world game will players be limited by geographic features like vast oceans or impassable mountains. Players typically do not encounter loading screens common in linear level designs when moving about the game world, with the open-world game using strategic storage and memory techniques to load the game world dynamically and seamlessly. Open-world games still enforce many restrictions in the game env ...
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Gameplay
Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and the pattern of player behavior defined through the game's rules. History Arising alongside game development, video game development in the 1980s, the term ''gameplay'' was initially used solely within the context of video games, though now it is also used for tabletop games. Definition of term There is no consensus on the precise definition of gameplay. It has been differently defined by different authors, but all definitions refer to player interaction with a game. For example: * "The structures of player interaction with the game system and with other players in the game." * "Gameplay here is seen as the interactive gaming process of the player with the game." Theorists also agree that video game gameplay is distinct from graphics and ...
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