Pokémon Trading Card Game
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Pokémon Trading Card Game
The , abbreviated as ''PTCG'' or ''Pokémon TCG'', is a tabletop and collectible card game developed by Creatures Inc. based on the ''Pokémon'' franchise. Originally published in Japan by Media Factory in 1996, publishing worldwide is currently handled by The Pokémon Company. In the United States and also by Gopu, ''Pokémon TCG'' publishing was originally licensed to Wizards of the Coast, the producer of '' Magic: The Gathering''. Wizards published eight expansion sets between 1998 and 2003, after which point licensing was transferred to The Pokémon Company. Players assume the role of Pokémon Trainers engaging in battle, and play with 60-card decks. Standard gameplay cards include Pokémon cards, Energy cards, and Trainer cards. Pokémon are introduced in battle from a "bench" and perform attacks on their opponent to deplete their health points. Attacks are enabled by the attachment of a sufficient number of Energy cards to the active Pokémon. Pokémon may also adjust ...
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Tsunekazu Ishihara
is a Japanese video game designer, director, producer and businessman who is the president and Chief executive officer of The Pokémon Company. Prior to working with the ''Pokémon'' franchise, Ishihara was part of Ape Inc. and worked on titles such as ''EarthBound'', and then years later he founded Creatures Inc. Ishihara's work with ''Pokémon'', in which he was involved since early development stages during the 1990s, had him as a producer from Creatures while he also heavily focused on licensed and spin-off products such as the Pokémon Trading Card Game, with him founding The Pokémon Company to handle such business activities. He was also crucial in the development of ''Pokémon Go'', having supported the concept of a location-based Pokémon game. Career Ishihara was born on November 27, 1957, in the city of Toba. In 1983, he completed a Masters in Art and Design at the University of Tsukuba. After his graduation, he joined Ape Inc. in 1991, where he worked in the d ...
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Play It!
Play most commonly refers to: * Play (activity), an activity done for enjoyment * Play (theatre), a work of drama Play may refer also to: Computers and technology * Google Play, a digital content service * Play Framework, a Java framework * Play Mobile, a Polish internet provider * Xperia Play, an Android phone * Rakuten.co.uk (formerly Play.com), an online retailer * Backlash (engineering), or ''play'', non-reversible part of movement * Petroleum play, oil fields with same geological circumstances * Play symbol, in media control devices * Play (hacker group), a ransomware extortion group Concert residencies and tours * Play Tour, concert tour headlined by Spanish singer Aitana * Play (concert residency), 2022 Katy Perry concert residency Film * ''Play'' (2005 film), Chilean film directed by Alicia Scherson * ''Play'', a 2009 short film directed by David Kaplan * ''Play'' (2011 film), a Swedish film directed by Ruben Östlund * ''Play!'', a Japanese film directed by Tomoyuk ...
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Game Mechanics
In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, while a ludeme is an element of play, such as the L-shaped move of the knight in chess. The interplay of various mechanics determines the game's complexity and how the players interact with the game. All games use game mechanics; however, different Game studies, theories disagree about their degree of importance to a game. The process and study of game design includes efforts to develop game mechanics that engage players. Common examples of game mechanics include turn-taking, movement of tokens, set collection, bidding, capture, and Magic systems in games, spell slots. Definition of term There is no consensus on the precise definition of game mechanics. Competing definitions claim that game mechanics are: * "systems of interactions betwe ...
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HP (gaming)
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually have more health and armor. In many games, ...
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Pokémon TCG Gameplay
is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The franchise takes place in a shared universe in which humans co-exist with creatures known as List of Pokémon, Pokémon, a large variety of species endowed with special powers. The franchise's primary target audience is children aged 5 to 12, but it is known to attract people of all ages. The franchise originated as Pokémon Red, Blue, and Yellow, a pair of role-playing games developed by Game Freak, from an original concept by its founder, Satoshi Tajiri. Released on the Game Boy on 27 February 1996, the games became sleeper hits and were followed by manga series, a trading card game, and anime series and films. From 1998 to 2000, ''Pokémon'' was exported to the rest of the world, creating an unprecedented global phenomenon dubbed "Pokémania ...
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John Wiley & Sons
John Wiley & Sons, Inc., commonly known as Wiley (), is an American Multinational corporation, multinational Publishing, publishing company that focuses on academic publishing and instructional materials. The company was founded in 1807 and produces books, Academic journal, journals, and encyclopedias, in print and electronically, as well as online products and services, training materials, and educational materials for undergraduate, graduate, and continuing education students. History The company was established in 1807 when Charles Wiley opened a print shop in Manhattan. The company was the publisher of 19th century American literary figures like James Fenimore Cooper, Washington Irving, Herman Melville, and Edgar Allan Poe, as well as of legal, religious, and other non-fiction titles. The firm took its current name in 1865. Wiley later shifted its focus to scientific, Technology, technical, and engineering subject areas, abandoning its literary interests. Wiley's son Joh ...
