RealNetworks
   HOME



picture info

RealNetworks
RealNetworks LLC is an American technology company and provider of Internet streaming media delivery software and services based in Seattle, Washington. The company also provides subscription-based online entertainment services and mobile entertainment and messaging services. History RealNetworks (then known as Progressive Networks) was founded in 1994 by Rob Glaser, an ex-Microsoft executive, and a management team including Phil Barrett, Andy Sharpless, and Stephen Buerkle. The original goal of the company was to provide a distribution channel for politically progressive content. It evolved into a technology venture to leverage the Internet as an alternative distribution medium for audio broadcasts. Progressive Networks became RealNetworks in September 1997, in advance of the company's initial public offering (IPO) in October 1997 when shares of the company started trading on Nasdaq as "RNWK". RealNetworks were pioneers in the streaming media markets and broadcast one of the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




RealPlayer
RealPlayer, formerly RealAudio Player, RealOne Player and RealPlayer G2, is a cross-platform media player (software), media player app, developed by RealNetworks. The media player is compatible with numerous container file formats of the multimedia realm, including MP3, MP4, QuickTime File Format, Advanced Systems Format, Windows Media format, and the Proprietary format, proprietary RealAudio and RealVideo formats. RealPlayer is also available for other operating systems; Linux, Unix, Palm OS, Windows Mobile, and Symbian versions have been released. The program is powered by an underlying open-source software, open-source media engine called Helix (multimedia project), Helix. History The first version of RealPlayer was introduced on April 3, 1995 as "RealAudio Player" and was one of the first media players capable of streaming media over the Internet. Then, version 4.01 of RealPlayer was included as a selectable Internet tool in Windows 98's installation package. Subsequent ver ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


RealArcade
RealArcade (formerly RealOne Arcade) was a gaming service run by RealNetworks that sold casual-style computer games to individual users, launched in 2001. Its purpose was to let users download demo versions of games, and optionally buy the full versions. Beginning in 2005, a mobile version was made available on some carriers. The service ceased its operations in 2009, completing its merger with the GameHouse portal. History First iteration of RealArcade Before RealArcade, RealNetworks had been offering downloadable games (as Real.com Games) since April 2000, amassing three million downloads by May 2001. Work on what would become RealArcade started in 1999, hiring Ted Woolsey for its development. The service was announced in March 2001, with a consumer launch set for the second quarter. The service was initially limited to developers. Over 30 developers were involved, including GameHouse On May 14, 2001, RealNetworks launched the beta version of the RealArcade service, in an a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


RealVideo
RealVideo, also spelled as Real Video, is a suite of proprietary format, proprietary video compression formats developed by RealNetworks — the specific format changes with the version. It was first released in 1997 and was at version 15. RealVideo is supported on many platforms, including Microsoft Windows, Windows, MacOS, Mac, Linux, Solaris, and several mobile phones. RealVideo is usually paired with RealAudio and packaged in a RealMedia (.rm) container. RealMedia is suitable for use as a streaming media format, that one is viewed while it is being sent over the network. Streaming video can be used to watch live television since it does not require downloading the entire video in advance. Technology The first version of RealVideo was announced in 1997 and was based on the H.263 format. At the time, RealNetworks issued a press release saying they had licensed Iterated Systems' ClearVideo technology and were including it as the RealVideo Fractal Codec. However, support for Cle ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Helix (multimedia Project)
Helix DNA was a project to produce computer software that can play audio and video media in various formats and aid in creating such media. It was intended as a largely free and open-source digital media framework compatible with numerous operating systems and processors (including mobile phones) and it was started by RealNetworks, which contributed much of the code. The Helix Community was an open collaborative effort to develop and extend the Helix DNA platform. The Helix Project has been discontinued. Helix DNA Client is a software package for multi-platform, multi-format media playback. Helix Player is a media player compatible with Linux, Solaris, Symbian, and FreeBSD and uses the Helix DNA Client. The Helix DNA Producer application aids in producing media files, and Helix DNA Server can stream media files over a network. Licenses The code is released in binary and source code form under various licenses, notably the proprietary RealNetworks Community Source License a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




