Rules Of Go
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Rules Of Go
The rules of Go govern the play of the game of Go, a two-player board game. The rules have seen some variation over time and from place to place. This article discusses those sets of rules broadly similar to the ones currently in use in East Asia. Even among these, there is a degree of variation. Notably, Chinese and Japanese rules differ in a number of aspects. The most significant of these are the scoring method, together with attendant differences in the manner of ending the game. While differences between sets of rules may have moderate strategic consequences on occasion, they do not change the character of the game. The different sets of rules usually lead to the same game result, so long as the players make minor adjustments near the end of the game. Differences in the rules are said to cause problems in perhaps one in every 10,000 games in competition. This article first presents a simple set of rules which are, except for wording, identical to those usually referred to ...
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Go (game)
# Go is an abstract strategy game, abstract strategy board game for two players in which the aim is to fence off more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go, and over 20 million current players, the majority of whom live in East Asia. The Game piece (board game), playing pieces are called ''Go equipment#Stones, stones''. One player uses the white stones and the other black stones. The players take turns placing their stones on the vacant intersections (''points'') on the #Boards, board. Once placed, stones may not be moved, but ''captured stones'' are immediately removed from the board. A single stone (or connected group of stones) is ''captured'' when surrounded by the opponent's stones on all Orthogona ...
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Score
SCORE may refer to: *SCORE (software), a music scorewriter program * SCORE (television), a weekend sports service of the defunct Financial News Network *SCORE! Educational Centers *SCORE International, an offroad racing organization *Sarawak Corridor of Renewable Energy, a regional development corridor in Malaysia *Singapore Corporation of Rehabilitative Enterprises, the former name of Yellow Ribbon Singapore, a statutory board under the Ministry of Home Affairs *Project SCORE, a communications satellite *Service Corps of Retired Executives, a mentorship program affiliated with the Small Business Administration See also *Score (other) *The Score (other) The Score may refer to: Films and television * ''The Score'' (1978 film), a 1978 Swedish film, released in Sweden as ''Lyftet'' * ''The Score'' (2001 film), a 2001 crime drama film starring Robert De Niro and Edward Norton * ''The Score'' (2005 ... * Scores (other) {{Disambiguation ...
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Northern Zhou
Zhou (), known in historiography as the Northern Zhou (), was a Xianbei-led Dynasties in Chinese history, dynasty of China that lasted from 557 to 581. One of the Northern and Southern dynasties#Northern dynasties, Northern dynasties of China's Northern and Southern dynasties period, it succeeded the Western Wei, Western Wei dynasty and was eventually overthrown by the Sui dynasty. History The Northern Zhou's basis of power was established by Yuwen Tai, who was paramount general of Western Wei, following the split of Northern Wei into Western Wei and Eastern Wei in 535. After Yuwen Tai's death in 556, Yuwen Tai's nephew Yuwen Hu forced Emperor Gong of Western Wei to yield the throne to Yuwen Tai's son Emperor Xiaomin of Northern Zhou, Yuwen Jue (Emperor Xiaomin), establishing Northern Zhou. The reigns of the first three emperors (Yuwen Tai's sons) Emperor Xiaomin, Emperor Ming of Northern Zhou, Emperor Ming, and Emperor Wu of Northern Zhou, Emperor Wu were dominated by Yuwen Hu, ...
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Dunhuang Manuscripts
The Dunhuang manuscripts are a wide variety of religious and secular documents (mostly manuscripts, including Hemp paper, hemp, silk, paper and Woodblock printing, woodblock-printed texts) in Old Tibetan, Tibetan, Chinese, and other languages that were discovered by an itinerant Daoist monk called Wang Yuanlu in 1900 at the Mogao Caves of Sachu in East Turkestan (now Dunhuang, Gansu, China). Wang Yuanlu took control of the Mogao caves, and sold the manuscripts to Paul Pelliot and Aurel Stein for a very low price. Knowing the Philology, philological value of the Dunhuang manuscripts, Stein and Pelliot bought them from Wang and took them from China to Europe. The majority of the surviving texts come from a large cache of documents produced at the Sachu historic printing center between the late 4th and early 11th centuries, which had been sealed in the Mogao Caves#The Library Cave, Library Cave (Cave 17) at some point in the early 11th century. The printing center at Sachu (Dunhu ...
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Ing Chang-ki
Ing Chang-ki (; 23 October 1916 – 27 August 1997) was a Chinese industrialist, Go player, and Go promoter. He was the founder of the Ing Cup. He is also known for promoting the Ing rules of Go. He also promoted one of the first digital game clocks to support byoyomi, per-move time control. Biography Ing Chang-ki was born in Cixi County (currently Cicheng, Jiangbei District, Ningbo), Zhejiang Province in 1917. As a young man, Ing worked as a clerk in a bank in Shanghai, where he later became a famous local banker. In 1949, he went to Taipei , nickname = The City of Azaleas , image_map = , map_caption = , pushpin_map = Taiwan#Asia#Pacific Ocean#Earth , coordinates = , subdivision_type = Country ... and eventually became an industrial mogul in Taiwan. Ing created the Ing Chang-ki Weichi Educational Foundation for further promotion of Go, while encouraging the use of the name G ...