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to produce handmade ''hanafuda'' playing cards. After venturing into various lines of business and becoming a public company, Nintendo began producing toys in the 1960s, and later video games. Nintendo developed its first arcade games in the 1970s, and distributed its first system, the Color TV-Game in 1977. The company became internationally dominant in the 1980s after the arcade release of ''Donkey Kong (1981 video game), Donkey Kong'' (1981) and the Nintendo Entertainment System, which launched outside of Japan alongside ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, including the Game Boy (1989), the Super Nintendo Entertainment Syste ...
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Hasbro
Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational corporation, multinational toy manufacturing and entertainment holding company founded on December 6, 1923 by Henry, Hillel and Herman Hassenfeld and is incorporated and headquartered in Pawtucket, Rhode Island. Hasbro owns the trademarks and products of Kenner Products, Kenner, Milton Bradley Company, Milton Bradley, Parker Brothers, and Wizards of the Coast, among others. As of August 2020, over 81.5% of its shares were held by large financial institutions. Among Hasbro's products are ''Transformers'', ''G.I. Joe'', ''Power Rangers'', Rom the Space Knight, Micronauts, ''M.A.S.K. (franchise), M.A.S.K.'', ''Monopoly (game), Monopoly'', Furby, Nerf, Mr. Potato Head, Potato Head, ''Bop It!'', Play-Doh, ''Twister (game), Twister'', and ''My Little Pony'', and with the Entertainment One (now Lionsgate Canada) acquisition on December 30, 2019, franchises like ''Peppa Pig'' a ...
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Expansion Pack
An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules or game mechanics that augment the original game and add more variety to playing it. In the case of video games, they typically add new game areas, weapons, objects, characters, adventures or an extended Plot (narrative), storyline to an already-released game. While board game expansions are typically designed by the original creator, video game developers sometimes contract out development of the expansion pack to a third-party company, it may choose to develop the expansion itself, or it may do both. Board games and tabletop RPGs may have been marketing expansions since the 1970s, and video games have been releasing expansion packs since the 1980s, early examples being the ''Dragon Slayer (series), Dragon Slayer'' games ''Dragon Slayer ...
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Game Boy
The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-game handhelds, Nintendo developed the Game Boy to be more like a portable Video game console, console, with interchangeable cartridges. The concept proved highly successful, and the Game Boy family, Game Boy line became a cultural icon of the 1990s and early 2000s. The Game Boy was designed by the Nintendo Research & Development 1 team, led by Gunpei Yokoi and Satoru Okada. The device features a dot-matrix display, a D-pad, four game buttons, a single speaker, and uses Game Boy Game Pak, Game Pak cartridges. Its two-toned gray design included black, blue, and magenta accents, with softly rounded corners and a distinctive curved bottom-right edge. At launch in Japan it was sold as a standalone console, but in North America and Europe it came ...
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Pokémon Red, Blue, And Yellow
''Pokémon Red Version'' and ''Pokémon Blue Version'' are 1996 role-playing video games (RPGs) developed by Game Freak and published by Nintendo for the Game Boy. They are the first installments of the Pokémon (video game series), ''Pokémon'' video game series, and were first released in Japan as and followed by the special edition later that year. The games were released internationally in 1998 and 1999 as ''Pokémon Red'' and ''Pokémon Blue'', while an enhanced version named was released in Japan in 1998 and in other regions in 1999 and 2000. The player controls the protagonist from an top-down perspective, overhead perspective and navigates the fictional region of Kanto in a quest to master Pokémon battle, Pokémon battling. The goal is to become the champion of the Indigo League by defeating the eight Gym Leaders and the top Pokémon trainers in the land, the Elite Four. Another objective is to complete the Pokédex, an in-game encyclopedia, by obtaining all 151 ...
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Collecting
The hobby of collecting includes seeking, locating, acquiring, organizing, cataloging, displaying, storing, and maintaining items that are of interest to an individual ''collector''. Collections differ in a wide variety of respects, most obviously in the nature and scope of the objects contained, but also in purpose, presentation, and so forth. The range of possible subjects for a collection is practically unlimited, and collectors have realised a vast number of these possibilities in practice, although some are much more popular than others. In collections of manufactured items, the objects may be antique or simply collectable. Antiques are collectable items at least 100 years old, while other collectables are arbitrarily recent. The word ''vintage'' describes relatively old collectables that are not yet antiques. Collecting is a childhood hobby for some people, but for others, it is a lifelong pursuit or something started in adulthood. Collectors who begin early in life oft ...
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