GameHouse
GameHouse Inc. is an American casual game developer, publisher, digital video game distributor, and portal, based in Seattle, Washington, United States. It is a division of RealNetworks. GameHouse distributes casual games for PC and Mac computers, as well as for mobile devices such as phones and tablets (on both iOS (iTunes) and Android (Google Play and the Amazon Appstore)). GameHouse offers 2,300+ online and downloadable games, consisting of both in-house produced titles (such as the Delicious series) and third party games. The company attracts a high female audience. History GameHouse was founded by Ben Exworthy and Garr Godfrey in 1998. The first downloadable game developed by the company was ''Collapse!'', a game similar to '' SameGame''. In 2003, company revenues topped $10 million ($5.5 million net). In January 2004, GameHouse was acquired by RealNetworks for $14.6 million cash and about 3.3 million RNWK shares, then estimated at $21 million. Its staff of 25 became ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Rob Glaser
Robert Denis Glaser (born January 16, 1962) is the founder of RealNetworks, which produces RealAudio, RealVideo, RealPlayer, and Helix, among other products and services. Before founding RealNetworks, he worked for Microsoft for ten years. Glaser, while chief executive of RealNetworks, clashed repeatedly with Tony Fadell, widely known as the Godfather of the iPhone and iPod, who then left the company after 6 weeks and went on to founding the products for Apple. Education and Career In 1983, Glaser graduated Yale University with an BS degree in Computer Science and an MA in Economics. In 1984, Glaser began work at Microsoft. In 1994, he founded Progressive Networks which became RealNetworks in 1997. Glaser served as CEO until 2010. Since June 2010, Glaser has been a partner at global venture firm, Accel Partners, focusing on digital media technology, social media, and mobile service investments. He returned to RealNetworks again as interim CEO in 2012 and resumed the officia ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Streaming Media
Streaming media refers to multimedia delivered through a Computer network, network for playback using a Media player (other), media player. Media is transferred in a ''stream'' of Network packet, packets from a Server (computing), server to a client-server model, client and is rendered in real-time; this contrasts with file downloading, a process in which the end-user obtains an entire media file before consuming the content. Streaming is more commonly used for video on demand, streaming television, and music streaming services over the Internet. While streaming is most commonly associated with multimedia from a remote server over the Internet, it also includes offline multimedia between devices on a local area network. For example, using DLNA and a home server, or in a personal area network between two devices using Bluetooth (which uses radio waves rather than Internet Protocol, IP). Online streaming was initially popularized by RealNetworks and Microsoft in the 1 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


RealAudio
RealAudio, also spelled Real Audio, is a proprietary audio format developed by RealNetworks and first released in April 1995. It uses a variety of audio codecs, ranging from low-bitrate formats that can be used over dialup modems, to high-fidelity formats for music. It can be used as a streaming audio format, that is played at the same time as it is downloaded. In the past, many internet radio stations used RealAudio to stream their programming over the internet in real time. In recent years, however, the format has become less common and has given way to more popular audio formats. RealAudio was heavily used by the BBC websites until 2009, though it was discontinued due to its declining use. BBC World Service, the last of the BBC websites to use RealAudio, discontinued its use in March 2011. File extensions RealAudio files were originally identified by a filename extension of .ra (for Real Audio). In 1997, RealNetworks also began offering a video format called RealVideo. The com ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Seattle
Seattle ( ) is the most populous city in the U.S. state of Washington and in the Pacific Northwest region of North America. With a population of 780,995 in 2024, it is the 18th-most populous city in the United States. The city is the county seat of King County, the most populous county in Washington. The Seattle metropolitan area's population is 4.02 million, making it the 15th-most populous in the United States. Its growth rate of 21.1% between 2010 and 2020 made it one of the country's fastest-growing large cities. Seattle is situated on an isthmus between Puget Sound, an inlet of the Pacific Ocean, and Lake Washington. It is the northernmost major city in the United States, located about south of the Canadian border. A gateway for trade with East Asia, the Port of Seattle is the fourth-largest port in North America in terms of container handling . The Seattle area has been inhabited by Native Americans (such as the Duwamish, who had at least 17 villages a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Seattle Mariners
The Seattle Mariners are an American professional baseball team based in Seattle. The Mariners compete in Major League Baseball (MLB) as a member club of the American League (AL) American League West, West Division. The team joined the American League as an expansion team in 1977 Major League Baseball expansion, 1977, playing their home games in the Kingdome. Since July , the Mariners' home Baseball park, ballpark has been T-Mobile Park, located in the SoDo, Seattle, SoDo neighborhood of Seattle. The "Mariners" name originates from the prominence of seamanship, marine culture in the city of Seattle. They are List of baseball nicknames, nicknamed the M's, a title featured in their primary logo from 1987 to 1992. They adopted their current team colors – navy blue, northwest green (teal), and Silver (color), silver – before the 1993 season, after having been royal blue and Gold (color), gold since the team's inception; the original colors continue to be used in alternate unifor ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]