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Mainland China
"Mainland China", also referred to as "the Chinese mainland", is a Geopolitics, geopolitical term defined as the territory under direct administration of the People's Republic of China (PRC) in the aftermath of the Chinese Civil War. In addition to the geographical mainland, the geopolitical sense of the term includes islands such as Hainan, Chongming Island, Chongming, and Zhoushan. By convention, territories outside of mainland China include: * Special administrative regions of China, which are regarded as subdivisions of the country, but retain distinct administrative, judicial and economic systems from those on the mainland: ** Hong Kong, formerly a British Hong Kong, British colony ** Macau, formerly a Portuguese Macau, Portuguese colony * Taiwan, along with Penghu, Kinmen, Matsu Islands, Matsu and other minor islands, are collectively known as the Taiwan Area, where has been the major territorial base of the government of the Republic of China (ROC) since 1950. Though the ...
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Ming Dynasty
The Ming dynasty, officially the Great Ming, was an Dynasties of China, imperial dynasty of China that ruled from 1368 to 1644, following the collapse of the Mongol Empire, Mongol-led Yuan dynasty. The Ming was the last imperial dynasty of China ruled by the Han people, the majority ethnic group in China. Although the primary capital of Beijing fell in 1644 to a rebellion led by Li Zicheng (who established the short-lived Shun dynasty), numerous rump state, rump regimes ruled by remnants of the House of Zhu, Ming imperial family, collectively called the Southern Ming, survived until 1662. The Ming dynasty's founder, the Hongwu Emperor (1368–1398), attempted to create a society of self-sufficient rural communities ordered in a rigid, immobile system that would guarantee and support a permanent class of soldiers for his dynasty: the empire's standing army exceeded one million troops and the naval history of China, navy's dockyards in Nanjing were the largest in the world. H ...
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Yuan Dynasty
The Yuan dynasty ( ; zh, c=元朝, p=Yuáncháo), officially the Great Yuan (; Mongolian language, Mongolian: , , literally 'Great Yuan State'), was a Mongol-led imperial dynasty of China and a successor state to the Mongol Empire after Division of the Mongol Empire, its division. It was established by Kublai (Emperor Shizu or Setsen Khan), the fifth khagan-emperor of the Mongol Empire from the Borjigin clan, and lasted from 1271 to 1368. In Chinese history, the Yuan dynasty followed the Song dynasty and preceded the Ming dynasty. Although Genghis Khan's enthronement as Khagan in 1206 was described in Chinese language, Chinese as the Han Chinese, Han-style title of Emperor of China, Emperor and the Mongol Empire had ruled territories including modern-day northern China for decades, it was not until 1271 that Kublai Khan officially proclaimed the dynasty in the traditional Han style, and the conquest was not complete until 1279 when the Southern Song dynasty was defeated in t ...
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Threefold Repetition
In chess, the threefold repetition rule states that a player may claim a draw if the same position occurs three times during the game. The rule is also known as repetition of position and, in the USCF rules, as triple occurrence of position.Article 14K.2 in Two positions are by definition "the same" if pieces of the same type and color occupy the same squares, the same player has the move, the remaining castling rights are the same and the possibility to capture ''en passant'' is the same. The repeated positions need not occur in succession. The game is not automatically drawn if a position occurs for the third time – one of the players, on their turn, must claim the draw with the arbiter. The claim must be made either before making the move which will produce the third repetition, or after the opponent has made a move producing a third repetition. By contrast, the fivefold repetition rule requires the arbiter to intervene and declare the game drawn if the same position occurs ...
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Kalpa (aeon)
A ''kalpa'' is a long period of time (aeon) in Hindu and Buddhist cosmology, generally between the creation and recreation of a world or universe. Etymology ''Kalpa'' () in this context, means "a long period of time (aeon) related to the lifetime of the universe (creation)." It is derived from कॢप् (kḷp) + -अ (-a, nominalizing suffix) (). Hinduism In Hinduism, a ''kalpa'' is a unit of time equal to 4.32 billion years. It corresponds to one day in the life of Brahma, the creator god, and represents the active, creative phase of the cosmic cycle. Each ''kalpa'' is made up of 1,000 '' Yuga Cycles'', vast ages that repeat in a set pattern. A ''kalpa'' is further divided into 14 ''manvantaras''. Each ''manvantara'' lasts for 71 ''Yuga Cycles'', or 306.72 million years. Before the first ''manvantara'' and after each one are transitional periods known as ''sandhyas'', each as long as a ''Satya Yuga''—1.728 million years. At the end of each ''kalpa'', the universe enter ...
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Katakana
is a Japanese syllabary, one component of the Japanese writing system along with hiragana, kanji and in some cases the Latin script (known as rōmaji). The word ''katakana'' means "fragmentary kana", as the katakana characters are derived from components or fragments of more complex kanji. Katakana and hiragana are both kana systems. With one or two minor exceptions, each syllable (strictly mora (linguistics), mora) in the Japanese language is represented by one character or ''kana'' in each system. Each kana represents either a vowel such as "''a''" (katakana wikt:ア, ア); a consonant followed by a vowel such as "''ka''" (katakana wikt:カ, カ); or "''n''" (katakana wikt:ン, ン), a nasal stop, nasal sonorant which, depending on the context, sounds like English ''m'', ''n'' or ''ng'' () or like the nasal vowels of Portuguese language, Portuguese or Galician language, Galician. In contrast to the hiragana syllabary, which is used for Japanese words not covered by kanji an ...
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